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Yeah I've tried to defeat the rebels with fighter but the only one that gave me a good result was the TIE defender but as it consumes pop capacity for the battles I prefer using a few lancer frigates. Rebel fighters are just too strong
I'd think that Preybirds are also pretty useful for fighter spam.
Just had a thought about a thrawn'esque superweapon. Could you create a anti-interdictor ship? It could be big huge and vulnerable, but allow your ships to safely ignore the gravity field problem. I think of basically a navigation beacon, like in the pre-hyperspace computer days. A small part of me would wonder if it could have a garrison, like an offensive space station? Can't move in the skirmish map, but can move between solar systems.
Any way. About the SSD, I have a question about hitboxes. I noticed that the ISD II seems to have a better dps broadside then the Eclipse, and this is because of the octuple turrets have a higher damage per hit, yes? I was just wondering if their is a hit limit that a ship can take per second. The game really wasn't intended to have so many fighters and lasers firing so am I hitting the limit?