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I think its damage needs to be maybe a little higher than the MC90, which is basically a worthless ship that can only take damage and nothing else, which, by the way, I think needs to have firepower more on the scale of an MC80b.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
The entire mod has been rebalanced since 1.3 in order to make it more canon, so making balance suggestions at this point isn't really going to get anyone anywhere until we post the finalized stats publically (they're currently available in a mostly-finished state in the Admiral's Lounge), it's essentially talking about a different game.
Actually I've also noticed that the AI rolls over at a certain point too. But I don't think it has to do with the fleetcommanders. After you take enough systems, the AI is limited greatly by the galactic population (thus reducing its economic advantage), it loses the ability to build more ships. The AI also seems to like to attack with large numbers of capital ships, which is fine and makes for good battles. However, I suspect that this combination leads to the AI becoming passive in late game situations, as the AI's frigates and other ships that can be built from light and heavy shipyards are still sitting around, taking up galactic pop. Then after you take away a lot of the capital shipyard systems from them, they're left with the option of only building frigates, and in the case of the NR, fighters. The AI seems to then decide that these are underpowered fleets that can't quite go toe to toe with your capital ships, so it neglects to attack.In my experience, by the time you hit this point, you really do own a colossal advantage anyway. I mean do you really enjoy taking on an NR fleet that has 70 E-Wing squadrons, 20 CR90s, and some Marauders? It might seem funny but at that point, the GC is pretty much over, you've won.
With the introduction of the Mortar TAT, I'd like to recommend that the garrison for the EtoH heavy vehicle factory be switched from the Megamaser Tank to the Mortat TAT, it's better suited as a defensive unit anyway. I'd also recommend that the garrison for the light vehicle factor be switched to the Rapid Fire Tank as well, as that's a better standoff unit. The Kirov tanks are better suited for hit and run attacks...
3) Something I've been noticing is the speed of the standard TIE Fighter. It's too slow. It is barely faster than the TIE Bomber in the game, which isn't very accurate to the fighter itself. It should match the X-wing in its speed, at the very least.Cheers,Thrashia
1) Interdictor's should not be able to be built except with larger factories and in specific locations. Instead of being able to build on on practically every world, it would make more sense to have them only be built on such shipyards as Bilbringi, Yaga Minor, Kuat, Rendili, Corellia, Fondor, and Sluis Van. Although this may be countered by the fact that Interdictors are fragile and cannot be considered front-line ships...
2) Executor-class Super Star Destroyer is a joke. A Strike Cruiser has a better range and it can't fire forward in the same manner that an ISD can. I grew so frustrated with its performance that after using it a few times I just had it garrison Coruscant, instead making use of a mass ISD fleet for my main march of conquest. I would recommend lessening the number of hard-points perhaps, increasing its range to at least the same as the Strike Cruiser's instead of the knifing distance it now has, and increasing its arc of fire so it can actually fire forward and not spend minutes turning *just right* in order to fire.
3) Something I've been noticing is the speed of the standard TIE Fighter. It's too slow. It is barely faster than the TIE Bomber in the game, which isn't very accurate to the fighter itself. It should match the X-wing in its speed, at the very least.
4) I think the Era method of technological advancement is flawed. It's interesting and I liked it, but having to get your leader killed just to advance your technology seemed a bit...stagnant to me. Playing the Art of War Light on medium at this moment and I've re-conquered half of the galaxy, and I am still in possession of Ysanne Isard. I'm not sure how to do it within the functionality of the game, but it would seem pertinent that there should be some second pathway to getting other technological advancements than just by waiting for your leader to die.
And just to add in one other thing: I think you re-include the ability to recruit Fleet and Army commanders. The Imperial Remnant had other officers and unsung heroes besides the main characters like Thrawn, Daala, Isard, etc. Same for the NR and EotH.