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So, I've been thinking about the PA, and the mentioned plan to tie their new units to certain buildings/planets, and about the different suggestions in this thread.If it's workable code wise, as I know EAW is a bit curmudgeony on that front, would it be possible to make the PA more or less Imperial based on where they choose to expand/invest? To explain this thought process, if the PA expands towards the core, it could unlock more high-end Imperial units, particularly if it could seize Coruscant, Carida and Kuat. At that point, they would likely have the best claim on being the true successors to the Empire, and could produce ships and troops they otherwise couldn't back in the outer rim. Executors on Kuat, AT-ATs on Carida, Stormtroopers on Corulag, etc. The alternative could be, should they choose to focus more on non-Imperial space, we could see more unconventional, outmoded, ex-CIS, and perhaps units from the NR roster. Their corporate nature means they'd likely be able to incorporate various design firms, regardless of pre-existing loyalties should they come to dominate a given region. That direction is already there with the Munificient, and now Lucrehulk, but what about getting units common to corporate interests? Z-95s launched from bulk cruisers as a swarm fighter, perhaps things like Assault Frigates or a couple New Class designs late-game, if the PA can control and consolidate key NR shipyards. These are pretty rough suggestions, built around the assumption you guys don't want to invest a bunch of time and effort into new assets at this point with Ascendency in the works, so drawing from the existent roster. Both the IR and NR have lots of under-utilized units which could be folded into the PA, should they expand and invest in the right direction, which could fill holes otherwise present in their roster, or open up new tactical approaches.
Interesting ideas but what if you expand both ways or into the Unknown regions? Then you'd have a massively overfull build bar.
The general system of the PA needing to expand to get different units is one we like and virtually the only option for them considering they can't use story scripts, considering it's how the CSA stuff already works for them (it's extremely easy to do, since <Required_Planets> exists and is already widely used in the mod), but the specifics that you and others have suggested are pretty much the exact opposite of what we'd want to do with it. We've put a lot of effort into making sure the PA is both viable and isn't just a carbon copy of any other faction, but this essentially makes it so their goal is to effectively become another faction over the course of the game. Our position on all of these types of suggestions ("if we capture Kuat/MonCal as the NR/IR then we should be able to build Star Destroyers/MC90's at that planet") has always been that the units are available to the factions they are for a reason, and if you want to use another faction's unit set then you should play that faction. Factional differences are way too minimal in EaW as it is, and the last thing we want to do is give more opportunities to dilute that. With the suggection of the Executor for example, I'd never want to put a non-hero full SSD in the PA's lineup. That's one of the few things that currently differentiates their playstyle from the Remnant. Another important factor is just raw power of the faction at any point, which is arguably more important for the PA than for anyone else. We can't do this by distributing their current roster around the galaxy and restricting their buildability by planet because what the PA has is, compared to what's available at any time to the other factions, already its core roster. You can't really remove any part of it without significantly hindering them, especially anything powerful enough to make it worth going out of your way to get it. Perhaps others who play the PA more often than I do can correct me on this if I'm wrong, but I have a hard time seeing how the PA can successfully complete a GC without access to the Praetor, ISDII, among some other things. Not to emntion that these ships/vehicles are also core to them still being considered "Imperial" without having to go overbaord and making their roster identical to the Remnant. ISDIIs and AT-ATs are no less associated with the PA and its shipyards (which ended up being the core ones of the Imperial Remnant from Daala on) than with any other group.
Alright, I concede about the ISD II comment. You are correct, they should have it. I still think you could lock the AT-AT to certain planets simy because of the fact that the PA doesn't really need them.