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Author Topic: 1.3 General Review and Feedback Thread  (Read 49321 times)

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February 05, 2012, 02:30:39 AMReply #20

Offline Corey

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Re: 1.3 General Review and Feedback Thread
« Reply #20 on: February 05, 2012, 02:30:39 AM »
Basically identical. I don't remember off the top of my head, but it's either identical or Megamasers are One point stronger. As far as strength goes, EotH is strongest per capita. Phalanx is actually ranked fourth in the mod, just behind the Sovereign, Executor and Eclipse. The Ascendancy is around seventh.
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February 05, 2012, 02:38:07 AMReply #21

Offline tlmiller

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Re: 1.3 General Review and Feedback Thread
« Reply #21 on: February 05, 2012, 02:38:07 AM »
REALLY??  Wow...didn't seem like the phalanx was that powerful.  Awesome to know, thanks!!

BTW, having a GRAND time right now in era 2 as the IR with a little army that's cut off from any starbases by about 10 NR planets.  My fleet trying to get connected consists of 20 Vindicator cruisers, 10 escort carriers, and a BUTLOAD of Carracks, Lancers, and Scimitar Assault Bombers.  I've never seen so many ships blow up in a victory before in playing the game.  it's hysterical.  Every time I defeat a planet, I have to set for so long to rebuild my fleet.  Can't wait to get connected to Kuat and get a few Impstar Dueces in there!!

I'm probably one of the only people that absolutely can't stand the Executor.  Too big, too slow, no superlaser to instantly kill an enemy ship.  Just a total waste.  I'd much rather build smaller ships myself.  never use them in offensive fleets.  They get stuck around an important planet (Kuat, Coruscant, Fondor) and rot unless someone attacks one of those planets.
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February 05, 2012, 02:58:47 AMReply #22

Offline yutpaeksi

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Re: 1.3 General Review and Feedback Thread
« Reply #22 on: February 05, 2012, 02:58:47 AM »
EtoH ships are the toughest ships, pop for pop...I don't know what you're doing but EtoH is pure space superiority. Ascendancy SDs crush Vic deuces and Bothan Assault Cruisers, and Chaf frigates have the edge in a matchup with any other 3 pop ship. The Phalanx is the best 4 pop ship, by far. It's tough as all hell and armed to the teeth.

The Nsiss fighters are probably the toughest fighters pound for pound, and Furion bombers can devastate any capital ship...

If you're having trouble fighting with the EtoH fleet, you're simply not fighting well...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

February 05, 2012, 11:06:45 AMReply #23

Offline Slornie

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Re: 1.3 General Review and Feedback Thread
« Reply #23 on: February 05, 2012, 11:06:45 AM »
With trooper companies now coming in considerably increased numbers, shouldn't they cost more relative to the comparatively small commando/specialist units?  E.g. A Phalanx Trooper company contains five squads of six troopers, yet costs the same (350 credits) as a company of just two Phalanx Commandos.
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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

February 07, 2012, 03:08:42 AMReply #24

Offline Darth Stalin

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Re: 1.3 General Review and Feedback Thread
« Reply #24 on: February 07, 2012, 03:08:42 AM »
What I like quite much is redone "technology tree" that a player can pop-up from his droid aide-de-camp  ;D - other mods usually skip that, being limited to just plain data of what actual forces/planets/income each side has; yet the authors of TR 1.3 made it so everyone cans easily see, what types of units and heroes are available in each era for each faction he plays.
Really Great!!

Haven't started any campaign yet, but I'm going to play again as an IR the complete Art of War full, through all 5 eras. And from my playing experience in 1.2 I would say that EotH fleets are NOT as "overpowered" NOR "underpowered" as people claim - the IR can make a fair use of its Executors as that ship provides a whole bunch of fighters and bombers, together with ISDs I and II - they are different ships and it's good to have BOTH of them in Imperial fleet; and crucial thing when fighting EotH is to have plenty of frigates - Lancers can really wreak havoc among EotH fighters, and Imperial player should just keep his bombers back under cover, while frigates decimate EotH fighters and Imperial fighters decimate EotH bombers. Then it comes the time for Imperial bombers that can pretty easily turn off EotH capital ships' shields (believe me, there's NO ship in the galaxy than can withstand a continous attack of 20-30 bomber squadrons at a single Shields hardpoint) and make a pretty damn well looking work for ISDs (and even the VSDs).
One more thing - the Executor himself can disable shields of most EotH ships, as it has enough firepower to break through shields and estroy the hardpoint. And Ascendancy (or Kariek or Chaf or even Phalanx) without shields is just a "banthas' feed" for ISDs or Executor. The only problem is to have 1-2 Interdictor cruisers (better 2, as the AI deploys them in strange manners, so 1 can be too close to the frontline and vulnerable) to prevent EotH ships from fleeing...

BTW: I don't know if anyone does that, but I usually increase the Tactical ship pop cap from 40 - after experiences with 1.2 (pop cap set to 100, then 80) I've decided to increase the cap from 40 to 60 - I jus LOVE great battles), which makes battles against EotH more challenging... and with more place to create a significant fleet.

BTW2: if as IR you have a Lusankya, try to gather a "Panzerfaust" strike fleet, with Isard and a bunch of ISDs and frigates, as well as Interdictor cruiser, and look after EotH Hero Admirals luring around -> in 1.2 I found three of them over Yevetha without any fleet! just 3 ships with admirals onboard... then my force took the by surprise, turned on gravity wells and my heavy ships finished the job. Thrawn was caught up somewhere else on the ground, leading an assault against my planet. And he was killed too... ;D
So remember: send out Probe Droids, keep your eyes open, maintain powerful strike force and even the EotH will not be a big trouble. Conquer them, establish strong bases and income sources, build 3 Executors, then send off Isard on a suicide run, and with Thrawn at hand consolidate the Empire to be ready for Emperor reborn. Build Sovereigns, conquer sth more, then kill Emperor. With Daala conquer even more, build Executors (if haven't build them yet) and kill her. And will all that stuff at hand get Pellaeon ready to wipe out any "Rebels" remaining from the Galaxy, that must be united under ONE Emperor when the time comes to repel the Yuuzhan Vongs!  :police:  ;D

February 07, 2012, 12:00:21 PMReply #25

Offline SLB1

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Re: 1.3 General Review and Feedback Thread
« Reply #25 on: February 07, 2012, 12:00:21 PM »
Great mod, several suggestions, including one from my bug list in Tech Support.  Please consider:
1. As the IR in AoW, I appreciate being able to build a hypervelocity gun on any planet with sufficient slots, particularly a junction planet.  After destroying six NR M80 Wingless before they arrived in striking distance of my Golans, I suspect the hypervelocity gun may be overpowered.  Depending on canon, increasing the reload time by 15 to 25% may be appropriate.
2. The EotH and NR have not built any significant money generating buildings.   If possible, this should be changed for the behind the lines planets.
3. If possible in a space battle, the positioning of the defending ships should be the choice of the defending player.
4. Over two turns, the NR launched four small waves against my heavily defended base on Porus Vida.  If possible, the AI should first assemble a large fleet.
5. The early warning system should be included unless the fleet includes an anti-detection ship.
6. The IR, NR and EotH should each have the raid capability.  The problem with the vanilla version was the Rebels only raided along the border planets and not deep within the Imperial system.  Also, if possible, I suggest that the defender is not aware of the raid until the raiders strike.
7.  The bombing run in ground combat is overpowered and should be reduced.  You should not be able to destroy everything in the bombing path including infantry, buildings, turbo towers and vehicles.
8. In the majority of battles where the NR is defending a planet, the NR AI does not build any AA.  With #7, the success of bombing is virtually guaranteed.
9. On Ketaris against a well defended EotH, I have found the sensor array and can use bombardment and aerial bombing to defeat the EotH with virtually no losses.  To counter this, I suggest that the defender has no fog of war regarding the location of buildings and build pads, and the attacker - unless the attacker has a cloaking vehicle.  The attacker should have a fog of war.  To counter the defender, I suggest a cloaking vehicle that masks the attackers units.

Thanks for changing the positioning of the Golans to something reasonable.
« Last Edit: February 07, 2012, 06:02:25 PM by SLB1 »

February 08, 2012, 09:19:55 PMReply #26

Offline SLB1

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Re: 1.3 General Review and Feedback Thread
« Reply #26 on: February 08, 2012, 09:19:55 PM »
Another suggestion: AoW, IR, medium difficulty, Week 38 - on Qat Chrystac, instead of the smaller NR fleet pulling back to defend the two Golans (which were well placed in the asteroid bottleneck - good improvement) they attacked my larger/more powerful IR fleet.  Again, recognizing your coding limitation, is it possible to make the defender less aggressive and more defensive.

February 09, 2012, 09:39:08 PMReply #27

Offline Corey

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Re: 1.3 General Review and Feedback Thread
« Reply #27 on: February 09, 2012, 09:39:08 PM »
9. On Ketaris against a well defended EotH, I have found the sensor array and can use bombardment and aerial bombing to defeat the EotH with virtually no losses.  To counter this, I suggest that the defender has no fog of war regarding the location of buildings and build pads, and the attacker - unless the attacker has a cloaking vehicle.  The attacker should have a fog of war.  To counter the defender, I suggest a cloaking vehicle that masks the attackers units.

We'll be looking into limiting the bombing runs, but as far as all of the Fog of War differences go, that isn't possible.
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February 09, 2012, 10:25:02 PMReply #28

Offline yutpaeksi

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Re: 1.3 General Review and Feedback Thread
« Reply #28 on: February 09, 2012, 10:25:02 PM »
KDY Corporation gives a bonus for the Impstar Deuce but not the Impstar Mk. I? Was that intended or a bug?
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

February 10, 2012, 06:36:17 AMReply #29

Offline Slornie

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Re: 1.3 General Review and Feedback Thread
« Reply #29 on: February 10, 2012, 06:36:17 AM »
KDY Corporation gives a bonus for the Impstar Deuce but not the Impstar Mk. I? Was that intended or a bug?
That's a bug. The corporation has the wrong ISD-I entry listed in the xml.
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

February 10, 2012, 08:59:06 AMReply #30

Offline SLB1

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Re: 1.3 General Review and Feedback Thread
« Reply #30 on: February 10, 2012, 08:59:06 AM »
Thank you.

Recognizing that many of your previous messages involved the opposition's AI, in general, are you able to modify the AI's strategic or tactical behavior?  If as general rule, you are restricted to small tweaks, then I will not make those types of suggestions.

February 10, 2012, 12:12:32 PMReply #31

Offline Darth Stalin

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Re: 1.3 General Review and Feedback Thread
« Reply #31 on: February 10, 2012, 12:12:32 PM »
Quote from: Slornie
That's a bug. The corporation has the wrong ISD-I entry listed in the xml.
Is there any way to correct the .xml file or to ownload corrected .xml file from... somewhere?

February 17, 2012, 04:30:04 PMReply #32

Offline Willhelm

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Re: 1.3 General Review and Feedback Thread
« Reply #32 on: February 17, 2012, 04:30:04 PM »
One really minor thing that I find kinda cheap, right at the beginning of operation shadow hand the IR can basically cripple the new republics heroes right off the start just by attacking corusant from byss and bang the lukasankya (thanks to palpatine), the corusca rainbow, and the fighter hero are dead, as well as any other heroes that are on the ground (about three for me).

February 18, 2012, 11:04:13 PMReply #33

Offline Willhelm

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Re: 1.3 General Review and Feedback Thread
« Reply #33 on: February 18, 2012, 11:04:13 PM »
One other thing i find really annoying and really hope you change is how the A.I only attacks like super repeatedly with tiny fleets, it extremely annoying

February 19, 2012, 06:30:51 PMReply #34

Offline Lord Xizer

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Re: 1.3 General Review and Feedback Thread
« Reply #34 on: February 19, 2012, 06:30:51 PM »
As to Palpatine being able to deal a terrible blow to the NR in the Shadow Hand GC that's kind of what happened really...The Shadow Hand Fleet exploded from the deep core and ravaged the Core and mid rim without warning and came near to wiping out the NR altogether, in fact it was reduced to the Rebel Alliance almost overnight due to casulties and loss of legitimacy from all the lost worlds the Empire took back.
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February 19, 2012, 07:53:59 PMReply #35

Offline tlmiller

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Re: 1.3 General Review and Feedback Thread
« Reply #35 on: February 19, 2012, 07:53:59 PM »
One other thing i find really annoying and really hope you change is how the A.I only attacks like super repeatedly with tiny fleets, it extremely annoying

I do agree with that.  You'll get 6 fleets incoming at once, and they'll all arrive within a 2 game-week timeframe.  None of them very large or powerful.
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February 19, 2012, 09:51:16 PMReply #36

Offline Willhelm

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Re: 1.3 General Review and Feedback Thread
« Reply #36 on: February 19, 2012, 09:51:16 PM »
ah okay makes more sense now...

but what about the A.I and their annoying attacks... is this even fixable?

February 21, 2012, 07:52:48 AMReply #37

Offline Darth Stalin

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Re: 1.3 General Review and Feedback Thread
« Reply #37 on: February 21, 2012, 07:52:48 AM »
One question about Hypervelocity Gun:
I can build TWO HvGs on a planet held by Imperial Remnant - however, what is the purpopse of having two such guns?
If I have 2 HvGs on a planet, does it mean that during space combat (defense of that planet) I would be able to shoot faster (i.e. the recharge time is shorter)? Or I could fire two shots one after another and only then recharge the gun?

February 21, 2012, 11:20:38 AMReply #38

Offline Senza

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Re: 1.3 General Review and Feedback Thread
« Reply #38 on: February 21, 2012, 11:20:38 AM »
I would really like to see the selection radius on planets reduced, often times I'll have to move the cursor several inches above the planet in order to avoid sending them to the wrong planet.

February 21, 2012, 06:44:57 PMReply #39

Offline Lord Xizer

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Re: 1.3 General Review and Feedback Thread
« Reply #39 on: February 21, 2012, 06:44:57 PM »
As to having 2 hypervelocity guns, the benefit is double the damage to enemy ships. 1 HVG shot normally does about half a cap ships(mon cals) life of damage, two hits is almost always nearly a kill shot.
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