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Author Topic: Suggestions for 2.1  (Read 282311 times)

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October 09, 2012, 05:36:28 PMReply #160

Offline yutpaeksi

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Re: Suggestions for 2.1
« Reply #160 on: October 09, 2012, 05:36:28 PM »
Do they? I can't build them for some reason   :-\ , the same way I can't build V-Wings as the NR...

You need the 2.0 Hotfix 1. Here:

http://gutr.swrebellion.com/forums/index.php/topic,2742.0.html

Apparently there's also a hotfix 2 now...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

October 09, 2012, 05:40:34 PMReply #161

Offline Corey

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Re: Suggestions for 2.1
« Reply #161 on: October 09, 2012, 05:40:34 PM »
V-Wings are era 3+ for the NR. Also, if you don't have the first patch then the AT-AA would have been locked out before era 2.

The reason we went with the Praetor II over the Allegiance is because we wanted something to fill the large gap between the ISD and the SSDs. The Allegiance simply doesn't do that. It's only marginally larger than the ISD.

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Not sure what you mean by this.
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October 09, 2012, 05:48:23 PMReply #162

Offline Singularity

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Re: Suggestions for 2.1
« Reply #162 on: October 09, 2012, 05:48:23 PM »
Thank you!

October 11, 2012, 04:16:17 AMReply #163

Offline Thrashia

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Re: Suggestions for 2.1
« Reply #163 on: October 11, 2012, 04:16:17 AM »
I would suggest returning the orbital bombardment to its more focused form. As it stands, the wide spread of shots just makes it useless on heavily concentrated targets and takes so long to be operational - that it is useless. I've just stopped using it, even when available. You can keep the firing rate the same, I'm fine with that, but at least focus the beams more. Otherwise those are the shitiest gunners this side of Kessel, imho.
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October 11, 2012, 07:24:00 PMReply #164

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #164 on: October 11, 2012, 07:24:00 PM »
I was thinking about the Victory I class, and the fact that it doesn't have any special ability. You guys should give it the missile firing ability that the Interceptor Frigate had in FoC. I also think that instead of being given Concentrate Firepower, Hapan Battle Dragons should have an Ion Cannon shot similar to the Y-wings, except much more powerful.
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October 12, 2012, 04:08:27 AMReply #165

Offline Thrashia

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Re: Suggestions for 2.1
« Reply #165 on: October 12, 2012, 04:08:27 AM »
Also, is it just me or are the Kariek Cruisers of the EotH a little bit too OP?
"You may win the occasional battle against us, Vorrik, but the Empire will always strike back." - Gilad Pellaeon

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October 12, 2012, 01:41:32 PMReply #166

Offline Singularity

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Re: Suggestions for 2.1
« Reply #166 on: October 12, 2012, 01:41:32 PM »
Also, is it just me or are the Kariek Cruisers of the EotH a little bit too OP?
I wouldn't say OP, just a bit too strong for such a small ship.

October 12, 2012, 02:17:00 PMReply #167

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Re: Suggestions for 2.1
« Reply #167 on: October 12, 2012, 02:17:00 PM »
I actually belive that EoTH ship's are supposed to be stronger than most of the other's faction equivalent ships
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October 12, 2012, 03:32:51 PMReply #168

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #168 on: October 12, 2012, 03:32:51 PM »
I actually belive that EoTH ship's are supposed to be stronger than most of the other's faction equivalent ships

Yes they are, that's why they are more expensive.

I had a suggestion for the PA. As far as I know, their only artillery is the Hailfire droid, which is more maneuverable, can take more damage, but does less damage than standard artillery. I suggest that they be given another beefy light artillery unit: the AT-TE, as it had a light artillery cannon as well as medium-heavy antiarmor cannons.

Also, is there any possibility for land based fighters like AC has? I love that part about it, and they did use starfighters in atmosphere.

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October 12, 2012, 03:58:28 PMReply #169

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #169 on: October 12, 2012, 03:58:28 PM »
Yes would be cool both the AT-TE and the star fighter I remember Force Commander you were able to build tie fighters and tie bombers. Also I would like to see a bit more of EoTH buildings or the IA only builds the vehicule factoru, the barracks and turbolasers.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


October 12, 2012, 04:32:27 PMReply #170

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Re: Suggestions for 2.1
« Reply #170 on: October 12, 2012, 04:32:27 PM »
We have no intention of adding fighters to ground battles. It is not a dynamic we see fit to include in the mod.


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October 12, 2012, 04:59:57 PMReply #171

Offline yutpaeksi

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Re: Suggestions for 2.1
« Reply #171 on: October 12, 2012, 04:59:57 PM »
Also, is it just me or are the Kariek Cruisers of the EotH a little bit too OP?

I wouldn't say OP, just a bit too strong for such a small ship.

I actually belive that EoTH ship's are supposed to be stronger than most of the other's faction equivalent ships

I don't think it's that overpowered. It's power-to-shields ability just gives it much longer lasting power than other similar vessels. It's a great example of the EotH's high-value ship design philosophy. One thing though, it COULD use a price increase. At 1200 credits it's cheaper than the asdroni and vigilance gunships, and it carries a fighter squadron to boot. It's also just one pop. You could put together a group of 3-4 of these and with careful management of their shields, you can bring down practically any non-dreadnought capital ship without losing a single Kariek.

I'd recommend that it be bumped up to 1800-2000 credits.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

October 12, 2012, 06:30:18 PMReply #172

Offline Lord_jacob

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Re: Suggestions for 2.1
« Reply #172 on: October 12, 2012, 06:30:18 PM »

Units:
Allegiance-Class Battlecruiser
Shadow Droids
Republic-Class Star Destroyer (I loved this ship, and am sad to see it go. I still love it too)
Galaxy Gun (Basically Superlaser from Eclipse on a small ship)
Conquests:
Art of war/essence of war- make New Republic a tad bit stronger.
New GC- More smalls factions (Hapans, Warlords, Pentastar,Yevetha) Plus IR and NR
Make a Final Imperial push without Eoth (keep the one with it, just make another one)

Unit Corrections:
I cannot stress this enough..... fix the Enforcer! Its the hull of a immobilizer, not a Vindicater that should be used.

October 13, 2012, 06:22:38 AMReply #173

Offline Slornie

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Re: Suggestions for 2.1
« Reply #173 on: October 13, 2012, 06:22:38 AM »
Unit Corrections:
I cannot stress this enough..... fix the Enforcer! Its the hull of a immobilizer, not a Vindicater that should be used.
Now don't quote me on this, but I believe we decided that the Enforcer image on Wookiee is wrong.  The text states that it was created "after naval architects removed the massive power generators from an Interdictor cruiser and discovered that by re-arranging the vessels power grids, they could significantly enhance the ship's energy weapons, shields, and tractor beams."

To my mind at least this could only be referring to the gravity well generators (especially since there is no reference to the Enforcer having interdiction capabilities), which means the Pentastar engineers were essentially retrofitting the Immobilizer design back into a Vindicator-like configuration (albeit with some additional tweaks to improve power distribution and efficiency).
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October 13, 2012, 09:22:58 AMReply #174

Offline Singularity

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Re: Suggestions for 2.1
« Reply #174 on: October 13, 2012, 09:22:58 AM »
Allegiance-Class Battlecruiser
They said it wouldn't really fit in anywhere, its just a slightly bigger ISD (but I would like to see it)
Shadow Droids
They were going to put these in but didn't have the time, but I agree.
Republic-Class Star Destroyer (I loved this ship, and am sad to see it go. I still love it too)
They probably took it out for a reason.
Galaxy Gun (Basically Superlaser from Eclipse on a small ship)
They deliberately left out superweapons as they can break the game.
New GC- More smalls factions (Hapans, Warlords, Pentastar,Yevetha) Plus IR and NR
I think they've covered all the small factions worth mentioning.
Make a Final Imperial push without Eoth (keep the one with it, just make another one)
Agreed, playing as the IR is hard enough on that without the EotH kicking down my back door.


October 13, 2012, 09:31:39 AMReply #175

Offline Singularity

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Re: Suggestions for 2.1
« Reply #175 on: October 13, 2012, 09:31:39 AM »
Sorry about the double post, but there's something I really want in 2.1.

How about probe droids for the PA? Each other faction has some way of spying on the enemy, so why not the PA?

October 13, 2012, 11:37:01 AMReply #176

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #176 on: October 13, 2012, 11:37:01 AM »
Sorry about the double post, but there's something I really want in 2.1.

How about probe droids for the PA? Each other faction has some way of spying on the enemy, so why not the PA?

Or you could make Dark Jedi stealth units that could spy. I had an idea for including a super weapon for Palps. Now, don't blow up at me for this suggestion, saying that you don't want superweapons. I know that already, but you have to admit that having these would fit in to Palpatine's style. I suggest that you create World Devastators. You would have a build limit of two and a lifetime build limit of two. They could only be used galactically and would be consumed upon use. They would automatically destroy the planet and give you a one time, large credit bonus. If any forces attack the planet the Devastators are on, and you lose or retreat, the Devastator is lost.

I also think you should change Empires at war and remove the NR from being a playable faction and give instead either the Yevetha or the Warlords as the other faction.
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"But...it was so artistically done."
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October 13, 2012, 11:57:38 AMReply #177

Offline Lord_jacob

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Re: Suggestions for 2.1
« Reply #177 on: October 13, 2012, 11:57:38 AM »
They deliberately left out superweapons as they can break the game.
The Eclipse and  Sovereign had superlasers, like what i suggest the Galaxy Gun should have.

October 13, 2012, 02:59:27 PMReply #178

Offline Singularity

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Re: Suggestions for 2.1
« Reply #178 on: October 13, 2012, 02:59:27 PM »
The Eclipse and  Sovereign had superlasers, like what i suggest the Galaxy Gun should have.
The Sovy and Eclipse having superlasers was already pushing it, but adding yet another insta-kill button for the IR would be too much.

Or you could make Dark Jedi stealth units that could spy.
This would probably be better, I think AC had stealth Dark Jedis as well.

I also think you should change Empires at war and remove the NR from being a playable faction and give instead either the Yevetha or the Warlords as the other faction.

I'm pretty sure you can't play the NR in Empires at War, and yes, the Yvetha should be playable.
« Last Edit: October 13, 2012, 03:03:05 PM by Singularity »

October 13, 2012, 11:50:15 PMReply #179

Offline Thrashia

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Re: Suggestions for 2.1
« Reply #179 on: October 13, 2012, 11:50:15 PM »
If possible I would also say that you should put the "Take Cover" ability back to more infantry units. I think I remember why it was taken out, something about a bug right? Would it be possible to at least give it back to Stormtroopers and the equivalent unit of the NR and the PA?
"You may win the occasional battle against us, Vorrik, but the Empire will always strike back." - Gilad Pellaeon

C'baoth: "You doubt the power of the Force, Grand Admiral Thrawn?"
Thrawn: "Not at all. I merely present the problems you and the Force will have to solve if you continue with this course of action."

 

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