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Author Topic: Dev Diary #2: The Imperial Remnant  (Read 16279 times)

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June 09, 2013, 10:36:22 PM

Offline Corey

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Dev Diary #2: The Imperial Remnant
« on: June 09, 2013, 10:36:22 PM »
...History...
"One Empire, one fleet-- only this will guarantee us victory." - Natasi Daala

Without the forceful presence of the Emperor, the Galactic Empire could not survive. After the death of Emperor Palpatine at Endor, the Galactic Empire split into several distinct factions run by individual warlords, admirals, Moffs and other prominent Imperial figures who are all vying for control of the former Empire. There were often dominant figures such as Ysanne Isard, Grand Admiral Thrawn, and then the reborn Emperor himself who managed to unite large sections of the former Empire to try to re-establish its dominance in the galaxy. After the final death of the Emperor at Byss, Admiral Natasi Daala convened a meeting of the most powerful Warlords at Tsoss Beacon in the deep core and killed them all, uniting the remnants of the Empire under her rule until she passed off leadership to Gilad Pellaeon in 12 ABY, dubbed "the old man of the Empire" for his long service. He curbed some of the Empire's more repressive policies and  would continue to lead the Imperial Remnant for the next 29 years. Most notably, he led through the signature of the Pellaeon-Gavrisom treaty with the New Republic and the Yuuzhan Vong War, where he negotiated the entrance of the Imperial Remnant into the Galactic Alliance to repel the extragalactic invaders.



...Faction Differentiation...

Before we get into the actual faction, we want to say a few things about how we go about developing them. The emphasis in developing the playable factions in Ascendancy has been on trying to make sure each faction has its own distinct playstyle. The base Sins had some success in this respect, but it was more in the way of one or two interesting unique techs per faction which were ultimately frustrating to play against and often involved little direct interaction with the player (for example, the TEC's insurrection tech). With regard to research in particular, we have shifted away from having each faction with the same 5/10/15% bonus to stat x types of research options, instead emphasizing the core aspects and ideologies of our factions and trying to bring them into the playstyle, along with providing some development along the lines of canonical events in Star Wars history. This means that not every tech will be a straight bonus; some techs will provide a buff to one facet, while reducing its effectiveness in another area. Research is no longer in a "research ALL the things" way, there will instead be some choices the player has to make on what they want to emphasize.



...Playstyle...
"Fear will keep the local systems in line."-Grand Moff Tarkin

The Empire relies more on oppression and propoganda to keep its worlds in check, and as such its cultural and economic policies focus on preventing the spread of enemy culture and maintaining a strong hold on its own systems, as opposed to spreading its own culture. One of its most effective ways to spread and maintain its own culture and reduce enemy culture is to use its Star Destroyers to attack enemy systems or to maintain a military presence in that system, increasing their fear of reprisals by the Empire. It also has the means to convert some of its population into production through forced labour. As the game progresses, Imperial players will gain access to more liberal tech options in line with Pellaeon's leadership style, which, if researched, will sacrifice some of its bonuses for better relations with the other factions and the ability to spread its own culture without the need for violence.

"What the Empire would have done was build a super-colossal Yuuzhan Vong?killing battle machine."-Han Solo

Militarily, while in the early game the Remnant's vessels can usually stand up to enemy vessels on their own, their ships lag behind the later game ships of the other factions. The Empire instead focuses on building larger fleets focused on supporting one or two superships. Many parts of their tech aim at allowing a strength-in-numbers approach, letting them field larger numbers of slightly worse vessels faster than the other factions. However, unlike in other fleets, this gives the Imperial fleet an obvious target for its enemies to focus on.





...Unit List...
Fighters: TIE Fighter, TIE Interceptor, TIE Bomber, TIE Defender, Scimitar Assault Bomber
Light Frigates: Sentinel, Lancer, Carrack, Lambda, Escort Carrier, Strike Cruiser
Heavy Frigates: Dreadnaught, Immobilizer-418, Vindicator, MTC, Victory-I, Victory-II
Capitals: Imperial-I, Imperial-II, Allegiance, Altor, World Devastator
Titans: Executor, Sovereign
« Last Edit: February 22, 2015, 07:15:58 PM by Corey »
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June 09, 2013, 11:43:37 PMReply #1

Offline Rovert10

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Re: Dev Diary #2: The Imperial Remnant
« Reply #1 on: June 09, 2013, 11:43:37 PM »
A gorgeous introduction.
Shame that I have to crush the Empire under the power of the New Republic at least till the Vong makes their appearance.

So research has somewhat of an influence of the old ICW era system? You can move up the research but lose something much like moving up a tech/era would prevent you from building certain units like an Eclipse only it's in a much more subtle fashion.

June 09, 2013, 11:53:57 PMReply #2

Offline tlmiller

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Re: Dev Diary #2: The Imperial Remnant
« Reply #2 on: June 09, 2013, 11:53:57 PM »
That's kinda neat.  Can't wait to get to try it out with the useless "everyone has the same tech" will be gone.
People should not be afraid of their government...governments should be afraid of their people.

June 10, 2013, 01:25:36 AMReply #3

Offline Lord Xizer

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Re: Dev Diary #2: The Imperial Remnant
« Reply #3 on: June 10, 2013, 01:25:36 AM »
Very eloquently put indeed.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

June 10, 2013, 01:27:16 AMReply #4

Offline Corey

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Re: Dev Diary #2: The Imperial Remnant
« Reply #4 on: June 10, 2013, 01:27:16 AM »
In general I guess you could look at it that way. This is, in general, less about switching between styles like the Remnant did in ICW (save for the liberalization options they get late game) and more about specific actions. I don't want to get too deeply into it since that information comes later, but for one example the Remnant has a tech called Forced Production which lets the Remnant sacrifice a percentage of the total health of ships they produce in order to produce them faster.

In other news, the quotes and history sections of these posts are helpful for inquisitive-types. Same kind of stuff as the UI and map had, so let's see what happens there.
« Last Edit: June 10, 2013, 05:35:00 AM by Corey »
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June 10, 2013, 08:53:06 AMReply #5

Offline Waffle Wagon

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Re: Dev Diary #2: The Imperial Remnant
« Reply #5 on: June 10, 2013, 08:53:06 AM »
Fascinating. So can we expect to see a carryover of capital ship relative strengths from ICW? By that I mean will caps in Ascendancy follow the ascending power scale of: MC80<Ascendancy<MC80b<Syndic<ISD<New Class ships<Tector<Phalanx.

June 10, 2013, 10:19:08 AMReply #6

Offline Rovert10

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Re: Dev Diary #2: The Imperial Remnant
« Reply #6 on: June 10, 2013, 10:19:08 AM »
Fascinating. So can we expect to see a carryover of capital ship relative strengths from ICW? By that I mean will caps in Ascendancy follow the ascending power scale of: MC80<Ascendancy<MC80b<Syndic<ISD<New Class ships<Tector<Phalanx.
That order doesn't make a whole lot of sense here. The MC80s are more than a match to an ISD. The Tector is an ISD with no fighters (ISDII is better). Ascendency I assume is at least on par to an ISD being a newer ship.
« Last Edit: June 10, 2013, 10:22:02 AM by Rovert10 »

June 10, 2013, 10:41:21 AMReply #7

Offline Enceladus

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Re: Dev Diary #2: The Imperial Remnant
« Reply #7 on: June 10, 2013, 10:41:21 AM »
You guys keep on saying Tector for some reason...


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June 10, 2013, 10:46:58 AMReply #8

Offline Rovert10

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Re: Dev Diary #2: The Imperial Remnant
« Reply #8 on: June 10, 2013, 10:46:58 AM »
 ???
Well it isn't in this mod but still?

June 10, 2013, 11:14:24 AMReply #9

Offline Waffle Wagon

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Re: Dev Diary #2: The Imperial Remnant
« Reply #9 on: June 10, 2013, 11:14:24 AM »
That order doesn't make a whole lot of sense here. The MC80s are more than a match to an ISD. The Tector is an ISD with no fighters (ISDII is better). Ascendency I assume is at least on par to an ISD being a newer ship.

Well, I was going by the standards of ICW, in which the MC80 series has a bit of trouble dealing with ISD's unless micromanaged properly.  The MC90 is a different story. And despite its being a fighterless ship, The Tector should definitely not be underestimated, it can take a Nebula 1v1.

You guys keep on saying Tector for some reason...

Yea, I noticed that it is not in the Ascendancy unit list, I just mentioned it as part of the ship 'strength scale' from ICW.

June 10, 2013, 11:18:01 AMReply #10

Offline Senza

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Re: Dev Diary #2: The Imperial Remnant
« Reply #10 on: June 10, 2013, 11:18:01 AM »
Aw, no  Tector? v.v Alright, fine D: good write up, despite the lack of Tector. Did I mention that Tectors are awesome? Because they are.
« Last Edit: June 10, 2013, 11:22:36 AM by Senza »

June 10, 2013, 11:30:29 AMReply #11

Offline Rovert10

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Re: Dev Diary #2: The Imperial Remnant
« Reply #11 on: June 10, 2013, 11:30:29 AM »
A Tector can 1v1 a Nebula Class? That doesn't make much sense. If the Nebula didn't bother to launch anything then maybe. But even then.

June 10, 2013, 11:38:34 AMReply #12

Offline tlmiller

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Re: Dev Diary #2: The Imperial Remnant
« Reply #12 on: June 10, 2013, 11:38:34 AM »
Aw, no  Tector? v.v Alright, fine D: good write up, despite the lack of Tector. Did I mention that Tectors are awesome? Because they are.

And the Allegiance (which is in Ascendency) is everything the Tector was and more.  2.2 KM long purely combat-oriented combat ship designed after the new order took over so heavier weaponry and shields than the older Tector.
People should not be afraid of their government...governments should be afraid of their people.

June 10, 2013, 12:05:32 PMReply #13

Offline Waffle Wagon

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Re: Dev Diary #2: The Imperial Remnant
« Reply #13 on: June 10, 2013, 12:05:32 PM »
A Tector can 1v1 a Nebula Class? That doesn't make much sense. If the Nebula didn't bother to launch anything then maybe. But even then.

Somewhere in the forums or the manual there was a list of ICW's capital ships in ascending order of power, and I believe the Tector was right above the Nebula and below the Phalanx. But hey, I could be wrong. My main question was whether the capital ship balance would remain more or less the same as it was in ICW.


June 10, 2013, 12:41:12 PMReply #14

Offline Corey

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Re: Dev Diary #2: The Imperial Remnant
« Reply #14 on: June 10, 2013, 12:41:12 PM »
Presently, the values on all ships are direct carryovers from Imperial Civil War. We don't know what the balance implications are yet of the new environment (Sins doesn'thave degarding damage as hardpoints get destroyed, longer firing ranges in general mean you can usually bring more weapons to bear on a single target, as well as a better system for splitting firepower, plus every shot is guaranteed to hit), but the ultimate goal is to keep the same general power structure as you see in ICW. Honestly, balancing is probably going to be the biggest focus of beta phase so these things have the potential to shift a lot.

Aw, no  Tector? v.v Alright, fine D: good write up, despite the lack of Tector. Did I mention that Tectors are awesome? Because they are.

In terms of role, the Tector does nothing the Allegiance can't, and barely does anything the ISDII can't as far as Ascendancy goes. There's also the added issue of readability in Sins; if we had the Tector, that's the majority of your capital ships having the EXACT same profile. In order to identify which ships are Tectors, which are ISDIs and which are ISDIIs, you'd have to select them individually, or spin your camera around to the bottom. We want to mitigate readability issues as much as possible for them.
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June 10, 2013, 01:52:58 PMReply #15

Offline Senza

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Re: Dev Diary #2: The Imperial Remnant
« Reply #15 on: June 10, 2013, 01:52:58 PM »
A Tector can 1v1 a Nebula Class? That doesn't make much sense. If the Nebula didn't bother to launch anything then maybe. But even then.

In ICW, the Nebula is no match for the Tector (without power to weapons anyway, which is being removed in 2.1) in a 1v1. It's for balance reasons, because the NR fighters are so much better than the Remnant's, they need stronger capital ships to keep pace.

June 10, 2013, 04:03:00 PMReply #16

Offline Lord Xizer

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Re: Dev Diary #2: The Imperial Remnant
« Reply #16 on: June 10, 2013, 04:03:00 PM »

In terms of role, the Tector does nothing the Allegiance can't, and barely does anything the ISDII can't as far as Ascendancy goes. There's also the added issue of readability in Sins; if we had the Tector, that's the majority of your capital ships having the EXACT same profile. In order to identify which ships are Tectors, which are ISDIs and which are ISDIIs, you'd have to select them individually, or spin your camera around to the bottom. We want to mitigate readability issues as much as possible for them.


The Allegiance class was larger wasn't it?
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

June 10, 2013, 04:10:25 PMReply #17

Offline Corey

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Re: Dev Diary #2: The Imperial Remnant
« Reply #17 on: June 10, 2013, 04:10:25 PM »
Yes.
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June 10, 2013, 04:23:55 PMReply #18

Offline Lord Xizer

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Re: Dev Diary #2: The Imperial Remnant
« Reply #18 on: June 10, 2013, 04:23:55 PM »
Hm, then I can't see the need for the Tector. Personally I thought it had major weaknesses not being able to defend itself with fighters. The design was purely battleship based which in a moving battle with an enemy who relies heavily on fighters is pretty pointless.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

June 10, 2013, 04:43:09 PMReply #19

Offline tlmiller

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Re: Dev Diary #2: The Imperial Remnant
« Reply #19 on: June 10, 2013, 04:43:09 PM »
Allegiance is 600 meters longer than the Tector.

Both of them are geared toward the same thing.  Heavily shielded, heavily armored weapons platforms that can crush opponents capital ships, but are very much designed to require support from a fleet, not to operate independently.
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