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Author Topic: Patch Status  (Read 8388 times)

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April 27, 2014, 04:10:07 PM

Offline Corey

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Patch Status
« on: April 27, 2014, 04:10:07 PM »
We mentioned that we wanted to get a patch out relatively early in February, but there were a few things which delayed that. The first was our website going down for several weeks. More importantly, there were only a few minor issues that would have been addressed, whereas the more major changes have required some other developments. As it is, there are five main things the patch will attempt to address when it comes out.

1. Many of you may be familiar with the unit selection bug in FoC; this is an issue which, when a certain amount has happened in a GC, causes the game to stop letting you select and control your units, making the game unplayable. As this was an issue with the base game, there's nothing mods can do to fix it directly. However, Pox has been working with Fregge on a new tool to rectify this issue by editing save files, which you can download by clicking here. With respect to the patch, this opens up a few possibilities for us. One of the reasons we've had to disable the AI of different factions in several GCs was to mitigate this issue. Now that it's not an issue, we're exploring the options of re-enabling galactic AI for several minor factions.

2. In the Era-Progressive GC's, there's also an issue where if a faction is destroyed before an era change, the game will crash. We're experimenting with some things to address this issue as well. The tough part here is that there are so many possible combinations and it takes a few hours of playing to get to the point where you'd experience it, so this is something we'll be keeping track of after the patch to see if it is in fact resolved.

3. We're still experimenting with getting the New Republic into the Imperial Civil War GC as a playable faction. There are issues with making them use the proper story files in this GC for reasons we haven't been able to determine, so we're still working on that.

4. There is currently an issue with the multiplayer lobby because of an old entry in gamecontants which references a server message that Petro took down years ago. It's a simple issue to fix (replacing http://www.petroglyphgames.com/eawmotd/ with http://216.120.238.87/EAWMOTD in GameConstants.xml) however Gamespy is shutting down, so fixing this doesn't really solve anything. Several mods have started promoting the use of the tunngle Virtual LAN service as an alternative, so we're gonna jump on that as well, with details here.

5. Finally, there are a few unit visual updates and optimizations we'd like to get into the mod for this patch, especially on the side of the New Republic. These include the Assault Frigate, CR90 Corvette, and Bothan Assault Cruiser. Possibly the Nebulon-B as well. I've also been playing with the idea of adding one of the new EotH units from Ascendancy into ICW, however since it's more of a utility ship it's harder to say whether it'd even be useful in ICW.

This should be coming soon. I'll get some screenshots of the last bit up as we go.

-Corey
« Last Edit: April 27, 2014, 04:55:29 PM by Corey »
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April 27, 2014, 06:03:22 PMReply #1

Offline Mat8876

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Re: Patch Status
« Reply #1 on: April 27, 2014, 06:03:22 PM »
1. Many of you may be familiar with the unit selection bug in FoC; this is an issue which, when a certain amount has happened in a GC, causes the game to stop letting you select and control your units, making the game unplayable. As this was an issue with the base game, there's nothing mods can do to fix it directly. However, Pox has been working with Fregge on a new tool to rectify this issue by editing save files, which you can download by clicking here. With respect to the patch, this opens up a few possibilities for us. One of the reasons we've had to disable the AI of different factions in several GCs was to mitigate this issue. Now that it's not an issue, we're exploring the options of re-enabling galactic AI for several minor factions.
I like the sound of being able to have the minor actually working along side the majors it's been something that a lot of people have wanted for so long, this would be a great thing when the patch comes out. Good job
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April 27, 2014, 07:14:31 PMReply #2

Offline tlmiller

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Re: Patch Status
« Reply #2 on: April 27, 2014, 07:14:31 PM »
Agreed, it's so much fun now to play the large GC's knowing that upon freezing, just exit the game, unfreeze, go back in and continue...ROCKS!!

My wife, not so happy with it.  :D
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April 28, 2014, 12:51:44 AMReply #3

Offline Lord Xizer

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Re: Patch Status
« Reply #3 on: April 28, 2014, 12:51:44 AM »
This is glorious news indeed!
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April 28, 2014, 11:28:40 AMReply #4

Offline Corey

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Re: Patch Status
« Reply #4 on: April 28, 2014, 11:28:40 AM »
We're not sure what the long term effects are. If somebody can manage to get the freeze in Art of War or Imperial Civil War (the GC) twice, and use it both times, that'd be helpful.
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April 28, 2014, 12:47:19 PMReply #5

Offline Lord Xizer

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Re: Patch Status
« Reply #5 on: April 28, 2014, 12:47:19 PM »
We're not sure what the long term effects are. If somebody can manage to get the freeze in Art of War or Imperial Civil War (the GC) twice, and use it both times, that'd be helpful.

Ill see what i can do. If this works perhaps the old AoW with the Yevetha and Hapans will be reappearing and the Warlords will be not just canon fodder for the main AIs
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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April 28, 2014, 03:04:13 PMReply #6

Offline Thrawnizator

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Re: Patch Status
« Reply #6 on: April 28, 2014, 03:04:13 PM »
Splendid, fantastic news! I can't thank You enough that it is finally fixed. It was so frustrating to play and mod (or mod and play whichever way you like it). Still I stuck with couple mods in hope that issue will be resolved. Better late than never, it's finally here!

Unfortunately must wait day or two for download as probably whole FoC modding community attempts to download The Fix and moddb went AWOL as a result. Waited 8 years, will wait day or two more.  ;)

December 08, 2015, 01:13:49 PMReply #7

Offline Finesoul

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Re: Patch Status
« Reply #7 on: December 08, 2015, 01:13:49 PM »
Yes, Finally!!!

December 08, 2015, 01:14:19 PMReply #8

Offline Finesoul

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Re: Patch Status
« Reply #8 on: December 08, 2015, 01:14:19 PM »
 :) :) :) :) :)

December 09, 2015, 09:07:30 AMReply #9

Offline Lord Xizer

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Re: Patch Status
« Reply #9 on: December 09, 2015, 09:07:30 AM »
Will be good to see the minor factions up and at em again
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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December 09, 2015, 02:57:48 PMReply #10

Offline Corey

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Re: Patch Status
« Reply #10 on: December 09, 2015, 02:57:48 PM »
This was a year and a half ago...
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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