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That'll definitely affect tactics, not being able to rely on dropping frigates on top of capital ships for cover and local firepower. Should be interesting to see how it plays out.
Also, how does it work when selecting a ship as a reinforcement? For instance, if I select a ship to drop in, see it's coming in on a level I don't want it to (say, the top level), deselect it without bringing it in, and select it again, will it be coming in on the same level as the first time (top level) or will it randomize again?
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I may understand this wrong, but movement class should still remain the same, even if z-layers are randomized. So stacking should still be possible. And if ships are set to randomize roughly at certain levels, cap ships may still be placed under frigates.
I'm sure Corey or Pox will correct me if I'm wrong, but I don't think the reinforcement shadow will show you the z-layer the ship will be on. As I understand the reinforcement shadow will just show the default level for that ship and then it will spawn at a random level when you actually bring it in.
Yes, but relying on it would no longer be possible.That could potentially cause problems, couldn't it? Say I've got an ISD, and I want to drop in a VSD, and I put the reinforcement shadow over the ISD to drop the VSD on top of it, which the game would currently allow without trouble... and then the VSD comes in on the ISD's plane, having them occupy the same space. How would that be resolved?
It handles the VSD being on the same plane with the ISD the exact same way ut handles an ISD being on the same plane as an ISD.