0 Members and 1 Guest are viewing this topic.
Also worth noting that the description in the manual says a VSDII lost concussion missiles in exchange for more turbolasers but it actually does less turbolaser damage than the original model, with only 460 damage from turbo lasers.
Just for fun, I also compared the crimson command VSDII's stats. It had the same hull and shield strength as the other two, but had higher damage, doing 960 damage to shields, but only 560 to hull.
While you're here, on the weapons page, it says ion cannons do damage to systems and I read somewhere on the forums that the ground defense ion cannon prevents a ship from entering hyperspace, do the regular ship mounted ion cannons have an effect other than damaging shields?
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
ship class hull/shield daamage population health and shields damage/population hull and shields / populationacendancy 780/910 pop 3 5330/5330 hp/shields 260/303 1776/1776phalenx 1620 pop 5 8000/8000 hp/shields 324 1600/1600 syndic 575/887 pop 4 6210/6210 hp/shields 143/221 1552/1552budirch 400 pop 3 2500/2500 hp/shields 133 833/833chaff 364.8/924.8 pop 3 3900/3900 hp/shields 121/308 1300/1300praetor 1020/1860 pop 9 11700/11700 hp/shields 113/206 1300/1300 isd I 430/1030 pop 4 5000/5000 hp/shields 107/257 1250/1250isd II 679/939 pop 4 5000/5200 hp/shields 169/234 1250/1300vsd I 945 pop 3 3185/3185 hp/shields 315 1061/1061vsd II 460/660 pop 3 3185/3185 hp/shields 153/220 1061/1061tector 858/1482 pop 4 8030/8030 hp/shields 214/370 2007/2007katana drd 350/550 pop 2 2310/2310 175/275 1155/1155ssd 6530/8530 pop 15 40310/40310 hp/shields 435/568 2687/2687ccvsd 560/960 pop 3 3185/3185 hp/shields 186/320 1061/1061 nebula 634/834 pop 5 5110/5110 hp/shields 126/166 1022/1022viscount 6690/8690 pop 18 40310/45310 hp/shields 371/482 2239/2517
ship seconds before hitting hull total destruction time unitized seconds before hull unitized destruction timeISD I 19.41 seconds 64.32 seconds 77.64 seconds 257.28 secondsISD II 21.30 seconds 48.05 seconds 85.2 seconds 192.2 seconds VSD I 21.16 seconds 42.33 seconds 63.48 seconds 126.99 secondscrimson VSD II 20.83 seconds 53.38 seconds 62.49 seconds 160.14 seconds
can ships switch targets mid salvo? I thought they could, since to speed up the destruction of capital ships and stations I would have my ship switch targets before a hard point was destroyed so that the projectiles still in the air would kill the hard point while I fired at a different one.