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Author Topic: Suggestions for 2.1  (Read 282050 times)

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March 28, 2013, 11:39:30 AMReply #460

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #460 on: March 28, 2013, 11:39:30 AM »
Just noticed something else, not sure if its intentional or not. General Covell's AT-AT doesn't have the "Deploy Stormtroopers" ability, only PTW.
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March 31, 2013, 12:37:28 AMReply #461

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Re: Suggestions for 2.1
« Reply #461 on: March 31, 2013, 12:37:28 AM »
Another thing I noticed, playing as the PA, is that the IPV power to weapons doesn't have an activation time; it just stays on forever. Also, the end of battle report doesn't show all the heroes that were killed nor does it show any structures destroyed.
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March 31, 2013, 05:43:03 PMReply #462

Offline Mat8876

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Re: Suggestions for 2.1
« Reply #462 on: March 31, 2013, 05:43:03 PM »
Can you please increase the price for the IDT it's really annoying when the ir spam them.
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March 31, 2013, 10:36:58 PMReply #463

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Re: Suggestions for 2.1
« Reply #463 on: March 31, 2013, 10:36:58 PM »
Not anymore annoying than mass spammed V Wings
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April 01, 2013, 03:49:47 PMReply #464

Offline yutpaeksi

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Re: Suggestions for 2.1
« Reply #464 on: April 01, 2013, 03:49:47 PM »
Can you please increase the price for the IDT it's really annoying when the ir spam them.

Increasing the price isn't going to stop the AI from massing them. The AI never wants for money...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

April 03, 2013, 06:46:26 PMReply #465

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Re: Suggestions for 2.1
« Reply #465 on: April 03, 2013, 06:46:26 PM »
Increasing the price isn't going to stop the AI from massing them. The AI never wants for money...

So true. Well, I finally started my first GC as the Pentastar (which BTW is awesome) but I have some suggestions. Dark Jedi and storm commandos seem to be too fragile. Maybe increasing their damage resistance (at least against infantry) would make them a little more useful for something other than healer/scouts.

Also another question: will the AT-ST be given its canon armament in 2.1, or would this make it too OP?
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April 06, 2013, 05:07:12 PMReply #466

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Re: Suggestions for 2.1
« Reply #466 on: April 06, 2013, 05:07:12 PM »
The Dark Jedi did seem a bit fragile and I thought healing was a bit of an odd choice for a Dark sider
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April 08, 2013, 12:28:47 AMReply #467

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Re: Suggestions for 2.1
« Reply #467 on: April 08, 2013, 12:28:47 AM »
Another idea for the PA: you could add back the Star Galleon for them. If Muunilist was the banking capital, it would make sense that freighters and stuff would be in that area, which is what the Galleon was initially designed for.
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April 10, 2013, 11:39:27 AMReply #468

Offline Chimera2010

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Re: Suggestions for 2.1
« Reply #468 on: April 10, 2013, 11:39:27 AM »
Is there anything that can be done to make the Empire of the Hand more playable? Specifically with the fighters? The units are great but I have to send all the bombers and clawcraft to a corner to the map in order to play the game without reduced framerate.

Is there anything I can do on my end to help with this? I already have the graphic settings as low as they can go.

Otherwise great mod and great update.

April 11, 2013, 06:42:25 PMReply #469

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Re: Suggestions for 2.1
« Reply #469 on: April 11, 2013, 06:42:25 PM »
We're staggering fighter release in 2.1 to help with any lag from fighters. We'll take further steps if necessary.
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April 12, 2013, 12:59:13 PMReply #470

Offline Chimera2010

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Re: Suggestions for 2.1
« Reply #470 on: April 12, 2013, 12:59:13 PM »
Last Question:

In what Eras does the Thrawn Clone appear? I thought he would appear in the final imperial push, but I didn't see him.

Checked the manual, but it didn't say.

April 12, 2013, 04:33:10 PMReply #471

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Re: Suggestions for 2.1
« Reply #471 on: April 12, 2013, 04:33:10 PM »
He spawns a while into Final Imperial Push, not immediately.
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April 13, 2013, 04:09:04 PMReply #472

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Re: Suggestions for 2.1
« Reply #472 on: April 13, 2013, 04:09:04 PM »
He spawns a while into Final Imperial Push, not immediately.

Then he throws a surprise rave party for the other factions
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April 13, 2013, 08:11:47 PMReply #473

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Re: Suggestions for 2.1
« Reply #473 on: April 13, 2013, 08:11:47 PM »
Then he throws a surprise rave party for the other factions

When all the invitees show up, drop some E-spice, Phalanx Commandos pop out of hiding and slaughter the leaders of the other factions...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

April 13, 2013, 09:42:06 PMReply #474

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Re: Suggestions for 2.1
« Reply #474 on: April 13, 2013, 09:42:06 PM »
and we shall have peace-darth sidious ;D


April 23, 2013, 01:28:47 PMReply #475

Offline DarthXeon1

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Re: Suggestions for 2.1
« Reply #475 on: April 23, 2013, 01:28:47 PM »
How about brining some of the former special abilitys back ?
Like the cover ability for the normal ground units ?
The strike ability for the Rouge Squadron ?

It seems quite ackwared that the Dark Jedi from the PA use the same abilitys as the Jedi of the NR.

Also why did the TR Team removed the different skins for the Jedi and removed the New Republic Star Destroyer ?

http://www.moddb.com/mods/thrawns-revenge/images/republic-star-destroyer#imagebox

I loved that ship.  :'(

Please add atleast the Jedi skins back to the mod.

April 23, 2013, 04:28:55 PMReply #476

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Re: Suggestions for 2.1
« Reply #476 on: April 23, 2013, 04:28:55 PM »
What about having the Dwarf Spider Droid as a PA unit? The Empire started using them after the Clone Wars after all.

April 25, 2013, 06:42:19 AMReply #477

Offline zuss88

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Re: Suggestions for 2.1
« Reply #477 on: April 25, 2013, 06:42:19 AM »
wood it be a good idea 2 give the pentastar alignment the vengence frigate?

April 25, 2013, 09:27:01 AMReply #478

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Re: Suggestions for 2.1
« Reply #478 on: April 25, 2013, 09:27:01 AM »
I don't see why they'd have it.
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April 25, 2013, 11:01:16 AMReply #479

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Re: Suggestions for 2.1
« Reply #479 on: April 25, 2013, 11:01:16 AM »
Sorry, can't remember if anyone has already confirmed this, but are probe droids being added to the PA in 2.1?

 

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