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Author Topic: 2.1 and You  (Read 101057 times)

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June 02, 2013, 03:31:47 PMReply #120

Offline Revanchist

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Re: 2.1 and You
« Reply #120 on: June 02, 2013, 03:31:47 PM »
The EoTH is the most nightmarish in both ground and space. They always attack you with 10 phalanx at least. Not even two SSD can hold agains that. The airstraekers will always be the most annoying flying thing.

I definitely agree with you; they are hard to fight. That's why you have to hit them early and hard, before they can build up too many forces. Also, their AI seems to tank once you kill off their heroes (which they usually send after you in a massive hero blob).
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June 02, 2013, 04:08:38 PMReply #121

Offline Senza

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Re: 2.1 and You
« Reply #121 on: June 02, 2013, 04:08:38 PM »
Well the Gilzean is being nerfed in 2.1, I've already applied the nerfs myself and I've found its firepower is similar to the T-4B's now. And you can't have 10 Phalanxes in one fleet, at least not at once o.o.

The EotH's ground forces are generally very specialized, you need to tailor your attack force specifically to counter what they have and attack in waves until you are confident you can overrun them and defeat them. Recon is key, if they have Air Straekers you need to have AA units in your initial force or they'll probably tear you to pieces before you can get anywhere.

Also, having removed PTW from the Nebula, I find it to be a lot better balanced. However, while attempting to figure out why the Corona was so useless, I discovered that one of its turbolasers, namely HP_Corona_TURBO1 or something like that, fires 2 pulses rather than 5, with this fixed the Corona still isn't any good aside from its fighters, although its shield regen is over the top.

Also, why are fighter releases being staggered? Is this for performance reasons or balance reasons?
« Last Edit: June 02, 2013, 08:38:59 PM by Senza »

June 04, 2013, 10:43:50 PMReply #122

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Re: 2.1 and You
« Reply #122 on: June 04, 2013, 10:43:50 PM »
Mostly performance, partly to make sure there's still fighters near the end of battles and to give incentives for keeping carriers alive/targetting the enemy carriers.
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June 05, 2013, 02:39:17 PMReply #123

Offline Senza

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Re: 2.1 and You
« Reply #123 on: June 05, 2013, 02:39:17 PM »
Makes sense, though will there be any cooresponding reduction in the effectiveness of anti-fighter ships? The fighter/ anti-fighter dichotomy is a pretty delicate balance as it is.

June 05, 2013, 04:55:41 PMReply #124

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Re: 2.1 and You
« Reply #124 on: June 05, 2013, 04:55:41 PM »
Not at the moment. It depends on what happens. We don't want to just overnerf something out of the gate because of hypothetical issues when the main balance problem being addressed with the staggered releases is arguably already the most powerful tactic in the game to begin with. It's more of a wait for beta phase thing since the sample size is so small.
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June 05, 2013, 05:39:02 PMReply #125

Offline Senza

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Re: 2.1 and You
« Reply #125 on: June 05, 2013, 05:39:02 PM »
Alright, I'll be there! (I think) Now that I think about it anyway, this might make fighters less powerful but more viable in the long run, since the enemy won't be able to just wipe them all out at once. And K-Wings are admittedly too strong anyway... xD

June 05, 2013, 06:49:12 PMReply #126

Offline tlmiller

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Re: 2.1 and You
« Reply #126 on: June 05, 2013, 06:49:12 PM »
That's because K-Wings were insanely powerful ships.  While taking a decidedly imperial approach in having them not have hyperdrive, they had EXTREMELY powerful shields for a fighter craft, with multiple warhead types and a freaking quad turbolaser turret along with twin laser cannons.  Things are BEASTS.
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June 05, 2013, 07:06:16 PMReply #127

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Re: 2.1 and You
« Reply #127 on: June 05, 2013, 07:06:16 PM »
Made new/redone unit progress a bit more obvious and added some other stuff.
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June 05, 2013, 07:22:56 PMReply #128

Offline Senza

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Re: 2.1 and You
« Reply #128 on: June 05, 2013, 07:22:56 PM »
That's because K-Wings were insanely powerful ships.  While taking a decidedly imperial approach in having them not have hyperdrive, they had EXTREMELY powerful shields for a fighter craft, with multiple warhead types and a freaking quad turbolaser turret along with twin laser cannons.  Things are BEASTS.

I know, the fact that it's canon doesn't help when you're facing down 2 dozen squadrons of them though :P. I still think that quadlaser they have is overpowered, it may be short range but if they get in close with enemy fighters they are actually one of the most, if not the most effective anti fighter unit in the game.

June 05, 2013, 10:53:19 PMReply #129

Offline tlmiller

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Re: 2.1 and You
« Reply #129 on: June 05, 2013, 10:53:19 PM »
Considering any unshielded fighter would be destroyed with 1 hit, and lightly shielded fighters would probably still go down with 1 hit from that turret, it should be quite powerful against fighters.
That said, I also see how for gameplay sake, having it be that powerful is a bad thing.
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June 06, 2013, 04:07:02 PMReply #130

Offline Senza

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Re: 2.1 and You
« Reply #130 on: June 06, 2013, 04:07:02 PM »
It's more the fact that there are so many of the turrets (1 for each k-wing) than how powerful the turret itself is that makes it an issue, I think. With so many of them it makes up for the lack of accuracy and short range and lets them tear stuff to pieces really quick.

June 06, 2013, 04:22:22 PMReply #131

Offline Lord Xizer

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Re: 2.1 and You
« Reply #131 on: June 06, 2013, 04:22:22 PM »
It's more the fact that there are so many of the turrets (1 for each k-wing) than how powerful the turret itself is that makes it an issue, I think. With so many of them it makes up for the lack of accuracy and short range and lets them tear stuff to pieces really quick.

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June 16, 2013, 10:48:28 PMReply #132

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Re: 2.1 and You
« Reply #132 on: June 16, 2013, 10:48:28 PM »
Lots of updates.
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June 17, 2013, 10:02:14 AMReply #133

Offline Revanchist

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Re: 2.1 and You
« Reply #133 on: June 17, 2013, 10:02:14 AM »
Nice! The Praetor is down to 9 points! That will make fielding them more benificialthan when they were 12. Also, just a quick question: why no IRD fighters anymore?
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June 17, 2013, 10:58:46 AMReply #134

Offline Senza

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Re: 2.1 and You
« Reply #134 on: June 17, 2013, 10:58:46 AM »
In regards to the turbolaser on the Century tank.... yeah it's ridiculously overpowered, I fixed the firing restriction issue as well and decided it was far too powerful so I converted it to an anti vehicle turret instead, and nerfed the range somewhat. I was kind of aiming to have it be a slower, but more durable and long range counterpart to the Freerunner in terms of armament. I think even what I did might still be kind of overpowered though so accuracy penalties and possibly a second range nerf may be needed as well.
« Last Edit: June 17, 2013, 11:03:13 AM by Senza »

June 17, 2013, 11:58:37 AMReply #135

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Re: 2.1 and You
« Reply #135 on: June 17, 2013, 11:58:37 AM »
Yeah, when I fixed it I did some significant nerfs to it as well, just didn't bother recording them since they're not exactly changes; nobody had been using the turbolaser at all before.
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June 17, 2013, 12:16:14 PMReply #136

Offline tlmiller

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Re: 2.1 and You
« Reply #136 on: June 17, 2013, 12:16:14 PM »
Nice! The Praetor is down to 9 points! That will make fielding them more benificialthan when they were 12. Also, just a quick question: why no IRD fighters anymore?

Yeah, 9's about where I feel they should be too.  Just barely over double an ISD/ISD-II.
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June 17, 2013, 12:16:50 PMReply #137

Offline Senza

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Re: 2.1 and You
« Reply #137 on: June 17, 2013, 12:16:50 PM »
Ah okay, cool.

June 17, 2013, 12:52:13 PMReply #138

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Re: 2.1 and You
« Reply #138 on: June 17, 2013, 12:52:13 PM »
Yeah, when I started the battle I was worried about whether or not I'd notice the damage if they were working... Then they took half the health of a bunker in one shot and any doubt was gone.

As for the IRD, we didn't finish the art assets for the Warpod and IRD, and I'm not sure if we will. Art work has gone into redoing some other stuff (Lancer model's been optimized and reskinned, for example) which I prefer to do over adding new content, especially since the PA isn't lacking for fighters.
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June 17, 2013, 11:09:57 PMReply #139

Offline cjc070

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Re: 2.1 and You
« Reply #139 on: June 17, 2013, 11:09:57 PM »
Have you considered using a Agave Picket Ship to replace the Corellian Corvette in later ERAs and maybe have the Marauder Cruiser in PA.  No reason to have the PA just have Imperial warships.  Also could you make the Marauder Cruiser slightly less 3200 credits is a bit much.

 

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