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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
When you say you've got the Greater Maldrood as a new playable faction, how have you set them up as a faction? Are they just a heavily scripted existing faction, or actually set up as a brand new faction in the Factions xmls? If it's the latter, have you added entries for the faction in GroundBases.xml?This may be completely unrelated, and I can't remember if it caused crashes, but we definitely had issues in ICW back when we first added the Warlords/Hapans as active minor factions ("Pirates" and "Sarlacc" as coded) until we added references for them in GroundBases.
Lord Xizer: Thanks for rekindling my slow burning interest in doing a warlord campaign some time ago .
Something i would like to see in the next version is a directly post endor campaign. With the Pentastar alignment very weak militarily because of little chance to build up. The empire is weak with no solid leader and beset upon by warlords like Josef Grunger, dianda pitta and Zsinj. The alliance building up milltary. Imp heroes could be Ysanne Isard without Lusankya ,Sate Pestage, Peccati Syn, Daleak Kreenal, Leonia Tavira, Soontir Fel and Treuten Teradoc who was technically loyal to the empire at the time and more importantly was fighting Zsinj. Zsinj could be represented by a unique tech Greater Malrood so he could be playable. Josef Grunger and Dianda Pitta should be in different factions though witch ones is up to you, Cronal could be a warlord as well,so could Trioculus. You should also make a change to any period were Ysanne Isard leads the empire so that she does not have Lusankya it would make the empire and republic more evenly matched and it would be more canon.
Just played the new GC and Greater Maldrood in TSA and HfZ. Very nice additions. Love the hero and unit unlock with the PA liked the high starting fleets/low ground and low income. Really made it more strategic. Like that the galaxy is more open, less bottlenecks. Only thing was in HfZ Teradoc starts with almost nothing surrounded by very heavy IR and NR forces, maybe a few destroyers would be beneficial. For HfZ could you maybe add the Wraiths and Rogues for NR as they were extremely pivotal in the HfZ, could broaden the gameplay options with new tactics and I too love fighter and commando heroes. Also for Zsinj himself perhaps some pirate units, some of the commandos and infiltrators he used for sabotage actions as a counter to the Wraiths. Gotta say I'm loving this sub mod, keep up the great work!
Started a PA GC just to see how it works. So far, mostly I like it. MUCH harder with the changes. Not keen on having Executors 24 pop cap. Should be low enough so that 2 Executors can be used at once, even if it's 20 so you can only have 2 and nothing else. But only being able to have 1 SERIOUSLY hampers the IR from being what they are, and honestly makes them too easy to defeat.Overall though, good addition.