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i let my son play it yesterday on recruit and he was dead in 10 minutes i tried it to i dont think the ai know what recruit or admiral means its either me or a bug great game but love it but i learnt some thing from ea just because it looks good does not mean its a good gamejust one question why does it take 12 minutes to fire the imperial ground to air connon on a exicutor and it only loses like 1 maybe no thing at all in damage?
Oh you mean from that online pdf file I cant read because of third party apps? That manual?
The differences in difficulty levels are based on income and AI contrast modifiers. The Easy AI tends to make a fraction of what the player does, and you can go around 15 weeks before even getting attacked the first time. The Hypervelocity does a flat amount of damage, distributed over several hardpoints. On most ships this means two or three shots will take it out, but on an Executor there's more hardpoints to distribute the damage over. The cooldown is just over 2 minutes.
Please post bug reports in the proper forum.
i dont know where to post bugs
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
I've just realized that praetor II has an octuple turbolaser fromw one side but it is not on the other side. Not sure if it's a bug or what, not important at all really but just wanted to let you know about it.
There are only 2 complaints i have.1) SSDs and Praetor-II's making a circle before they go to the point you want or have them attack. ISD's as well, but they aren't as annoying.
2) This one is more for me. I love the Venerator's class ships and would love to see them make it somewhere btwn frigate class and Capital ship class, preferably capital ship . Maybe updated weaponry, look, engines, a venerator-II maybe.. But like i said before, this is for me.
Some questions on reliability however.Has the path finding been addressed for Super class destroyers, or any capital ship for that matter? I've read just in here somewhere that they're a load of crap engine-wise- I don't expect that issue to be resolved, but has anyone tinkered with it a tad in this version? When your toys are doing loop-de-loops as your trying to play clever Grand Admiral one wonders how can this even represent strategy. Doesn't reflect on the mod of course, but on the original game.
Another: what is this freeze point? Can someone explain when, and in which campaign it happens? Why it happens?
And the last is to everyone: is the galactic AI sharper? I recall the original EaW puttering out very soon, and the high-octane mod AI blasting us with petite space battle so frequently that a training stormtrooper squad could witness three space battles before it completed. No hyperbole, and no snarkiness here.
Is it just me or did shields get ridiculously more powerful? Also, I noticed that the targeting acquisition of a lot of ships is sluggish or slow. Once they destroy one hardpoint, they keep firing at that spot for a bit until the gunners are like "oh, yeah, we already got that one."