0 Members and 3 Guests are viewing this topic.
I still think that A) Every faction should get an E-Web equivalent and B) the Infiltrators should get a squad of slightly weaker Commandos that are armed with fully automatic blasters. Does anyone agree with me or is my point completely ridiculous and stupid?
I'm going to have to disagree. The IR's army diversity is nice and makes sense, since they had ridiculous resources before the NR rose. The IR's army philosophy is Shock and Awe, hence the AT-ATs and pure overwhelming firepower. This makes them slow, and a force you have to keep cohesive, which makes sense. The IR is also, incidentally probably the best forces when deployed on defense, and this is enhanced by the E-webs. The IR has no infiltrator or commando in the game, and this is great. Although the Noghri are fantasticc...if a bit OP.The NR is your typical hit and run type of army (see T2-Bs with good speed and regenerating shields), and strategic precision (Infiltrators). You're not meant to play the two armies in the same way. For instance, deploying two companies of T4-Bs and two companies of NR troopers against, say, an AT-AT, an AT-ST company, and two companies of stormtroopers might seem like sort of a fair fight, but it's not. Instead you should probably consider swapping out one company of T4-Bs for T2-Bs that you can run around the AT-AT and use to flank the IR forces. Giving every side the same sort of forces or equivalents would make this one horrendously boring game. And why should Infiltrators be changed? If you want a squad of troops with automatic weapons, just deploy a damn company of troopers.
IMO, the NR is already OP with infantry. Jedi, infiltrators, and they have tons of ground heroes. Getting something long-ranged will make IR lose out, and make the EoTH commandos look weaker, when they are supposed to be the ace infantry(and no, they are not to be countered do easily. NR lack the brains to do so, not to mention that EoTH is not much of a threat as long as it stays in its Unknown regions)
Personally i do think the infantry are already diverse from the others as is, The Chiss have rocket Bikes, empire has e-webs and the NR has Jedi. and well for the commandos adding units too their squads would make them tougher... I.E harder to kill, that could unbalance some things.. and possibly make them OP, as commandos are kinda meant to be powerful but fragile units are they not?
Im also kinda surprised Corey or someone hasn't anything to say on the topic yet....
And besides aren't jedi only available in era 5
In an earlier post I mentioned ALL of the factions(well the playable ones anyway) getting an upgrade to Infantry past Era 3 to make the commandos ... I still think it should happen because it would show the commanders (you and me) realizing that with all these new tanks and what not, standard infantry isn't cutting it. So now we have a reason for the commandos units.
On top of it, when I was ground battling the IR, they called in a bunch (like 9 or 10) minor ground heroes who were just very powerful stormies. So, I ask, why can only the imperials only have the ability to call in what appeared to be commandos.
As for infantry being able to garrison walls and towers, Its seems very able to fit into the game mechanics... towers already look like bunkers so simply make the tower into a bunker, just elevated, and for walls you could possibly do about the same or something very similar
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
I assume you're actually talking about the Empire of the Hand here, with their Hand of Judgement and Aurek Seven squads. These are actually major hero units, not purchasable commando minor heroes.
I'm not entirely convinced of the logic behind this. Since we have an era-based system there isn't really any difference between the tanks available in Era 1 and those available in Era 5. Sure there are a few changes in line up, but it isn't like vanilla where you suddenly ended up fighting against AT-AT's after ages with just AT-ST's. Commando units should provide a slightly different advantage to regular infantry, not serve as a more powerful replacement.
My logic is very good IMO. I was thinking of how after Era 3 or 4 the Nebulon-B in replaced with the Corona. And while it doesn't have to be commandos it could be up armored infantry suggesting that the factions are replacing older weapons and armor with new and improved variants.
As to your point about infiltrators, why do you want them to get extra members? Deploying a commando unit is supposed to be a tactical choice, sacrificing front line power for a unique tactical precision unit. That's why there's a unit deployment limit, to force you to make tougher choices. Giving you more fighting power per pop doesn't enhance gameplay, what it really does it devalue the player's choices.
On the other hand with all infantry units being considerably weaker than vanilla (i think this applies to the infiltrator/commando types too), and the standard infantry squads having being made considerably larger than in vanilla, it is possibly a reasonable suggestion that the infiltrator/commando squads should also have a similar increase in number. Especially since, as Xizer pointed out, a standard commando squad would normally contain between five and eight members.
But thank you for all your support and changes of the idea. Oh yeah, tat grenade launcher thing, could that be done?
And the garrisoning walls and towers just to make a little more things that infantry can do than no one else can
While you make a good point I have two problems with that. 1)I mean who really uses heroes all that much anyway as we are all afraid of the being killed. 2) Like I said in a much earlier post I was taking about a long range equivalent to jedi. And besides aren't jedi only available in era 5In an earlier post I mentioned ALL of the factions(well the playable ones anyway) getting an upgrade to Infantry past Era 3 to make the commandos, and well that isn't A) canon for the New Republic as their ground force was decimated and B) probably wouldn't happen in any life just replacing your standard infantry with commandos, I still think it should happen because it would show the commanders (you and me) realizing that with all these new tanks and what not, standard infantry isn't cutting it. So now we have a reason for the commandos units. On top of it, when I was ground battling the IR, they called in a bunch (like 9 or 10) minor ground heroes who were just very powerful stormies. So, I ask, why can only the imperials only have the ability to call in what appeared to be commandos. Every faction should be able to so the IR isn't IMO more overpowered, since they have some, if not the best, Army and almost certainly the best Navy. And yes, squads of infantry should have grenade launchers just like how there were some in the vanilla game.
The NRs ground heroes can be a devastating force in any invasion.