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I don't see a purpose for vindicators either. Why build one instead of a victory?
Useless: -Marauders: They do no damage, aren't very strong, and are generally a waste of space. Why does the AI keep building them?-Dark/Light Jedi: Agreed, too weak-2-Ms, don't do very much damage and go down pretty quickly-Pirate skiffs, useless when compared to other unitsOverpowered-Turbo towers, specifically on auto-resolve. -Gilzeans, do tons of damage and can move quite quicklyYou only need a level 1 space station to build them (while the Victory needs a 2), and is 1000 credits cheaper.
Useless: The XR-85 is essentially a paper tiger. It dies ridiculously quickly to just about anything, its main weapon takes eons to recharge, and its secondary weapons fire rarely, if ever. Oh, and its also as slow as a hutt and can only fire forwards. Overpowered: Definitely the Gilzean. As the Hand, its really the only vehicle you need to produce. It is a true anti-everything vehicle, and also darn cheap considering the amount of firepower you get. I can still remember my first encounter with these vile little buggers playing as the PA... It was traumatizing. Runner up would be the Corona, mostly because torpedoes still fly in circles around it.
The Gilzeans annihilated my main PA army the first time I encountered them. I've found good counters for them since but they still are thorns in my side
Hailfires teamed with an A9 floating fortress (longer sight range than the Hailfire) are one of the best counters I've found.