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Author Topic: Fall of the Empire GC  (Read 18448 times)

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July 05, 2014, 07:42:24 PM

Offline Corey

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Fall of the Empire GC
« on: July 05, 2014, 07:42:24 PM »
What kind of units/heroes would you expect to see for a Rebel vs Empire GC, set right after Yavin up until Endor? How about planets?
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July 05, 2014, 07:56:18 PMReply #1

Offline tlmiller

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Re: Fall of the Empire GC
« Reply #1 on: July 05, 2014, 07:56:18 PM »
Obviously Vader, Pally, Veers as the major Empire heroes.  For the Rebels, it really wouldn't be that drastically different from Era1 in ICW IMO...
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July 05, 2014, 08:27:16 PMReply #2

Offline Revanchist

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Re: Fall of the Empire GC
« Reply #2 on: July 05, 2014, 08:27:16 PM »
What kind of units/heroes would you expect to see for a Rebel vs Empire GC, set right after Yavin up until Endor? How about planets?

For the Empire, I would probably keep the Era 1 unit list but add the Tector (the Rebellion should really feel outgunned in this scenario). For heroes, Vader and the Emperor, Veers, Thrawn all come to mind.
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July 06, 2014, 03:16:00 AMReply #3

Offline Pali

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Re: Fall of the Empire GC
« Reply #3 on: July 06, 2014, 03:16:00 AM »
I agree with Revanchist's comment that the Rebels should feel quite outgunned in this GC.  I think that B-Wings and A-Wings shouldn't spawn from any carriers (except Home One, maybe?) but need to be purchased to reflect their newness and limited numbers.  TIE Interceptors should also be pretty limited, though in my ignorance of modding that to me feels like it'd be harder to implement - maybe only ISD2s get them? Oh, and those should be rare too... maybe Empire doesn't start with any, plus price boosted?  TIE Defenders likewise maybe should get a price boost or just be nixed, since they were barely used at the time.  Overall, though, their unit lists probably wouldn't be that different from Era 1 IR/NR units.

Empire heroes ideas to add to TLMiller's: Piett on ISD Accuser, Ozzel with SSD Executor, give Vader his personal TIE Advanced to make him the dark mirror of Luke with his solo X-Wing, Soontir Fel with 181st could likewise dark-mirror the Rogues with Antilles, 501st Legion (majorly beefed up stormtrooper squads)
Rebel heroes not already in ICW: Carlist Rieekan, Jan Dodonna, Crix Madine, Tantive IV

July 06, 2014, 03:34:14 AMReply #4

Offline tlmiller

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Re: Fall of the Empire GC
« Reply #4 on: July 06, 2014, 03:34:14 AM »
For the Empire, I would probably keep the Era 1 unit list but add the Tector (the Rebellion should really feel outgunned in this scenario). For heroes, Vader and the Emperor, Veers, Thrawn all come to mind.

They wouldn't have Thrawn, he had already left for the unknown regions and hadn't thought about returning for several years yet.
People should not be afraid of their government...governments should be afraid of their people.

July 06, 2014, 04:06:06 AMReply #5

Offline Vulcanus

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Re: Fall of the Empire GC
« Reply #5 on: July 06, 2014, 04:06:06 AM »
I'd love to see the Dauntless cruiser. With multiple proton torp launchers, heavy ion cannons and laser cannons, they could be genuinely different from MonCal space-whales.

Also, the Zaarin insurrection as a side plot would be interesting, especially as a playable faction.

July 06, 2014, 09:24:42 AMReply #6

Offline Raltiir

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Re: Fall of the Empire GC
« Reply #6 on: July 06, 2014, 09:24:42 AM »
They wouldn't have Thrawn, he had already left for the unknown regions and hadn't thought about returning for several years yet.
According to several bits of lore, most recently the novel Choices of One, Thrawn still participated in galactic affairs during the period between Yavin and Endor.  He was responsible for several intelligence operations that helped locate rebel cells and bases, directly participating in at least two of them. 

As for units, if its a full scale galactic conquest, it would be a great opportunity to bring back that unit I liked, the Tie Phantom since this would be the time period is was produced in. 
Other units, for the empire should be pretty much all of their era one ships but include the tector and praetor II since any combats should be in the outer sectors of the galaxy and those were supposed to be less popular ships which would have been relegated to those sectors.  If it was feasible, it might make sense to put a current build limit on tie defenders to reinforce their rarity at this time.    The empire could also use skipray blastboats since they enployed those, or if you were feeling ambitious enough to add a new ship to the mod, Xg-1 Star Wing (assault gunboat) were supposed to be standard complement on all imperial star destroyers. 

I agree with the idea of not garrisoning A-wings and B-wings except possibly on hero units, and as for capital ships, depending on just how brutally and realistically outgunned the rebels should be,  limiting the number of capital ships that they can have at one time might be an idea.  Alternatively, I wouldn't mind seeing them get a couple of the other ships they had in star wars rebellion, since someone mentioned the dauntless class. 

Heros, Baron Fel, Mara Jade, Hand of judgement, Veers, Piett, Thrawn, Ozzel, heck even Xizor, Vader, Palpatine, would all be good choices, if you wanted to be really mean you could throw in a bunch of the PA heros and warlords who served the empire, though I admit handing the empire several heroes with SSDs right at the start might be a bit rough. 

Rebels could have Crix Madine, Luke, Leia, Han+Chewie, Lando, Ackbar, Carlist Rieken, Airen Cracken, Kyle Katarn+ Jan Ors, luke would probably be leading rogue squadron but if not you could put Wedge in, Winter, thats all off the top of my head for Rebel scum, but I am sure there are several more. 

Planets, I think it should be mostly planets from the outer rim, mid rim, and wild space with a small amount of the core, and Maybe a tiny amount of the Unknown regions, since between the Battle of Yavin and the Battle of Endor, the Alliance did not if I recall have very much influence in most of the core regions, since most of them were very loyal to the empire and even Palpatine himself.  All of the planets featured in the original rogue squadron game would be decent choices, Hoth, Tattooine, Barkesh, Chorax, Corellia Gerrard V  Kile II, Kessel (the Maw by extension), Taloraan, Fest, Chandrila, Sullust, and Thyferra. 

That's all I can think of right now, will post more if I think of it.


EDIT:  If memory serves Just prior to the Battle of Endor wasn't the empire supposed to have around 25,000 Imperial II star destroyers?  Not sure I would call that super rare.
« Last Edit: July 06, 2014, 09:29:27 AM by Raltiir »

July 06, 2014, 12:46:50 PMReply #7

Offline Revanchist

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Re: Fall of the Empire GC
« Reply #7 on: July 06, 2014, 12:46:50 PM »
They wouldn't have Thrawn, he had already left for the unknown regions and hadn't thought about returning for several years yet.

He was still involved with the GCW during this time period (events of TIE Fighter back that up) since this campaign is to cover from the destruction of the Death Star onwards. Bringing back the Phantom would be cool. As for Praetors, maybe they can start with one but be unable to build any.

For the Rebels you guys are already possibly adding the Dauntless to Ascendancy, so that would be a logical choice. So e old CIS units could work too (the Providence comes to mind). What I think would be cool would be to give them a Corruption-like ability (though of course more limited in scope) that would represent the start of Rebel cells on Imperial planets.
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July 06, 2014, 01:13:10 PMReply #8

Offline Thuellai

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Re: Fall of the Empire GC
« Reply #8 on: July 06, 2014, 01:13:10 PM »
I think everyone else more or less nailed my requests.  The Dauntless, the Phantom, of course Vader should be in.

Oh, but I'd love to see the Royal Guard.  Coruscant only, of course.  Nothing like landing Pally flanked by all those red robes.

July 06, 2014, 01:37:20 PMReply #9

Offline Meyer

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Re: Fall of the Empire GC
« Reply #9 on: July 06, 2014, 01:37:20 PM »
Empire could have Palpatine, Vader, Piett in Executor, Thrawn in Stalwart, Kaine in Reaper, Zaarin in Glory with some of the more advanced TIE models in it's hangars, Fel and the 181st, Veers.
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July 06, 2014, 03:43:07 PMReply #10

Offline Waffle Wagon

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Re: Fall of the Empire GC
« Reply #10 on: July 06, 2014, 03:43:07 PM »
Most of what I would suggest has been mentioned already, but I would like to see the Empire get back some Pentastar stuff in order to represent the complete Galactic Empire at it's height. They could get the Storm Commando Escort carrier with it's Tie Hunters, the Gladiator, and maybe some other tie variants like the Tie Advanced. I would love to see the Dauntless make an appearance, the Alliance wouldn't be so short on capital ships and its one of the best looking Rebel ships in my opinion. Maybe the Home One Class could be buildable as well to fill some gaps.

 
For the Rebels you guys are already possibly adding the Dauntless to Ascendancy, so that would be a logical choice. So e old CIS units could work too (the Providence comes to mind). What I think would be cool would be to give them a Corruption-like ability (though of course more limited in scope) that would represent the start of Rebel cells on Imperial planets.

I like the sound of that! Could give the Rebs the edge they need against the Empire, since they are pretty much outgunned at this point. I also agree that Thrawn should be in, he was still active in galactic affairs for a while after Yavin.

July 06, 2014, 07:18:21 PMReply #11

Offline Avarice1987

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Re: Fall of the Empire GC
« Reply #11 on: July 06, 2014, 07:18:21 PM »
Hm for the Empire:

Vader in TIE Advanced, Baron Fell in TIE Interceptores with Shild ( In the Endor Time, they have TIE Defendors in theier Squadron?), Emperor Palpatine in A Modified Lambda Shuttle with Escort Fighters. Admiral Ozzel with the Executor, General Tagge with Tagge Cruiser ( Yavin Time ), Admiral Griff, Admiral Sarn with the SSD Terror ( Cloaking Fleet Projekt), Admiral Zaarin with his Modifieded ISD, Admiral Seen and the SSD Venegance ( balance of Power x Wing ). Hm, General Ozzel and Blizzard Command?


July 07, 2014, 01:27:33 AMReply #12

Offline Lord Xizer

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Re: Fall of the Empire GC
« Reply #12 on: July 07, 2014, 01:27:33 AM »

Also, the Zaarin insurrection as a side plot would be interesting, especially as a playable faction.

This I cannot stress enough. As a fan of Zaarin and Thrawn both the idea of a GC with them hunting one another would be especially enjoyable.
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July 07, 2014, 04:38:47 AMReply #13

Offline Pali

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Re: Fall of the Empire GC
« Reply #13 on: July 07, 2014, 04:38:47 AM »
This I cannot stress enough. As a fan of Zaarin and Thrawn both the idea of a GC with them hunting one another would be especially enjoyable.

Oh now that would indeed be wonderful fun...

July 07, 2014, 08:43:21 AMReply #14

Offline tlmiller

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Re: Fall of the Empire GC
« Reply #14 on: July 07, 2014, 08:43:21 AM »
Yeah, I would enjoy that.  I would love to hunt down Zaarin.
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July 07, 2014, 10:40:47 PMReply #15

Offline Lord Xizer

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Re: Fall of the Empire GC
« Reply #15 on: July 07, 2014, 10:40:47 PM »
Yeah, I would enjoy that.  I would love to hunt down Zaarin.

Could even do it where each faction has their own form of Strategy as Zaarin was fond of Tech and fighters, fewer cap ships and more Avengers and Defenders vs more cap ships but weaker fighters til late game
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July 08, 2014, 12:26:15 PMReply #16

Offline Silver Cutlass

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Re: Fall of the Empire GC
« Reply #16 on: July 08, 2014, 12:26:15 PM »
I really like the idea of a pre-Endor GC Scenario. As for planets, how about this: For the Empire, Coruscant being their capitol (perhaps it could be renamed Imperial Center for this GC, as it was in canon?), Kuat was the leading world when it came to naval engineering at the time, with Corellia and Fondor trailing close behind. Other major worlds of Imperial industry were Rothana, Eriadu, and Rendili. Other planets could include Thyferra (the source of bacta for the Empire), Carida  (a major stormtrooper academy world), Corulag (a major naval academy world), Prefsbelt IV (another major naval academy), Kessel (the primary penal colony of the Empire), Anaxes (a prominent world in Imperial politics and military), Kashyyyk (a major source of slave labor for the Empire), and Naboo (another prominent world in politics).

For the Rebellion, they would have ownership over Yavin (should the scenario start right after Episode IV), but they would need to move quickly, as an Imperial Fleet would soon retaliate for the Death Star's destruction. With Yavin gone, the Rebel Alliance would have to decide what world would be suitable for their headquarters. Among their choices would be their primary ship provider Mon Calamari, the medical base at Polis Massa, the rebel-sympathetic SpyNet worlds of Bothawui and Kothlis, the two worlds providing war material through Koensayr and Yutrane-Trakata (Ralltiir and Doniphon respectively), the Allied Tion Forces at Turkana, one of the few Core Worlds that support the Rebellion (Chandrila). Among these worlds, the Rebels also have the aid of resistance cells on Aridus, Dressel, Tibrin, Champala, Generis, and Rudrig.

Other worlds that come to mind include worlds under the influence of the Hutts (Tatooine, Nar Shaddaa, Ylesia, Ryloth), as well as Bespin, Hoth, Endor, Sullust, the Graveyard, and Raxus Prime.

July 08, 2014, 04:55:23 PMReply #17

Offline gerfand

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Re: Fall of the Empire GC
« Reply #17 on: July 08, 2014, 04:55:23 PM »
TIE AVENGERS for the Empire!

July 08, 2014, 06:23:38 PMReply #18

Offline Carnivore Jacques

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Re: Fall of the Empire GC
« Reply #18 on: July 08, 2014, 06:23:38 PM »
I agree with the Zaarin thing. Moff Kalast was a cool plot in vanilla, and fighting warlords is cool in TR. Having a Moff rebel would be cool as either a random event or part of the GC.

This includes when Shadows of the Empire was set, right? I think FoC went in the right direction by trying to include Hutt Space and Black Sun to a greater extent and I'd like some of those planets and units like Tatooine, Nar Shaddaa, the AEG-77 Vigo and Faleen's Fist if there's not too much work involved.

Suggestions for Imperial units/heroes:

TX-130T fighter tanks
Emperor's Hands and Royal Guards
Dark troopers (but no buildable phase III)
The Helmsman and Admiral Giel (but quite costly and time-consuming)
The Executor and Darth Vader (extremely costly and time-consuming - equal to the credit production of the whole map at maximum capacity)

For planets, Sullust is a must have. Where else is the Rebel fleet going to amass?
« Last Edit: July 08, 2014, 06:26:10 PM by Carnivore Jacques »

July 08, 2014, 07:55:18 PMReply #19

Offline Lord Xizer

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Re: Fall of the Empire GC
« Reply #19 on: July 08, 2014, 07:55:18 PM »
Black Sun would be interesting but how would you go about it? Memories of the OP zann consortium are still unfortunately vivid to me.
Would even like to see Zaarin for the Imps. Maybe Batch with his TIE phantoms?
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