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Author Topic: Balance & Flavor submod for Imperial Civil War 2.1  (Read 175918 times)

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October 10, 2014, 06:34:43 PMReply #140

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #140 on: October 10, 2014, 06:34:43 PM »
True...but then what about Zsinj? Wouldn't he still have to pick a side? He hadn't" officially"  broken from the Empire yet and with Palps back he'd probably stay loyal for self preservation as he hadn't secured his position yet.


Krennal is an interestingcharacter yes

Well the GC is set six years after Brentaal. Zsinj in my mind is a person who would never have knelt before anyone but the Emperor. In a Galaxy where the Empire-NR conflict would have slowly cooled down with Fel taking steps away from the New Order Imperial policies, Zsinj is dead in the water with his expansionist ambitions. It could be the Empire or New Republic (or both) that eventually defeats him, but I don't see a way for Zsinj to survive until Shadow Hand, and even if he did, I doubt that he would have decided to join clone-Palpatine anyway.
To some extent, same goes for Teradoc. These men were too ambitious to follow anyone but Palpatine and even the reborn Emperor didn't really have much control over the Warlord fleets, hence the name Imperial Civil War. Also it is generally not wise to poke everyone around you with a stick the way Teradoc and Zsinj did.

On the other hand, an isolationist New Order-purist Pentastar Alignment would probably have flourished as an alternative to a reformist Empire led by Fel, yet with an unpopular leader in Kaine they could never have been a threat to either Fel's Empire or the NR until Palpatine resurfaced.

October 11, 2014, 12:14:12 PMReply #141

Offline Mat8876

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #141 on: October 11, 2014, 12:14:12 PM »
Why not have particular ships being complements on certain planets (e.g. Lucrehulks at CSA planets or Star destroyers at Kuat).
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October 11, 2014, 01:35:40 PMReply #142

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #142 on: October 11, 2014, 01:35:40 PM »
Gair enough analysis on Zsinj
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 11, 2014, 02:59:39 PMReply #143

Offline Darth Stalin

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #143 on: October 11, 2014, 02:59:39 PM »
Well, that submod looks nice.
However, as I usually play the largest GC campaign available, my question is simple:
is the Art of War campaign changed in any way or this was left alone?

And can these new Pentastar heroes be built also in Art of War campaign?

October 11, 2014, 04:38:30 PMReply #144

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #144 on: October 11, 2014, 04:38:30 PM »
Well, that submod looks nice.
However, as I usually play the largest GC campaign available, my question is simple:
is the Art of War campaign changed in any way or this was left alone?

And can these new Pentastar heroes be built also in Art of War campaign?

Well, I don't believe he changed the Art of War GC in and of itself, but all the changes made to the factions will change it to an extent.  Yes, you have the new PA units available, the changes to build limits, etc. all are active.
People should not be afraid of their government...governments should be afraid of their people.

October 11, 2014, 04:52:55 PMReply #145

Offline Darth Stalin

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #145 on: October 11, 2014, 04:52:55 PM »
Thanks!
I'm looking into the files via WinMerge to compare what changed, and I can see a few addedplanets and trade routes - primarily it seems, those from Eriadu Authority and Greater Maldrood.

October 12, 2014, 06:14:20 AMReply #146

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #146 on: October 12, 2014, 06:14:20 AM »
Why not have particular ships being complements on certain planets (e.g. Lucrehulks at CSA planets or Star destroyers at Kuat).

As in planetary defense fleets? I am not a huge fan of the player getting tens of thousands credits worth of free ships at the most vital planets.


Thanks!
I'm looking into the files via WinMerge to compare what changed, and I can see a few addedplanets and trade routes - primarily it seems, those from Eriadu Authority and Greater Maldrood.

The download does include a fairly detailed list of changes, though I have to confess that there are a whole lot of minor tweaks that were never written down.

Most of the standard Thrawn's Revenge GCs remain unchanged, but the entirely rebalanced build costs mean they are likely to play out somewhat differently. I never play Art of War myself, so I can't specificly say anything about that campaign.

The new trade routes and planets only appear in the new GCs and there are no new Eriadu Authority planets...yet.

October 12, 2014, 03:45:34 PMReply #147

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #147 on: October 12, 2014, 03:45:34 PM »
Hmmm....does this mean Delvardus and the Eriadu Authority will be a bit more prominent in a future GC mayhaps?
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 12, 2014, 05:14:30 PMReply #148

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #148 on: October 12, 2014, 05:14:30 PM »
Hmmm....does this mean Delvardus and the Eriadu Authority will be a bit more prominent in a future GC mayhaps?

Well let's just say that they have a better potential hero roster than any other warlord faction and that includes both Zsinj and the Pentastar Alignment. Delvardus, Cronus, Veers, Hublin and Johans. All but Johans are canon and even he would make sense, being established in the Seswenna sector. And they would have a clearly defined unit roster with pre-Yavin era classic Imp ships (Tarkin) and warhead equipped V-Wings (Hublin). And a unique SSD. I'm not saying it will happen anytime soon if at all. But there is some potential.

Regarding heroes: A prominent Imperial admiral will be added for Zsinj, while Teradoc will get his little bro Kosh and a certain female ISD II-commanding pirate leader as new heroes.

October 12, 2014, 07:37:13 PMReply #149

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #149 on: October 12, 2014, 07:37:13 PM »
For some reason I like Delvardus out of all the Deep Core Warlords(aside from his awesome taste in SSD design) he seemed more secretive than Harrsk and Teradoc, if he had not had the misfortune of being first on the NRs Target list after Endor he might have become a very powerful kingdom. He ranked only after Kaine, Zsinj and Teradoc in terms of power and influence among the Warlords. I can also respect that while all the other Warlords panicked and tried to flee the gas that killed them Delvardus remained calm, cold and focused and his last act was to try and kill his killers. He was also the only one clever enough to come armed, his medals were not egotistical decorum but a hidden weapon. I can admire his conviction at least.

Ah Tavira, how i love that manipulative little minx. I presume Kosh might have an ISD too.

As for Zsinj's admiral....hmmm im guessing either Banjeer or Screed...
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 12, 2014, 09:55:12 PMReply #150

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #150 on: October 12, 2014, 09:55:12 PM »
Does that mean we're also going to see the Invid Clutch fighters?
People should not be afraid of their government...governments should be afraid of their people.

October 12, 2014, 10:51:12 PMReply #151

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #151 on: October 12, 2014, 10:51:12 PM »
Sigh, these are the kind of awesome things i will miss for 9 months in army deployment. Still i look forward with great expectations to seeing what all has been done in that time.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 14, 2014, 12:50:51 PMReply #152

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #152 on: October 14, 2014, 12:50:51 PM »
Does that mean we're also going to see the Invid Clutch fighters?

I'd like to see them as well, but the answer is no. She will still have some Pirate fighters rather than TIEs. Maybe Starviper, Z-95 and EaW Pirate Fighter variants?

I presume Kosh might have an ISD too.

He has, and it even has a canon name :), the ISD II Lancet.
Kosh needs a face, though :(.

As for Zsinj's admiral....hmmm im guessing either Banjeer or Screed...

Yes for Banjeer. With the Hast shipyard raid on the Post-Endor GC timeline he is a must-have. Thinking back, the Hast shipyard raid may be one of the biggest Imperial victories in the entire Galactic Civil War so it's not like he is just some chump.

Then there is Teubbo the Hutt, an economist and Zsinj's chief financial advisor who will play the "Gregor" role for Zsinj. With the Hutt-hating Teradoc in the game, it just fits too well to have a Hutt hero for Zsinj, even if he is just an obscure mention from EGtW. And just in case someone wants to combine Hutts with Stormtroopers, I did add him as a ground hero as well.

EDIT: Progress is slow right now with uni and other commitments taking over, but a whole bunch of Post-Endor GC heroes should be finished soon. Imperial Grand Admirals together with some fishy NR admirals.
« Last Edit: October 14, 2014, 12:55:46 PM by Vulcanus »

October 14, 2014, 06:20:31 PMReply #153

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #153 on: October 14, 2014, 06:20:31 PM »
My excitement knows no bounds hearing these things. Eriadu Authority may have a future, these new heroes, additions and other exciting aspects.

For Kosh's pic, why not use Teradoc's current pportrait for him and give Teradoc his pic from EGtW?
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 15, 2014, 12:59:09 AMReply #154

Offline tlmiller

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #154 on: October 15, 2014, 12:59:09 AM »
I'd like to see them as well, but the answer is no. She will still have some Pirate fighters rather than TIEs. Maybe Starviper, Z-95 and EaW Pirate Fighter variants?

He has, and it even has a canon name :), the ISD II Lancet.
Kosh needs a face, though :(.

Yes for Banjeer. With the Hast shipyard raid on the Post-Endor GC timeline he is a must-have. Thinking back, the Hast shipyard raid may be one of the biggest Imperial victories in the entire Galactic Civil War so it's not like he is just some chump.

Then there is Teubbo the Hutt, an economist and Zsinj's chief financial advisor who will play the "Gregor" role for Zsinj. With the Hutt-hating Teradoc in the game, it just fits too well to have a Hutt hero for Zsinj, even if he is just an obscure mention from EGtW. And just in case someone wants to combine Hutts with Stormtroopers, I did add him as a ground hero as well.

EDIT: Progress is slow right now with uni and other commitments taking over, but a whole bunch of Post-Endor GC heroes should be finished soon. Imperial Grand Admirals together with some fishy NR admirals.

If you used Starvipers you'd need them to be much less powerful than the consortiums.  Z-95's might be too weak IMO.
People should not be afraid of their government...governments should be afraid of their people.

October 15, 2014, 05:10:35 AMReply #155

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #155 on: October 15, 2014, 05:10:35 AM »
StarVipers are already coded and active in the current submod for the Hutts, they are not that powerful but have point defense lasers, which makes them a wonderful anti-bomber stall unit.

Z-95MLs are also in for Zsinj and the Hutts, but would Tavira would likely receive a different variant, most likely the one with triple blasters and standard conc missiles instead of the long range missiles the Z-95ML carries.

October 15, 2014, 06:41:08 AMReply #156

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #156 on: October 15, 2014, 06:41:08 AM »
um Vulcanus, I have to tell I really LOVE this mod, but there is this one thing I noticed.
The Vengeance class SSD what buildable in Kuat is called an Executor class...
Great mod BTW. I also have a small advice:
Ease up a bit in that Ordina Campaign. I played it in both side(admiral dif. as always) and the AI just steamrolls you down, no matter what.

I like what you did with the PA tough. You really should do a smaller version of this for Terradoc's empire.(I mean in a much smaller rate.)Ű
Keep up the good work...
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And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

October 15, 2014, 01:52:00 PMReply #157

Offline Vulcanus

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #157 on: October 15, 2014, 01:52:00 PM »
um Vulcanus, I have to tell I really LOVE this mod, but there is this one thing I noticed.
The Vengeance class SSD what buildable in Kuat is called an Executor class...
Great mod BTW. I also have a small advice:
Ease up a bit in that Ordina Campaign. I played it in both side(admiral dif. as always) and the AI just steamrolls you down, no matter what.

I like what you did with the PA tough. You really should do a smaller version of this for Terradoc's empire.(I mean in a much smaller rate.)Ű
Keep up the good work...

Thanks for the feedback. Always appreciated.

So you got steamrolled by the NR in Orinda Campaign? That's actually fantastic news, since in the previous version the NR AI was too passive and I had hoped to fix that. Campaign difficulty won't get any easier, though, so you need to step up your game ;). It did take three tries for me to have a successful campaign as the NR in Orinda GC myself, it's a matter of small margins. I would advise you to look at what you're building on the ground. With a long and vulnerable border, building the right buildings on the right planets is crucial for success, since your SSD can only be in one place at a time. And just in case you didn't know, there is a free SSD (The Guardian) available on Soullex for the first faction to get there, so make sure the AI doesn't get a clear path there and if your campaign is hitting the rocks, use Pellaeon/Wedge + whatever forces you can gather to raid the planet at all costs.

October 15, 2014, 02:18:41 PMReply #158

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #158 on: October 15, 2014, 02:18:41 PM »
That's one of my favorite aspects of your gcs Vulcanus, the open borders. While chokeholds are cool sometimes they just limit the action and possibilities. It's why Zsinj is so easy to play, his entire kingdom save 2 border planets are unreachable to enemies in HfZ. With Maldrood and Nr and IR being so open you really feel the tension and have to think . Orinda gc does great at this too.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 16, 2014, 02:48:00 AMReply #159

Offline Lord Xizer

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Re: Balance & Flavor submod for Imperial Civil War 2.1
« Reply #159 on: October 16, 2014, 02:48:00 AM »
Btw just finished HfZ gc as Zsinj IR and Terpherin(the last Hapan Cluster planet) can't be reached. No hyperspace lane to it. Don'tknow if this has been listed already. Other than that, great no bugs ive seen.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

 

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