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Well this discussion has probably left the domain of bug reporting at this point, but im about ready to give up FTGU as IR. For whatever fleet I manage to scrape together the NR has three even more powerful fleets, and every single ship I lose is effectively another week's income whereas the NR can lose an entire fleet and not be slowed down a bit. I can't even begin to try for capital ships when im just barely hanging on. And just for the final nail in the coffin the NR gets free Viscounts...
i have tried to start several from the ground up campaigns recently. in the campaigns it Spears that the other factions start with more planets then they should. the most obvious example is when you play as the empire of the hand because the planet bellow you is controlled by the new republic and is a bright orange unlike the other connected planets which are a burnt orange. this makes it difficult to start as they expand, and surround you in the first five to ten minutes. please let me now if there is a fix or if this is abnormal.thanks
Hi all,I haven't had a chance to play this game in MONTHS due to a project i've undertaken in my spare time to build bespoke CRM for purchasing Anyhow i've come across the same bug I reported a long while back:When playing as Imperial Remnant when i lose the Isard Super Star Destroyer in era 1 - the game crashes. This is for the large ~50 planets GC.Was this ever fixed? I actually got a new machine recently so I downloded the game fresh so can't be an old version Traon
Do you have the 2.15 patch installed? I'm not sure if it's included in the full download.
That's an engine bug that can't be fixed with mods, but we did ceate a utility with a workaround. Run the defreezer (which came with the patch) on your save file.