Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Suggestions for 2.1  (Read 282125 times)

0 Members and 14 Guests are viewing this topic.

February 22, 2013, 10:00:34 AMReply #420

melbournelad

  • Guest
Re: Suggestions for 2.1
« Reply #420 on: February 22, 2013, 10:00:34 AM »
i think both the rebels and empire would mostly be how they are already in era 1, its just a matter of organizing them for the era system.
it would make sense to emphasize the differences in strength, where rebels dont even have cap ship building capability in the first era for example.  
 
a third era is possible if you wanted to do pre death star > death star i > death star ii, which could fully document the beginning of the rebellion to the establishment of the new republic,
it might be fun to have the pre death star era on a timer and the rebels have to establish themselves the best they can in order to mount a defense when the death star is built and the second era is triggered



Yeah this is a good idea.

February 22, 2013, 12:28:36 PMReply #421

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Suggestions for 2.1
« Reply #421 on: February 22, 2013, 12:28:36 PM »
Different bombers for ground battles the reason i say this is because when your the new republic between era's 4 and 5 the bombers are y-wings which is a bit confusing since you don't have any those era's.
I meant to do something about that in 2.0. Guess I never got around to it..
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

February 22, 2013, 05:15:21 PMReply #422

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Suggestions for 2.1
« Reply #422 on: February 22, 2013, 05:15:21 PM »
Making an 'Era 0' with Vader, Palpatine and the rest doesn't sound like a good idea if you ask me. It would just be another version of Era 1 but nearly impossible for the Rebels to win, especially with the Empire having both Death Stars.

February 23, 2013, 11:59:45 AMReply #423

Offline mynameisyou

  • Rear Admiral
  • *****
  • Posts: 202
  • Approval: +3/-14
  • I'm not saying anything...Crap
    • View Profile
Re: Suggestions for 2.1
« Reply #423 on: February 23, 2013, 11:59:45 AM »
i still insist on adding the AT-TE  for the pentastar alinegment


February 23, 2013, 12:32:40 PMReply #424

Offline Enceladus

  • Assistant Canadian
  • Former Mod Team Member
  • Vice Admiral
  • *
  • Posts: 433
  • Approval: +33/-11
  • Did I mention GROUNDBREAKING?
    • View Profile
Re: Suggestions for 2.1
« Reply #424 on: February 23, 2013, 12:32:40 PM »
There's a bit more to adding an AT-TE than say random Ship X. An AT-TE requires quite a large amount of animating since it is a walker however we are lacking in the animator department. You can insist all you want but that won't magically give us the ability to animate it.


~Thrawn's Revenge Staff~

February 23, 2013, 12:34:26 PMReply #425

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Suggestions for 2.1
« Reply #425 on: February 23, 2013, 12:34:26 PM »
Unless Code decides he really wants to.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


February 23, 2013, 12:41:22 PMReply #426

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Suggestions for 2.1
« Reply #426 on: February 23, 2013, 12:41:22 PM »
Would be neat to have it.  I personally like the look of the AT-TE more than the AT-AT, but it would be really odd to see an AT-TE setting there walking with no moving legs.  :D
People should not be afraid of their government...governments should be afraid of their people.

February 24, 2013, 02:32:01 PMReply #427

Offline mynameisyou

  • Rear Admiral
  • *****
  • Posts: 202
  • Approval: +3/-14
  • I'm not saying anything...Crap
    • View Profile
Re: Suggestions for 2.1
« Reply #427 on: February 24, 2013, 02:32:01 PM »
the AT-TE was a staple of the  Imperial  military on the outer rim. perfect for the pentastar alinmemt.


February 24, 2013, 02:33:37 PMReply #428

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Suggestions for 2.1
« Reply #428 on: February 24, 2013, 02:33:37 PM »
Have you figured out how to fix the PA's inability to capture things like the abandoned heavy vehicle factory on planets?
People should not be afraid of their government...governments should be afraid of their people.

February 24, 2013, 04:47:46 PMReply #429

Offline yutpaeksi

  • Vice Admiral
  • ******
  • Posts: 436
  • Approval: +13/-3
    • View Profile
Re: Suggestions for 2.1
« Reply #429 on: February 24, 2013, 04:47:46 PM »
Have you figured out how to fix the PA's inability to capture things like the abandoned heavy vehicle factory on planets?

I don't think that's something they're going to be able to solve. The Dushkan League has the same problem. I believe they indicated that only the three major factions (corresponding to the original three in vanilla) can do that.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

February 24, 2013, 07:38:32 PMReply #430

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Suggestions for 2.1
« Reply #430 on: February 24, 2013, 07:38:32 PM »
Yeah that's kind of permanent as i recall
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

February 25, 2013, 12:52:18 AMReply #431

Offline empty

  • Stormtrooper
  • **
  • Posts: 6
  • Approval: +0/-0
    • View Profile
Re: Suggestions for 2.1
« Reply #431 on: February 25, 2013, 12:52:18 AM »
Making an 'Era 0' with Vader, Palpatine and the rest doesn't sound like a good idea if you ask me. It would just be another version of Era 1 but nearly impossible for the Rebels to win, especially with the Empire having both Death Stars.

its way different than era 1, it could have 3 eras of its own, telling the story of the rebellion
the original game had death stars, why would it be too hard for the rebels to win?  possibly heroes could factor in to destroying the death stars
maybe its a gc with a slight 'survival mode' twist

February 25, 2013, 03:20:35 PMReply #432

Offline t78

  • Rear Admiral
  • *****
  • Posts: 133
  • Approval: +3/-0
    • View Profile
Re: Suggestions for 2.1
« Reply #432 on: February 25, 2013, 03:20:35 PM »
Perhaps making some era advances / regressions with  ground units? I would suggest the bipedal war droids for the empire (era 3) that are present in Dark empire 2, but I'm not sure if they would be difficult to animate.

I presume the team doesn't want another "tank" for the empire then. As good as the ATAT is, there doesn't seem to be any heavy imperial unit with all-round firign arcs. Maybe that's the intended achilles heel for their army. If not, might I make a suggestion for them for one last tank unit?

One small idea was a new gc in which the NR had a line of planets leading to a line of imperial (era 3) planets (or a rough corridor). If its not too difficult to code (probably is, but I might as well suggest this) have a structure in orbit around byss at the end of the imperial corridfor in the shape of the galaxy gun. This produces warheads (so its just a large shipyard) which cannot be seen anywhere except on the gc map. they are also unkillable and cannot be interacted with except by the empire player on the gc map. Said warheads can be sent to an NR system and be used in the manner of the death star in the original EAW, destroying the system. What makes theme different is that they are expended upon use. Essentially the aim of the gc is to fight your way by hook or by crook to byss and destroy the galaxy gun factory. the empire player has to defend whilst having the option of using these (expensive) warheads to destroy NR held worlds. I'm only suggesting this for any perceived novelty, and it would be a one-off gc. Otherwise, its just a useless superweapon that has no place in the mod.  

I might perhaps suggest the use of world devastators as a kind of mobile mining structure- place above an enemy world and you get a small cash bonus per turn. The NR would have to drive it off to reduce the funding the empire gets (they are taking resources after all). nothing else and hopefully nothing fancy. Same as the above however, this is only a suggestion and intended for a unique era 3 unit- NOT a silly all conquering superweapon (having played all the command and conquers up to RA3 I have good experiance of how annoying those things can be).

As regards missions- I'd suggest an ambush of rogue squadron by the corrupter at alderaan for isaard's era. Take rogue squadron to alderaan (or the corrupter if you are the empire) and fight the empire with that squadron and maybe two more x-wing squadrons. discover and capture the alderaanian war frigate if you scout around to even the odds. Victory comes when convarian is killed or driven off- empire forces would be the corrupter and an extra interdictor cruiser.

zsinj era- razor's kiss mission, already suggested.

daala's era- take the knight hammer to yavin with a ground force, where there could perhaps be ground forces made up with slightly more powerful jedi than usual, but nothing else. Eliminate them to win. The NR mission for this would be to take han, luke etc there to the ground and have the imperials launch a ground invasion. fight them off with the extra jedi to win.

era 3 might perhaps see (as a mission) palpatine ordering the assault on new alderaan- a straight up ground assault with only the resources he gives you. empire attacks, NR defends.  

pelleaon's eras. send three star destroyers through a secret route to mon calamari, attack any NR forces there. perhaps give them cloaking devices like in the hand of thrawn duology for this single mission. the NR mission is to be surprised by them and have to fight them off.

The empire of the hand mission in that gc would be to send clawcraft squadrons to various locales, and "buzz" IR/NR craft to gather intel on them. Completion of this (and bringing the surviving craft home) perhaps merits extra cash or gc map intel.

I have some ideas for the PA, including a "what if" tech level advancement- perhaps a craft or two could be introduced in eras 3-5 and the description being "Khaine's engineers were on the verge of introducing vehicle X before shadow hand and the upheaval of khaines death forced the design to be abandoned" or something. Perhaps, in the same way that the empire have novatroopers that can be built only twice, the PA could have the Nemesis gunship from The Force Unleashed- can only be built twice, complements the LAATI but is horrendously expensive? Just a thought.

http://starwars.wikia.com/wiki/Nemesis-class_gunship

Anyways, that's my two cents. Hope that proves a little useful.
« Last Edit: February 25, 2013, 03:23:50 PM by t78 »

February 26, 2013, 07:35:12 AMReply #433

Offline Blindsided

  • Stormtrooper Captain
  • ***
  • Posts: 19
  • Approval: +0/-0
    • View Profile
Re: Suggestions for 2.1
« Reply #433 on: February 26, 2013, 07:35:12 AM »
got a couple of suggestions that ive been thinking throught in my head not sure what you think of them thought,so well see!

Since pentastar aligment lacks a reliable scout/spy unit in galactic map,would it be possible to lets say make "Listening/Scanner outposts" for them?could for exsample replace the standard shield generator as a building and would take a building slot+expensive price,and could work something along lines of the bothawui spynet work thats currently in game,but since im not a modder myself i suspect theres some limitations engine/editing wise :l

as for other suggestion i was thinking,maybe http://starwars.wikia.com/wiki/Tavion_Axmis could be added for imperial remnant/pentastar as recruitable hero from korriban or something similiar,consider her disciples were backed by some remnant faction it could work for either one i think,just something to think about could be considered also as one of the pentastar era change heroes perhaps?

aplogies for bad english

March 03, 2013, 01:14:57 PMReply #434

Offline mynameisyou

  • Rear Admiral
  • *****
  • Posts: 202
  • Approval: +3/-14
  • I'm not saying anything...Crap
    • View Profile
Re: Suggestions for 2.1
« Reply #434 on: March 03, 2013, 01:14:57 PM »
the AT-TE was a staple of the  Imperial  military on the outer rim. perfect for the pentastar alinmemt.

this statement still stands i feel that the alignment is incomplete without it.


March 15, 2013, 08:49:47 PMReply #435

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Suggestions for 2.1
« Reply #435 on: March 15, 2013, 08:49:47 PM »
Now that I've actually gotten to play it, here are a few suggestion:

1) I love AT-PTs. That being said, I think they are too big and too expensive. For a transport designed pre-Clone Wars, it shouldn't be more expensive than the AT-ST. Shrink them down a bit and lower their cost.

2) I also love Novatroopers. However, it says they are an elite commando force, right? So here's my suggestion: change them from having 4 squads of infantry to 2 infantry, 2 Shocktroopers, and 1 E-Web soldier. This would really make them feel like a Spec Ops team and more valuable.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


March 15, 2013, 09:54:16 PMReply #436

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Suggestions for 2.1
« Reply #436 on: March 15, 2013, 09:54:16 PM »
As regards missions- I'd suggest an ambush of rogue squadron by the corrupter at alderaan for isaard's era. Take rogue squadron to alderaan (or the corrupter if you are the empire) and fight the empire with that squadron and maybe two more x-wing squadrons. discover and capture the alderaanian war frigate if you scout around to even the odds. Victory comes when convarian is killed or driven off- empire forces would be the corrupter and an extra interdictor cruiser.

zsinj era- razor's kiss mission, already suggested.


I have some ideas for the PA,


I like the Rogue Squadron Mission idea and it sounds promising. In fact i wouldn't mind a Bacta War kind of GC.

I would really like the Razors Kiss Mission for Zsinj as well as bringing the Wraiths commando missions into play to add a more commando/hunt feel to the GC.

For the PA I'd suggest the founding mission of the PA talks where you have to travel through the New Territories as Kaine to collect the 5 members of the PA for the units or heroes. Possibly save Grand Admiral Grant from assassination to get him.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

March 18, 2013, 03:24:14 PMReply #437

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Suggestions for 2.1
« Reply #437 on: March 18, 2013, 03:24:14 PM »
I like the Rogue Squadron Mission idea and it sounds promising. In fact i wouldn't mind a Bacta War kind of GC.

I would really like the Razors Kiss Mission for Zsinj as well as bringing the Wraiths commando missions into play to add a more commando/hunt feel to the GC.

For the PA I'd suggest the founding mission of the PA talks where you have to travel through the New Territories as Kaine to collect the 5 members of the PA for the units or heroes. Possibly save Grand Admiral Grant from assassination to get him.

I agree entirely. And I have some more ideas.

1) I think the Carrack Cruiser should be given Power to Engines as its ability. It would fit with its role and the fact that it was an extremely fast ship.
2) The Enforcer picket ship was supposed to be a fast ship with enhanced weapons systems. Thus I was thinking it could be given two abilities: Power to Engines and Power to Weapons. However, only one ability could be active at a time.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


March 19, 2013, 04:24:39 PMReply #438

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Suggestions for 2.1
« Reply #438 on: March 19, 2013, 04:24:39 PM »
Yevathan Thrustships would be much more lethal with a self destruct option too as they were nutcases in canon anyway.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

March 20, 2013, 12:02:32 AMReply #439

Offline Admiral Stephen

  • Brevet Admiral
  • ****
  • Posts: 43
  • Approval: +1/-0
    • View Profile
Re: Suggestions for 2.1
« Reply #439 on: March 20, 2013, 12:02:32 AM »
I like the Rogue Squadron Mission idea and it sounds promising. In fact i wouldn't mind a Bacta War kind of GC.

I would really like the Razors Kiss Mission for Zsinj as well as bringing the Wraiths commando missions into play to add a more commando/hunt feel to the GC.

For the PA I'd suggest the founding mission of the PA talks where you have to travel through the New Territories as Kaine to collect the 5 members of the PA for the units or heroes. Possibly save Grand Admiral Grant from assassination to get him.

I like this idea too. I think a Bacta War GC would be pretty fun to play through.
The Razors' Kiss mission also sounds very fun, I think it would be really cool, but I imagine it would take a bit to implement it in the game.
"Intensify forward fire power!" -Admiral Piett

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!