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Author Topic: Balance & Flavor submod for Imperial Civil War 2.1  (Read 175839 times)

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October 16, 2014, 04:07:55 AMReply #160

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #160 on: October 16, 2014, 04:07:55 AM »
Btw just finished HfZ gc as Zsinj IR and Terpherin(the last Hapan Cluster planet) can't be reached. No hyperspace lane to it. Don'tknow if this has been listed already. Other than that, great no bugs ive seen.

This is in fact a bug in unmodded ICW as well, thanks for noticing.

October 16, 2014, 04:27:00 AMReply #161

Offline kucsidave

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #161 on: October 16, 2014, 04:27:00 AM »
Thanks for the feedback. Always appreciated.

So you got steamrolled by the NR in Orinda Campaign? That's actually fantastic news, since in the previous version the NR AI was too passive and I had hoped to fix that. Campaign difficulty won't get any easier, though, so you need to step up your game ;). It did take three tries for me to have a successful campaign as the NR in Orinda GC myself, it's a matter of small margins. I would advise you to look at what you're building on the ground. With a long and vulnerable border, building the right buildings on the right planets is crucial for success, since your SSD can only be in one place at a time. And just in case you didn't know, there is a free SSD (The Guardian) available on Soullex for the first faction to get there, so make sure the AI doesn't get a clear path there and if your campaign is hitting the rocks, use Pellaeon/Wedge + whatever forces you can gather to raid the planet at all costs.
I knew about the Guardian, and that's always my first priority to get it.
Also, I'm trying to play the Greater M. in The stars align, but they have no structures at all. Not in surface, nor space. It is just too... how should I put it... Goddamn annoying.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

October 16, 2014, 12:58:30 PMReply #162

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #162 on: October 16, 2014, 12:58:30 PM »
Also, I'm trying to play the Greater M. in The stars align, but they have no structures at all. Not in surface, nor space. It is just too... how should I put it... Goddamn annoying.

The Greater Maldrood in Stars Align was simply used as a test pad for me before I had finished the Post-Zsinj GC, so they have the same starting units as the Warlords faction had before them. I will give them some starting structures eventually, but modifying the existing GCs is not high on my list of priorities, I prefer creating new ones.

October 16, 2014, 03:48:39 PMReply #163

Offline kucsidave

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #163 on: October 16, 2014, 03:48:39 PM »
I totally understand.
And as time passed I was eventually able to take Kuat, Coruscant, and a few more planet, so it can be won without structures too!(admiral dif.)
The only real problem is when Issard pops up...
I also want to give you a GC idea...
There isn't a GC what would really show the establishment of the PA, so what do you think about creating an actual GC about it's establishment?
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

October 16, 2014, 04:06:31 PMReply #164

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #164 on: October 16, 2014, 04:06:31 PM »
I totally understand.
And as time passed I was eventually able to take Kuat, Coruscant, and a few more planet, so it can be won without structures too!(admiral dif.)
The only real problem is when Issard pops up...
I also want to give you a GC idea...
There isn't a GC what would really show the establishment of the PA, so what do you think about creating an actual GC about it's establishment?

A Post-Endor Kaine-Zsinj-Teradoc GC is in fact next in line.

October 16, 2014, 04:32:10 PMReply #165

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #165 on: October 16, 2014, 04:32:10 PM »
Btw just finished HfZ gc as Zsinj IR and Terpherin(the last Hapan Cluster planet) can't be reached. No hyperspace lane to it. Don'tknow if this has been listed already. Other than that, great no bugs ive seen.

I think I've found a bug in ICW with the added planets too.  Need to continue playing, but have a planet that there's no hyperlanes to it, and I control every planet around it.  However, also not at home right now to check the planet.
People should not be afraid of their government...governments should be afraid of their people.

October 16, 2014, 05:40:32 PMReply #166

Offline kucsidave

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #166 on: October 16, 2014, 05:40:32 PM »
A Post-Endor Kaine-Zsinj-Teradoc GC is in fact next in line.
My dream came true!
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

October 21, 2014, 07:05:32 PMReply #167

Offline Pali

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #167 on: October 21, 2014, 07:05:32 PM »
No idea how I missed this until now... the warlord VSDs in your submod are missing hardpoints and weapons.  Reinstalled ICW and then your mod to test it, and they definitely lose them on installing your mod. :(

October 21, 2014, 07:25:32 PMReply #168

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #168 on: October 21, 2014, 07:25:32 PM »
No idea how I missed this until now... the warlord VSDs in your submod are missing hardpoints and weapons.  Reinstalled ICW and then your mod to test it, and they definitely lose them on installing your mod. :(

Fixed. Thanks.

Watched some RotJ today to get a good screencap of captain Verrack for his hero icon. But which one is Verrack? They all look alike. Call me a speciesist if you want ;).

October 22, 2014, 03:12:07 PMReply #169

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #169 on: October 22, 2014, 03:12:07 PM »

Watched some RotJ today to get a good screencap of captain Verrack for his hero icon. But which one is Verrack? They all look alike. Call me a speciesist if you want ;).

Borsk Fey'lya would have a field day with that in the senate.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 25, 2014, 11:49:48 AMReply #170

Offline Darth Stalin

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #170 on: October 25, 2014, 11:49:48 AM »
Fixed. Thanks.
How can I download the fixed files?

October 26, 2014, 09:18:46 PMReply #171

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #171 on: October 26, 2014, 09:18:46 PM »
With the changes of this submod, Final Imperial Push is a LOT harder as the IR than it ever was before.

1 question, why is the PA Venator cost 4500 (or thereabouts) and the IR Venator cost 6000 credits?  Kinda unfair to the IR player.
People should not be afraid of their government...governments should be afraid of their people.

October 27, 2014, 05:04:01 AMReply #172

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #172 on: October 27, 2014, 05:04:01 AM »
How can I download the fixed files?

I will post a new update when there is something more substantial than just minor bug fixes done.

1 question, why is the PA Venator cost 4500 (or thereabouts) and the IR Venator cost 6000 credits?  Kinda unfair to the IR player.

Because the IR Venator carries considerably more valuable Howlrunners and TIE Interceptors instead of TIE Fighters and V-19s.

October 27, 2014, 12:48:35 PMReply #173

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #173 on: October 27, 2014, 12:48:35 PM »
Can't wait to get my hands on some of those new Greater Maldrood heroes, and Eriadu Authority in the future.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 27, 2014, 02:49:10 PMReply #174

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #174 on: October 27, 2014, 02:49:10 PM »
Can't wait to get my hands on some of those new Greater Maldrood heroes, and Eriadu Authority in the future.

Should have some new fish to fry as well ;). For me, it's not the heroes you use, but the ones that you face. Fun times when multiple MonCal admirals are knocking on your door.

October 27, 2014, 06:34:20 PMReply #175

Offline Pali

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #175 on: October 27, 2014, 06:34:20 PM »
Should have some new fish to fry as well ;). For me, it's not the heroes you use, but the ones that you face. Fun times when multiple MonCal admirals are knocking on your door.

Agreed.  I tend to be very careful with my heroes, so they rarely get to do anything spectacular beyond provide passive bonuses, but when Thrawn shows up with his core Star Destroyer captains, oh now that makes me a happy rebel.

October 28, 2014, 02:42:10 AMReply #176

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #176 on: October 28, 2014, 02:42:10 AM »
I tend to play my heroes to character, especially Zsinj, he's by far my favorite Warlord and amusing.
My main thing is trying to recreate the battles i loved like Sellagis, Dathomir, Orinda and Sluis Van among others.
So i look forward to more heroes too and facing them is fun too
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 30, 2014, 11:37:42 AMReply #177

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #177 on: October 30, 2014, 11:37:42 AM »
Started Orinda Campaign last night.  Felt good to kill Wedge with the Reaper.  Cost me a couple ISD's, but was well worth the price.  AI very agressive, I like how difficult it is early on to be able to keep up with their attacks.  I completely abandoned a few planets to focus on securing my borders, but even then it was still super difficult early.  Now it's become pretty easy as I've secured the borders, built up plenty of mines to get my income up, and my "pinch point" planets all have dual Hyper-V's on them so that I can put a smaller defense fleet and expand somewhere else.  I'm striking into the core, just blew through Bilbringi and then took whatever the planet is that's next to coruscant.  Will finish taking the core next time I play, but overall thus far, well written campaign.
People should not be afraid of their government...governments should be afraid of their people.

October 30, 2014, 12:29:35 PMReply #178

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #178 on: October 30, 2014, 12:29:35 PM »
Orinda GC would be an epic multiplayer gc
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 30, 2014, 12:38:12 PMReply #179

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #179 on: October 30, 2014, 12:38:12 PM »
I dare say I agree with that, other than ground combat early on is super unbalanced.  IR has a billion and a half XR-85's and no AT-AA's, while the NR starts with twenty trillion V-wings which nothing the IR starts with can easily counter.  The first 10 ground battles were entirely played on fast forward while I waited for V-Wings to get killed 1 by 1 from my masses of XR-85's, which of course a human player isn't stupid enough to send them 1 by 1 and would simply roll through the IR armies as if it were a superheated knife through butter.  The XR-85 can target flying opponents, but it's not particularly GOOD at it.

That honestly is the only major flaw I see.  The IR army needs to start with less XR-85's and instead needs a decent amount of AT-AA's or the NR needs to start with significantly fewer V-Wings.

But once you get your economy built up as the IR and start adding AT-AA's, the AT-AA, XR-85 and stormtroopers honestly can roll anything that can be thrown at them.
« Last Edit: October 30, 2014, 12:44:04 PM by tlmiller »
People should not be afraid of their government...governments should be afraid of their people.

 

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