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Author Topic: Suggestions for 2.1  (Read 281929 times)

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July 27, 2013, 06:04:00 AMReply #600

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #600 on: July 27, 2013, 06:04:00 AM »
I found skirmish workable with no problems
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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July 27, 2013, 10:27:23 AMReply #601

Offline Waffle Wagon

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Re: Suggestions for 2.1
« Reply #601 on: July 27, 2013, 10:27:23 AM »
I've generally found space skirmish to be a lot of fun, though its a bit annoying that the AI can be so predicable at times... Playing against the NR, they will always form one big battle ball of Coronas (which can't be hurt by proton torpedoes) and quasars. I've played several skirmishes in which the AI literally built nothing else. It even seems to ignore capturing mining facilities and just drives its fleet across the map, chasing any of my ships it can find and leaving me to just run back and forth rebuilding mines and warp in bombers behind their shipyard. But that's not so much a defect as it is an interesting quirk, since only the NR seems to behave that way.

July 27, 2013, 02:00:02 PMReply #602

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #602 on: July 27, 2013, 02:00:02 PM »
I wish the NR would behave like that. If I let'em live long enough they'll make a massive spam of MC-80 and nebula star destroyers and that's where my skirmish is over
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July 27, 2013, 02:54:54 PMReply #603

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #603 on: July 27, 2013, 02:54:54 PM »
I wish the NR would behave like that. If I let'em live long enough they'll make a massive spam of MC-80 and nebula star destroyers and that's where my skirmish is over.

Yeah, that happens to me too. The NR has a peculiar AI that no other faction has. The other factions tends to build a large amount of a variety of units, but the NR just spams one or two units.
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August 04, 2013, 05:41:02 PMReply #604

Offline Halcyon

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Re: Suggestions for 2.1
« Reply #604 on: August 04, 2013, 05:41:02 PM »
My biggest argument for the Liberator is that it was designed to be a heavy fighter carrier, so that it could stand up to a Star Destroyer while carrying a dozen fighter squadrons. The carriers for the Empire and Republic are super weak, and the Liberator isn't... with heavier armor and shields including heavier weaponry. While the Liberator brings in fighters, it can also be used as an effective gunboat/destroyer of Lancer Frigates and Corellian Corvettes.

Also to the Vong stuff I brought up before... Lucas has stated just recently that while he's happy to have people contribute to the EU, that he himself does not hold that any of it is canon. He has stated that the work of Timothy Zahn, with Shadows of the Empire, and Thrawn's story IS indeed canon in Lucas's eyes, the rest is not. His story for 7, 8, and 9 is set in the exact same timeframe as the Vong story is supposed to be, and that he's using Han and Leia's kids, though he won't say how many they have. Luke will also have a kid, or kids, he has not decided.

I have looked at another Mod called Awakening of the Rebellion, it's a German made Mod. Anyway I bring it up because they have a really cool Infiltrator Team. Instead of two units, you get 5 units. A Bothan Scout, with pistol and high LOS. Then you get a Twi'Lek Medic that heals, a sniper that's just like the normal infiltrator, another infiltrator that has a machine gun like blaster, and lastly a guy with a missile launcher! It's rather cool, and thought perhaps others would find it cool as well. 

Lastly on the Jedi, didn't the Jedi come in a team of three one with a Blue, one a Green, and one a Yellow saber in like version 1.3?? Why are they changed to just yellow now?

Look forward to being destroyed by Corey. ( Lol... I am kidding. And I truly love this Mod and what the team does with it.)

August 04, 2013, 06:39:19 PMReply #605

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #605 on: August 04, 2013, 06:39:19 PM »
Well as long as Thrawn is canon
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

August 04, 2013, 07:50:43 PMReply #606

Offline JC123

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Re: Suggestions for 2.1
« Reply #606 on: August 04, 2013, 07:50:43 PM »
Well as long as Thrawn is canon

That's incredible.  I thought Thrawn was getting axed.  Maybe today wasn't so bad after all.
Did you see that?  Know what that cost?  $58,000.  I mean, what a waste.  It wasn't even funny.  That's $58,000 that could have gone to curing leukemia.  Or.  muscular dystrophy.  Or... what does Michael J. Fox have?  That.  Alright, let's watch some damn cartoons.

August 04, 2013, 10:30:04 PMReply #607

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #607 on: August 04, 2013, 10:30:04 PM »
Where exactly was the source for this?

Anyways, back on topic, maybe the Hapan Battle Dragons could be given a Deploy Pulse Mines ability, whereby they could launch a destroyable Interdiction device (similar to the Interdictor field from FoC, only smaller and in a mine field style [like the buzz droid field]).
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August 05, 2013, 05:16:43 AMReply #608

Offline Redraline_Salkos

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Re: Suggestions for 2.1
« Reply #608 on: August 05, 2013, 05:16:43 AM »
Where exactly was the source for this?

Anyways, back on topic, maybe the Hapan Battle Dragons could be given a Deploy Pulse Mines ability, whereby they could launch a destroyable Interdiction device (similar to the Interdictor field from FoC, only smaller and in a mine field style [like the buzz droid field]).
That sounds like an interesting idea.
Immaturity is the incapacity to use one's intelligence without the guidance of another. -
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August 05, 2013, 01:39:08 PMReply #609

Offline Slornie

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Re: Suggestions for 2.1
« Reply #609 on: August 05, 2013, 01:39:08 PM »
Anyways, back on topic, maybe the Hapan Battle Dragons could be given a Deploy Pulse Mines ability, whereby they could launch a destroyable Interdiction device (similar to the Interdictor field from FoC, only smaller and in a mine field style [like the buzz droid field]).
This is certainly something I'd like to see, and have actually suggested on several occasions myself.  /Has been meaning to try and do this for about three years. :P
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August 05, 2013, 08:20:33 PMReply #610

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #610 on: August 05, 2013, 08:20:33 PM »
Sigh, while a thrawn Trilogy would be most interesting I just don't have the faith in Disney to believe it can be done
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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August 05, 2013, 10:10:38 PMReply #611

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #611 on: August 05, 2013, 10:10:38 PM »
Or if they did, Thrawn would come off looking like a brain dead idiot, like a certain Anakin in the prequels...
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August 05, 2013, 11:38:40 PMReply #612

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #612 on: August 05, 2013, 11:38:40 PM »
Come on everyone, lets stay on topic (or after going off-topic, get back to a subject that is relevant).

Anywho: the Interdictor SDs do not have an animation for when they activate their gravity well generators. I was wondering if one could be added.
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August 06, 2013, 09:33:12 AMReply #613

Offline Halcyon

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Re: Suggestions for 2.1
« Reply #613 on: August 06, 2013, 09:33:12 AM »
Source for what I wrote came from Lucas himself when he spoke at the film college he and Spielberg chair in California. Thrawn won't be in the movies, that's over and done with he said. He just said that Timothy Zahn's stuff will be canon, and that Thrawn may be mentioned in Episode VII. He didn't say very much at all unfortunately, so other details are unknown.

Anyhoo I saw in earlier posts something about Kyp Durron. Adding Kyp Durron would be pretty awesome, he is crucial to rebuilding the Jedi, and has evolved into an interesting character. I think the more heroes the better, since they have a chance to be killed off.

August 06, 2013, 09:38:19 AMReply #614

Offline Halcyon

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Re: Suggestions for 2.1
« Reply #614 on: August 06, 2013, 09:38:19 AM »
Having a game where you can play as the Hutts would be pretty interesting to. I know they didn't have much of an impact really, but it'd be cool to play as them.

I like the deployable interdiction mine field for the Hapan Dragon, that's pretty interesting.

 

August 06, 2013, 12:59:18 PMReply #615

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Re: Suggestions for 2.1
« Reply #615 on: August 06, 2013, 12:59:18 PM »
Coming soon to the Disney Channel!:

The Adventures of Young Mitth'raw'nuruodo and Friends TM

August 06, 2013, 06:09:57 PMReply #616

Offline Redraline_Salkos

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Re: Suggestions for 2.1
« Reply #616 on: August 06, 2013, 06:09:57 PM »
I wonder if it would be possible to have a unit which can seen stealth units in GC...
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August 07, 2013, 12:32:14 AMReply #617

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #617 on: August 07, 2013, 12:32:14 AM »
Coming soon to the Disney Channel!:

The Adventures of Young Mitth'raw'nuruodo and Friends TM

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August 07, 2013, 10:43:09 AMReply #618

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #618 on: August 07, 2013, 10:43:09 AM »
Source for what I wrote came from Lucas himself when he spoke at the film college he and Spielberg chair in California. Thrawn won't be in the movies, that's over and done with he said. He just said that Timothy Zahn's stuff will be canon, and that Thrawn may be mentioned in Episode VII. He didn't say very much at all unfortunately, so other details are unknown.

Anyhoo I saw in earlier posts something about Kyp Durron. Adding Kyp Durron would be pretty awesome, he is crucial to rebuilding the Jedi, and has evolved into an interesting character. I think the more heroes the better, since they have a chance to be killed off.

Interesting, but irrelevant since Lucas isn't in charge anymore and no one cares what he thinks. As for Kyp, I am not sure whether another Jedi hero would be a good idea.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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"But...it was so artistically done."
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August 07, 2013, 04:26:09 PMReply #619

Offline Halcyon

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Re: Suggestions for 2.1
« Reply #619 on: August 07, 2013, 04:26:09 PM »
Lucas is still the senior design/story consultant, he just works through Kathleen Kennedy.

Why would another hero matter? In fact I think every faction should have more heroes! Heroes are awesome, and since they can die and not re-spawn (Unless needed in another Era) it would be cool. Kyp would be awesome to have. What if Luke or Kyle Katarn dies, and yer bummed... Here comes Kyp! Idk just an idea. Kenth Hamner and some other Jedi would be cool to have to. For the Imperial Remnant you could add that Assassin guy that Kir Kanos killed in Crimson Empire 3 (his name escapes me right now). There's lots of interesting characters that contributed to this stretch of Star Wars time that would be interesting to have as heroes.

 

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