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What is Ascendancy doing for planets? Custom, or are you integrating another mod, such as the SW-oriented Novus Universum?
The last things we used that weren't ours I'm pretty sure I can count off the top of my head. The first being the EOTH Symbol Landing Zone we asked Warb_Null to make, EJ's Hapan Battlecruiser, and I think a very few Hutt models in one of the initial ICW Releases. We generally like making our own stuff.
1. Will research be more or less the same as in vanilla (ie. research for greater damage, ships, etc.)
2. Will there be more focus on fighters (vanilla seems to just have you spit out bombers or fighters, not as much as an effect on gameplay as ICW fighters are)
3. (last one, promise) Will there be more "tactical slot" choices, or will you all stick with golans?
1. I figured that is what was going to happen (in regards to the Golans) but will you all keep the repair platform (or some equivalent) and would the there be anything similar to starbases(Golan IIIs being deployed in a similar fashion as vanilla ones)
2. Also, since the Galaxy gun will be implemented will the NR get some sort of counterish measure (such as a way to lower culture on opponent's planets to incite some sort of rebellion).
3. more of some form of hope rather than a legitimate question, will the EoTH get any additions in some future update (whether it be ship additions or some abilities unique to them)
4. Speaking of abilities does the SOASE engine allow for inventing new abilities, or are you restricted to the ones they have?
SoaSE abilities are very flexible.
How flexible are we talking? Or will that reveal too much?
In Sins the primary limit to them is your imagination. As, unlike EaW, abilities are not a single small block of text, but they are multiple files. In general, you have a minimum of two files per ability, one that defines the ability (ex. passive, costs antimatter) and fires off the initial buff, the second file being the buff itself (aka. what is actually being done, such as shield damage). Buff files can also be set up to trigger other buff files, and so on. It is certainly possible for a single ability to have a dozen different buff files, as some modders have already done.