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Author Topic: Suggestions for 2.1  (Read 282033 times)

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August 07, 2013, 04:29:46 PMReply #620

Offline kucsidave

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Re: Suggestions for 2.1
« Reply #620 on: August 07, 2013, 04:29:46 PM »
I played as Duskhan League in black fleet crysis, and just had an idea.
I saw the Yevethan AT-AT placing stormtroopers, and just tought, why isn't it placing yevethan troops???
Just think about that:why would the DL using stormtroopers, when they want to kill every non-Yevethan?
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August 07, 2013, 07:51:21 PMReply #621

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Re: Suggestions for 2.1
« Reply #621 on: August 07, 2013, 07:51:21 PM »
As I said, Desann and/or Fyarr and Tavion could always be added in as unlockable IR heroes in Era 4. Yes I know they were 'technically' part of the Empire Reborn, but that was just done to salvage something from that terrible book.
And anyway, the Imps they work with are always called 'The Remnant' in the games.

Kirtan Loor and Wraith Squadron would be welcome as well.

August 08, 2013, 01:04:22 AMReply #622

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #622 on: August 08, 2013, 01:04:22 AM »
I do agree on the Wraiths. I don't see Tavion or Desann really adding anything though
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August 08, 2013, 01:06:20 PMReply #623

Offline Blackout

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Re: Suggestions for 2.1
« Reply #623 on: August 08, 2013, 01:06:20 PM »
This is just a suggestion(ofc), but the NR being Red and the IR being blue would be nice :)

August 08, 2013, 01:45:16 PMReply #624

Offline Corey

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Re: Suggestions for 2.1
« Reply #624 on: August 08, 2013, 01:45:16 PM »
Why? The Imperial symbol is almost always black or green, that's the standard colour for them. I'm pretty sure the only place I've seen them blue is in FoC. Not to mention that of the four playable factions, we already have the Empire of the Hand using cyan (light blue) and the Pentastar Alignment using navy blue, having a third blue faction would make the minimap pretty unclear for no reason.

As for the New Republic, the Rebellion's main colour was red, but the NR isn't the Rebellion. Their logo thing is usually some combination of blue, red, yellow or orange. Blue wouldn't work for the same reason it doesn't for the Remnant, and of the rest orange stands out better on the map.

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My biggest argument for the Liberator is that it was designed to be a heavy fighter carrier, so that it could stand up to a Star Destroyer while carrying a dozen fighter squadrons. The carriers for the Empire and Republic are super weak, and the Liberator isn't... with heavier armor and shields including heavier weaponry. While the Liberator brings in fighters, it can also be used as an effective gunboat/destroyer of Lancer Frigates and Corellian Corvettes.

I don't see why this makes it a good thing to add. Again, the only stats we have for it are from a game where it was artificialyl inflated to be much better at a bunch of stuff than any ship its size and class has any right to be. Saying a ship is awesome at everything isn't an argument for why it's good for the game. You're giving a faction that's supposed to have a weak early game a ship that despite being small and a carrier can outgun almost every Imperial ship. Carriers are supposed to be weak as combat ships. The exceptions to that have to be expensive, or have other downsides (Endurance being an example of a carrier that also has decent combat abilities). More importantly, they can't be exceptions because of the poor balancing decisions made by other games.

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Lastly on the Jedi, didn't the Jedi come in a team of three one with a Blue, one a Green, and one a Yellow saber in like version 1.3?? Why are they changed to just yellow now?

Because the exporter fucked up and their collision meshes were about 10 feet behind them, which is what made Jedi so impossible to kill in 1.3. The importer/exporter also refused to play nicely when I was trying to fix them, so ultimately I was only able to fix one of the models, and it was the yellow one. The rest kept breaking.

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Anyhoo I saw in earlier posts something about Kyp Durron. Adding Kyp Durron would be pretty awesome, he is crucial to rebuilding the Jedi, and has evolved into an interesting character. I think the more heroes the better, since they have a chance to be killed off.

Why would another hero matter? In fact I think every faction should have more heroes! Heroes are awesome, and since they can die and not re-spawn (Unless needed in another Era) it would be cool. Kyp would be awesome to have. What if Luke or Kyle Katarn dies, and yer bummed... Here comes Kyp! Idk just an idea. Kenth Hamner and some other Jedi would be cool to have to. For the Imperial Remnant you could add that Assassin guy that Kir Kanos killed in Crimson Empire 3 (his name escapes me right now). There's lots of interesting characters that contributed to this stretch of Star Wars time that would be interesting to have as heroes.

More heroes doesn't equal better, it makes the game more focused around them which is something we've tried to avoid. Also, only so many can fit onto the hero bar. Especially when it comes to jedi, they're a TON of work for something that doesn't do anything new. There's no different function that Kyp would serve which Luke, Kyle, Cilghal, Mara, Sedriss, Palpatine or Corran doesn't already dothe exact same way, and making it so he pops up when another one dies is both counterintuitive and kind of destroys the point of heroes not respawning. We've addressed the specific idea of Kyp several times in the past. Kenth Hamner, on the other hand, only started doing anything in the Vong War.

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I saw the Yevethan AT-AT placing stormtroopers, and just tought, why isn't it placing yevethan troops???
Because the Yevethans don't have the rappelling animation.

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As I said, Desann and/or Fyarr and Tavion could always be added in as unlockable IR heroes in Era 4. Yes I know they were 'technically' part of the Empire Reborn, but that was just done to salvage something from that terrible book.
And anyway, the Imps they work with are always called 'The Remnant' in the games.

Even if it was done for bad reasons, they still were part of a completely different group. Also see previous comments about jedi being pointless and huge amounts of work. I'm really not an infantry modeler, skinner and DEFINITELY not an animator. All I can even really do are edits to the existing stuff, so they wouldn't look how I imagine you all would expect them to in the first place. We don't have the team or resources to do 27 new jedi heroes even if we wanted to.

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August 08, 2013, 02:21:06 PMReply #625

Offline Singularity

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Re: Suggestions for 2.1
« Reply #625 on: August 08, 2013, 02:21:06 PM »
Fair enough.

August 08, 2013, 04:07:10 PMReply #626

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #626 on: August 08, 2013, 04:07:10 PM »
Indeed and the last thing the NR needs is MORE Jedi.
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August 11, 2013, 06:06:41 PMReply #627

Offline Halcyon

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Re: Suggestions for 2.1
« Reply #627 on: August 11, 2013, 06:06:41 PM »
Corey does it again! Kills our happiness!! Lol jk... sorta lol.

Ok fine I will stop with the ships lol. Heavier carriers are unneeded that's cool I concede.

The Jedi of 1.3 weren't completely horrible. The Jedi are just way to weak in 2.0, they should be amped up a little.

It's unfortunate that Jedi are so hard to do, because the team of Jedi with a blue, green, and yellow saber was pretty awesome. I would like the Jedi to have a different color than Yellow however, not a fan of the yellow. I think Blue or Green would be better, leaning more toward Blue, since Luke has green. A Cyan saber, like Luke had before the colors were redone for the movies would be awesome lol.

I'm still gonna say a Mon Calamari unit with an EWEB Gun unit would be awesome for the NR.

I see what you're saying about Kyp. I concede on Kyp as well. Also on Kenth Hamner, he was around but yer right about him not really doing anything. I know the games not about Heroes, but it's awesome to have them to help beef up the regular army. (Another reason Jedi should be beefed up a little, which includes Dark Jedi.)

Alright round 30.... Lol...

August 11, 2013, 06:13:08 PMReply #628

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #628 on: August 11, 2013, 06:13:08 PM »
I would say that the jedi hero's are quite powerful enough.  1 Jedi can destroy multiple squads of AT-ST's (specifically made to destroy infantry), or several AT-AT's.  They're fast, fairly resilient, and can put out some insane damage for infantry.

Yes, the unnamed Jedi and Dark Jedi are complete wimps, but the heroes, anything but.
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August 11, 2013, 10:13:03 PMReply #629

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #629 on: August 11, 2013, 10:13:03 PM »
Indeed
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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August 11, 2013, 10:31:05 PMReply #630

Offline Corey

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Re: Suggestions for 2.1
« Reply #630 on: August 11, 2013, 10:31:05 PM »
Quote
The Jedi of 1.3 weren't completely horrible. The Jedi are just way to weak in 2.0, they should be amped up a little.

There wasn't a stat change between 1.3 and 2.0. The reason Jedi were "good" was because their collision mesh was broken and they couldn't actually be hit properly, so they could walk through and kill whatever they wanted until splash damage took them out.
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August 14, 2013, 02:33:05 PMReply #631

Offline jordanthejq12

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Re: Suggestions for 2.1
« Reply #631 on: August 14, 2013, 02:33:05 PM »
In my eyes they still need a boost. Perhaps simply addding block and deflect chances?
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August 14, 2013, 04:19:47 PMReply #632

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #632 on: August 14, 2013, 04:19:47 PM »
In my eyes they definitely don't.  They're the most powerful hero units in ground combat, and can tear through entire squads.  Just like the team doesn't want SSD's galore for balance, any more powerful and they're simply making the game imbalanced.
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August 14, 2013, 04:41:20 PMReply #633

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Re: Suggestions for 2.1
« Reply #633 on: August 14, 2013, 04:41:20 PM »
In my eyes they definitely don't.  They're the most powerful hero units in ground combat, and can tear through entire squads.  Just like the team doesn't want SSD's galore for balance, any more powerful and they're simply making the game imbalanced.
I think Jordan and Halcyon are talking about the New Republic's recruit-able Jedi unit, not their Jedi heroes.
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August 14, 2013, 06:36:04 PMReply #634

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Re: Suggestions for 2.1
« Reply #634 on: August 14, 2013, 06:36:04 PM »
I hope so (if so I definitely agree). The Dark Jedi/Jedi nonheroes are useless when they can't even stand against a single infantry squad without dying.
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August 14, 2013, 07:34:45 PMReply #635

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #635 on: August 14, 2013, 07:34:45 PM »
Maybe they could defend themselves using the lightsaber, you know, reflecting 40-60% of the laser shoots so that they can be more useful without making them overpower in terms of heal, speed or damaged.
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August 14, 2013, 09:12:56 PMReply #636

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #636 on: August 14, 2013, 09:12:56 PM »
I think Jordan and Halcyon are talking about the New Republic's recruit-able Jedi unit, not their Jedi heroes.

Oh, those and the dark jedis are totally useless, yeah.
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August 14, 2013, 11:04:07 PMReply #637

Offline Redraline_Salkos

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Re: Suggestions for 2.1
« Reply #637 on: August 14, 2013, 11:04:07 PM »
I have to agree. The way things stand now, the recruit-able force using lightsaber wielders are pretty much useless.
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August 15, 2013, 01:19:59 AMReply #638

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #638 on: August 15, 2013, 01:19:59 AM »
Oh, those and the dark jedis are totally useless, yeah.

Well to be fair the Dark Jedi(generic ones anyway) in the EU were a bit useless(I mean Katarn was almost completely untrained and he killed 7 Dark Jedi by himself, a lot of the Prophets of the Dark side and regular Dark Jedi were pretty weak and a lot of Luke's "New" Jedi weren't much better. A few of each side were decent but a majority of them were weaklings
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August 15, 2013, 02:07:13 AMReply #639

Offline Redraline_Salkos

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Re: Suggestions for 2.1
« Reply #639 on: August 15, 2013, 02:07:13 AM »
Well to be fair the Dark Jedi(generic ones anyway) in the EU were a bit useless(I mean Katarn was almost completely untrained and he killed 7 Dark Jedi by himself, a lot of the Prophets of the Dark side and regular Dark Jedi were pretty weak and a lot of Luke's "New" Jedi weren't much better. A few of each side were decent but a majority of them were weaklings
I suppose I'll have to concede based on those points. I've played the Jedi Knight series and you're right, they are weak in the majority. I'd have to say it appears to be largely due to a lack of good training though. A certain few get the spotlight and personal training, while the rest basically have to fend for themselves. Feel free to correct me though, this is just based on casual observation and not any real research.
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