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The AI is apparently being fixed in 2.0 so it doesn't send half a dozen microfleets at you, and ground battles are being rebalanced. On the subject of autoresolve, I think I may know what one of the big problems is. It seems to me that the Carrack cruiser has way more autoresolve power than it should. Frequently when I autoresolve when the enemy sends like, 1 carrack against my multiple capital ships, golan IIIs, and ion cannons, I end up losing a capital ship or two.
- can you limit the amount of free units you get per factory?
- is it possible that ships stay damaged after a battle and either need time (and a SY) or money to repair? I think I saw once a hero's ship (Lusankya??) which was still damaged from an earlier battle
- is it possible to start with less units? I feel like the IR is really powerfull in every GC so maybe it's psosible that playing on 'hard' not only makes the enemy tougher but also gives you less ships
- is it possible to get a GC where you controll just one or 2 planets from start? It'd be nice to build your own Empire from scratch
Also, penegrin, a lot of the ships were modeled on previous ships, like the Nebulon B frigate seems to have been the base upon which they modeled the Dreadnought cruiser.
Also, penegrin, a lot of the ships were modeled on previous ships, like the Nebulon B frigate seems to have been the base upon which they modeled the Dreadnought cruiser.@Senza: I would never auto-resolve any space battle if I were you.
I try not to, but sometimes I get so tired of them throwing crap at me that has literally no possible chance of defeating my fleet even if I gave no orders at all to my units, I autoresolve. Often times it works out but sometimes it does not.
I know what you mean, but honestly, by that point replacing a corvette or a frigate, or even a Capital ship doesn't hurt that much. Just think of auto-resolve as entrusting one of your dumber admirals to manage the battle. Maybe he decides to send one of your frigates all by its lonesome against a shipyard and its Golans to get blown up. You can make yourself feel better by imagining he was on that frigate and couldn't reach an escape pod in time...
I haven't had any problems with the single ship fleet spam. You still get the occaisional single attack like that, but it doesn't seem to get caught in a loop like it used to. On the other hand, I've been attacked more often by much larger fleets, so individual battles seem to happen slightly less, but when they do they're far more decisive.
Don't know if anyone mentioned this, but when you order the New Republic infantry to take cover, one of them crouches and the others start running in place!!
I just noticed something else weird. When you destroy a building (i.e. a barracks) that belongs to the warlords, and the garrison troops come running out, any warlord units will attack and kill them. I'm not really sure why, but am guessing that it has something to do with the fact that the warlord buildings are the same as the IR buildings, just labelled differently.