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From what I've played, I've had the problem with just about all Super Star Destroyer type ships that when you select them to attack a target, they stop moving; even if the target is out of range. And sometimes, when I make it move to a location, it spins around in a half circle, just to spin back and then go. By the time it's done spinning, the battle is usually already over.
Known issue and a limitation of the game engine. Nothing any mod can do about it.
You can't build Victory-1s as the Pentastar Alignment, or is this deliberate?
If you're playing with Balance & Flavor, this is deliberate, as Vic Is can only be built in CSA planets (CSA bought 520 Vic Is from the Empire IIRC). You can use Munificent missile frigates to fill their role until you get your hands on Vic Is.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
Not everyone starts the FTGU campaign with only a single planet, only the player. AI starts with multiple planets to (presumably) help them expand, since EaW AI can be a bit passive at times.As for the spawning Viscount...well, best of luck in your whale hunting!
I would agree though, FTGU is impossible to play as the IR. I was attacked by the Viscount at week 26. Simply put, there's no way to survive when they're building up that powerfully that early.
EDIT: Or I guess I could also try spamming TIE Defenders. I was shunning them because they had missles instead of torpedoes (the former are half as effective as the latter against capital shields), but then I remembered they also have ion cannons and boost weapon power... they're expensive for fighters, but since anything else I build will get eaten by a Viscount in 10 seconds it could be worth it...