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That's a good suggestion. Perhaps a building like local academy that provides troops and maybe some kind of factory that provides certain units( outdated, since most of those factories are probably old)
this could be problematic. say you are the IR and you want a ton of walkers, well theyd all end up in the barges and if an enemy decides to attack and you got no fleet guess what you are SOL on all those wasted credits.i like the idea but too many issues with it
That is true, there might be balancing issues that could make a particular faction OP or underpowered. I myself think that NR is OP.
*For the NR, since you have to capture Myrkr to gain Karrde, you should probably do the same with Mara Jade, since she was his second-in-command. And a similar mission, if the New Republic captures New Cov, they gain Garm Bel Iblis and a few Katana Dreadnaughts.*For another IR Mission, in Era 2, you could take Thrawn with an attack force and capture Sluis Van, and in result gain several Mon Calamari Cruisers.
Not quite as easy as it sounds actually. The stormies use a unique animation when they're dropped from the AT-AT IIRC.
I also have a few additional suggestions:*For the NR, since you have to capture Myrkr to gain Karrde, you should probably do the same with Mara Jade, since she was his second-in-command. And a similar mission, if the New Republic captures New Cov, they gain Garm Bel Iblis and a few Katana Dreadnaughts.
*For another IR Mission, in Era 2, you could take Thrawn with an attack force and capture Sluis Van, and in result gain several Mon Calamari Cruisers.
As for the building that periodically spawns stuff like that, we've thought about a building whose sole purposes was spawning stuff in the tactical battles, but as far as spawning them in the galactic map, that wouldn't work out well. Planets would essentially start overflowing with multiple versions of the same unit, and the point of the game is to give players control over what they're doing. If people want a unit, they can build it. There's already enough issues that occur when there's too many units involved, and we wouldn't want to exacerbate them in a way that really doesn't expand your options for gameplay.
I see your point Corey and what about when the New Republic captures Star Destroyers the have the New Republic symbol on them .
Did that ever happen in the canon? I don't know if it's worth the time and effort the team would have to go through to add the crest. Also, it's not like MCCs, or Nebulas and Endurances have a big crest on them, why would their Star Destroyers have them?