Sorry, but yesterday there was too much job to be done, so I made it today.
This is based on my post here:http://thrawnsrevenge.com/forums/index.php?topic=4857.new#new
So pls read the base tactic for PA first. If something differs because the extra, I will let you know...
Sign explanation:
RED GLOW: Hard Era, you have to be careful.
GREEN GLOW: Easy Era, you should use your time to strengthen your forces as much as you can before changing Era.
ORANGE GLOW: Medium to Hard Era, but should not have too much difficulty if you can use good tactics.
YELLOW GLOW: Something really important in the current Era. Pay attention to these informations, and always keep them in mind.
Pally is Palpatine, and not Palleon. just wanted to make sure there will be no misunderstanding...
Pentastar Alignment Multiera GC Strategy
I will come with examples from Art of War, because that have the most planets with every playable fraction in it.
Era 1
First off, go to the defensive against the IR and the EotH and quickly create a more solid frontier with the IR by quickly taking the neutral Garqi first, and then Ithor from the NR and Ciutric from the IR. If you feel like you can manage it, you can also take Wayland(I always take it, so I will tell you this expecting you did so).
After this is done, you have to
build up your economy ASAP(As Soon As Possible).
The planets I recommend you to build up your Tax Collection Agencies(TCA from now on) are Bastion, Muunilinst, Gravlex Med and Anx Minor.
Use the bonus given to you by Gregor Raquoran. It does matter a lot if you spend 500 or 375 creds on a TCA. if we see things for 5, it costs 2500 without bonus, and 1875 with it. You spare more than 600 credits, what really counts.
I might not have to say to redirect all your fleets to Borosk, Ithor, Wayland and Anx Minor.
Don't forget that with 2.15[beta] patch Zsinj has an AI what will eventually attack you. I recommend separating Kaine and Jerec, and sending one to Ithor, and the other to Wayland, as the IR's Executors and Issard will most possibly pop up there.
I recommend you to send the Preator IIs you get at beggining to Borosk, so EotH will have a hard time there with you.
Build 2 Hypevelocity Gun(HVG from now on) to each of your border planets, and only start building Gollans after that.
When you feel strong enough to protect Ithor or Wayland without Kaine and/or Jerec send one of them with a huge ground force straight to Kuat without conquering any planet, and invade Kuat. When that's done, build up 2 HVG there and build up to Capital
Shipyards. After that the 2 Golan III, 2 Golan II and a Golan I. A defensive fleet could also come handy there. When that's done, and you feel like they will never take Kuat, not even with an SSD, then send Kaine/Jerec back straight to Anx Minor.
While you wait for the credits to come in for your build able Vengeance-class SSD, you should start invading Zsinj's starting planets. They are easy to be defended, and have great base income. Maybe not Tangrene, but Kauron and Telos have +160 base income, and the corporate sector is good too. You should build up 5 TCAs in each one of them(except Tangrene).
Era 2
For this time, Issard should have been killed by you, so I continue it from Era 2. after the Corporate sector is dealt with, you can turn your attention back to Telos, and from there you should conquer Yavin and Phindar, while from Wayland you start an invasion on Selaggis and Garos IV. after you have this done, turn your fleet from Garros back to Wayland, and take Dathomir too. As long as you can hold Phindar's space you don't have to worry for Garos. Now you have a decent income, some extra heroes, special units and your front lines only stand from 4 planets, Borosk, Ithor, Wayland and Phindar. You should start to build your extra Vengeance ASAP.
Era 3:
For now, Thrawn should be dead by now, so hope you are prepared for the worst. Get your heroes and your newly built Vengeance out of the front line ASAP, because it's not healthy for them to be hit with a superlaser.
You may also want to strengthen Phindar, because NR have Wedge from now on, and he will not disappear like in base ICW.
Try to kill Pally ASAP. Search for him, and kill him, no matter the cost.
Era 4:
Quickly take Mon Calamari for extra Preator II source and as much IR and NR Capital shipyards as you can before Era 5, but basically the same as the base tactic.
Era 5:
The exact same of the base tactic.
Have a nice, and easy Victory.