0 Members and 1 Guest are viewing this topic.
On hard difficulty as NR on the big GCs, Isard always ends up travelling everywhere with up to 3 SSDs, which kinda makes the entire game impossible. Is there any way to avoid this?At the moment shes stuck above one of my planets with 3 SSDS and refuses to move, on week 73 no less. So I can't change the era any more.
Alright, I'm going to build an Ion Cannon on the planet and just throw everything I can at Isard, then escape with whatever ships I have left when she's dead. Thanks for the advice guys .
I've been thinking about adding engine hardpoints to a lot of the ships that don't have them, lately. So there's that.
As a matter of fact, the Chaf is amazing and the MC80b is rather weak as capital ships go. I think it's plausible that one of them could fight three ships. Did you send any fighters or bombers with it?
Just joined and wanted to say great mod. I also had a question/comment as well. Is the Chaff Frigate supposed to be super good? Started an EotH AoW campaign last night and ended up getting hit by a raid fleet while taking Yaga Minor. My Chaff was lagging behind cause it was the ship I warped in first... so I turned it around to try and delay the raid fleet of 1 MC80b, 1 MC40A, and 2 Dreadnaughts... and it killed most of them. Only a dreadnaught was left. Which was mostly surprising cause of the inclusion of the MC80b. Or is the MC80b just really really weak? Haven't played much as the NR outside of a short FTGU campaign to try out the mod to see if I liked it so never really used them myself. Was on the hardest difficulty as well if that matters.I was just wondering if it was because 1) The Chaff is amazing. 2) The MC80b is really weak.or3) Raid fleet ships are weaker versions.
I like the purpose and direction of the mod but I don't like the way it plays. My major beef with the mod (and the vanilla game) is that I expected the ship combat to be more destructive and faster particularly with larger ships like SSDs and ISDs vs smaller ships-corvettes, frigates, and so on. The reason for that is larger ships have huge weapon arrays, shielding and hull. These small ships don't have those. Why are the small ships taking massed barrages of heavy turbolaser fire from a huge capital ship before losing shields and becoming seriously damaged?The visual strain of the mod crushes my PC and makes the space battles play slower and worse than vanilla, a problem that wouldn't be so bad if the damage tolerances of the ships were different.
From a game balance perspective it does not really make sense to make smaller ships weaker than they already are, because then they wouldn't be worth building anymore. Alternatively, if their build cost was also reduced to match their reduced power, it wouldn't make them any easier to destroy, since you would be facing potentially dozens more small ships in space combat.For the player, more powerful and expensive frigates and corvettes also means they are easier to control in combat.Drastically increasing ship firepower would also turn space battles more arcade-y and make speed-based tactics meaningless.
I don't know if this has been suggested but, I think it would be cool if all the ships where scaled down just a bit. Also, I think It would be nice to have your fleet closer to your space station or defensive platforms when you are defending against an attack, as well as the opponents ships when you are attacking, and why are the ships so spread out, just wondering. I've had fleets that are so spread out when I am defending that by the time I regroup my fleet I lost half of my support ships.Just a suggestion guys, I still really like this mod and I appreciate all the hard work you guys are putting into it.