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just please use old as well as new gc s that and give eoth a land based or space baced super wepon and i am so happy
I think a good addition is a multiplayer GC that allows you to go through the eras. Or even just make "The art of war" a multiplayer GC. Having only the thrawn campaign as the only option gets old fast. Personally i find that GC the best because every aspect of the mod is in it basically. playing one era at a time is alright, but being able to play through all and watch your own multiplayer choices affect the GC eras would be a lot of fun.Another point is depending on the era different sides have a much bigger adv. mainly b/c they may have a SSD. But if you had all eras in one multiplayer GC its more fair and you will have times of power and in turn so will your opponent.
I think what he means is something like the Ion Cannon or the HVG, not an actual superweapon.
The way we do Eras is through story scripting in the XML files. Those are disabled in Multiplayer, making MP Era progression impossible sadly. And I'm pretty sure AI is always disabled.
No, because again, there's no way to stop the earlier stuff from being available. The build bar would just overflow, and there's no mechanism for the original tech advancement anymore. Adding one in would break the era system. If it were just about having all the units in one GC for multiplayer, then we could just set it to era 5 to start, but again, there's too many units. They wouldn't fit on the build bar, at least half wouldn't be accessible and there would be a lot of redundancies. If it were done in a way that you still go through all 5 eras by buying some upgrade like the Empire did in the base game, you're still just going through the eras as they are, except without the necessary stuff to make it make sense and with nothing to remove the previous era's units. We can't make it so unit x is tech level 1 in multiplayer but tech level 5 in Singleplayer.Here's what you can't do without story scripting that's relevant to the era system:-You can't make any new heroes spawn after the game has started, they have to be starting units.-You can't make the game progress tech levels upon hero death-You can't remove access to any units-You can't tie tech level of one faction to anotherWe already had to do a LOT of reorganization to even make having multiplayer GCs set in the earlier eras a possibility. The farthest we could go is one set in era 3 before necessary units *have* to start getting forced off the build bar by the game, but then you've still got the IR having access to both Sovereigns and the Executor and some other balance issues.
Why would EoTH have a superweapon. As has been discussed multiple times, Thrawn didn't believe in superweapons, and so the EoTH will never have one.
Is it possible in the final version to have Zsinj and his faction included in the empires at war campaign?
Zsinj is already there. The Warlords in that GC are his faction, he's even there in Iron Fist already.
Sorry, can't remember if anyone has already confirmed this, but are probe droids being added to the PA in 2.1?