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I posted a fix for the Fleet Commanders here: http://gutr.swrebellion.com/forums/index.php/topic,2086.msg32001.html#msg32001Everything I've had reported has said that it works, there's only been one report of a single fleet commander we need to track down.
Actually I've also noticed that the AI rolls over at a certain point too. But I don't think it has to do with the fleetcommanders. After you take enough systems, the AI is limited greatly by the galactic population (thus reducing its economic advantage), it loses the ability to build more ships. The AI also seems to like to attack with large numbers of capital ships, which is fine and makes for good battles. However, I suspect that this combination leads to the AI becoming passive in late game situations, as the AI's frigates and other ships that can be built from light and heavy shipyards are still sitting around, taking up galactic pop. Then after you take away a lot of the capital shipyard systems from them, they're left with the option of only building frigates, and in the case of the NR, fighters. The AI seems to then decide that these are underpowered fleets that can't quite go toe to toe with your capital ships, so it neglects to attack.In my experience, by the time you hit this point, you really do own a colossal advantage anyway. I mean do you really enjoy taking on an NR fleet that has 70 E-Wing squadrons, 20 CR90s, and some Marauders? It might seem funny but at that point, the GC is pretty much over, you've won.
personally i don't understand people who like battles that big... they take so longgggggg and really no game is meant to be played for that long... 400 weeks omg..
If it's more than a couple dozen planets, I almost always take that long. I've found that I have to run EVERY fight myself, because against the NR, if they have more than 5 units, I have a tendency to lose 1/2 a fleet even if the fleet were like 3 Executors + 3 Sovereigns.So I won't really autocalc ever, and it takes a long time to finish off the larger GC's for me.That and I have a tendency to play for 2 hours, then stop and come back a week later.
Most of the times a fleet of 10 star destroyers will do a lot of damage to the enemies fleet in auto resolve. A lot more anyway compared to playing the battle. ( could be poor skills on my side though )Some NR fleets are really massive. ( 200 or more ) I sent in 10 SD's, autoresolve, repeat a few times, thin out the NR fleet.When the NR fleet is down to about 50 or less I'll go in and try to finish it. The star destroyers look great, but they are pretty crap in taking on mon calamari cruisers.