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Author Topic: Imperial Unit Suggestions for Future Versions  (Read 19034 times)

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January 22, 2012, 12:58:45 PMReply #20

Offline Lord Xizer

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Imperial Unit Suggestions for Future Versions
« Reply #20 on: January 22, 2012, 12:58:45 PM »
Daala didn't try to kidnap the Solo kids, that was the Caridian Ambassador(something about making a new Darth vader or some other hare brained plan)
Also what would be the point of this vehicle? All the mountains in the game are impassable anyway it would be very difficult to code something that could go over them when they are inaccessible to every other unit.
most of the maps are flat ground with small separation of valleys or hills so something designed to go vertically up cliffs might be a bit unnecessary. Also they were never mass produced, the few prototypes that were created were destroyed in the attempted kidnapping and any designs or designers were destroyed with either the orbiting dreadnaught or the planet Caridia.
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January 22, 2012, 01:21:03 PMReply #21

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Imperial Unit Suggestions for Future Versions
« Reply #21 on: January 22, 2012, 01:21:03 PM »
Not to mention that finding someone able to animate that eight-legged monstrosity would be tricky!
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January 22, 2012, 01:31:34 PMReply #22

Offline Enceladus

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Imperial Unit Suggestions for Future Versions
« Reply #22 on: January 22, 2012, 01:31:34 PM »
The main issue I would have with this unit is the amount of path-finding issues it would have due to it's size. It would have immense issues navigating some areas of some maps. As well even if it was made to be able to travel over steep terrain, it's a pretty unfair advantage to have a fairly powerful unit that could just walk into the defender's base.

It would also be a pain to animate.


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January 22, 2012, 01:37:18 PMReply #23

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Imperial Unit Suggestions for Future Versions
« Reply #23 on: January 22, 2012, 01:37:18 PM »
....Would look cool though...



Any way to stop the rebels love with turbolasers. Why do they build several on one map? It makes no difference over just one?


Oh and perhaps when buying the crimson VSDs you should get maybe three of them after the one purchase. Or allow the player to build more than the one,like a unit limit of 3.

January 22, 2012, 01:47:51 PMReply #24

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« Reply #24 on: January 22, 2012, 01:47:51 PM »
Looks like a giant spider that would take waaaaaaaaay too much effort to make as well as waaaaaaaaaaaaaay to much effort to edit all the land maps to actually make sure it could be used. (In summary, I don't plan on editing ~70 maps for one unit).

The number of turbolasers on a map is based on the number of markers on the map. The number of turbolasers vary from map to map, some have barely any, some have quite a few. They can only be built once but the resulting number varies with the number of the markers on the map.
« Last Edit: January 22, 2012, 01:50:53 PM by Enceladus »


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January 22, 2012, 02:04:18 PMReply #25

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« Reply #25 on: January 22, 2012, 02:04:18 PM »
Looks like a giant spider that would take waaaaaaaaay too much effort to make as well as waaaaaaaaaaaaaay to much effort to edit all the land maps to actually make sure it could be used. (In summary, I don't plan on editing ~70 maps for one unit).

The number of turbolasers on a map is based on the number of markers on the map. The number of turbolasers vary from map to map, some have barely any, some have quite a few. They can only be built once but the resulting number varies with the number of the markers on the map.

Oh...fairplay.

January 24, 2012, 03:31:28 PMReply #26

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Imperial Unit Suggestions for Future Versions
« Reply #26 on: January 24, 2012, 03:31:28 PM »
....Would look cool though...



Any way to stop the rebels love with turbolasers. Why do they build several on one map? It makes no difference over just one?


Oh and perhaps when buying the crimson VSDs you should get maybe three of them after the one purchase. Or allow the player to build more than the one,like a unit limit of 3.

The limit is actually around 15, but you need to build them (1) with Cronus there and (2) on a heavy frigate shipyard.
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February 07, 2012, 02:29:39 AMReply #27

Offline Darth Stalin

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Re: Imperial Unit Suggestions for Future Versions
« Reply #27 on: February 07, 2012, 02:29:39 AM »
1. AT-MTs (the "spider walkers") are within "Alliance" Mod (by Nomada_Firefox). Looks quite pretty and can be useful in some places, but is not a "super-unit".
2. What I'd like to see is TIE-Predator and Pellaeon & Imperious-classes Star Destroyers/Star Battlecruisers (from Legacy era). Pellaeon SD (with TIE-Predators) were made in Absolute Corruption mod; in the same mod were also "Pellaeon-II" BCs, but these wer not similar to Imperious , as being only re-sized Pellaeons (the "real" Imperious was not only bigger but also had re-arranged rear end, as could be visible on Galactic Alliance Admiral Gar Stazi's flagship "Alliance" - stolen at Mon Calamari shipyard).

February 07, 2012, 08:21:09 AMReply #28

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Re: Imperial Unit Suggestions for Future Versions
« Reply #28 on: February 07, 2012, 08:21:09 AM »
What I'd like to see is TIE-Predator and Pellaeon & Imperious-classes Star Destroyers/Star Battlecruisers (from Legacy era). Pellaeon SD (with TIE-Predators) were made in Absolute Corruption mod; in the same mod were also "Pellaeon-II" BCs, but these wer not similar to Imperious , as being only re-sized Pellaeons (the "real" Imperious was not only bigger but also had re-arranged rear end, as could be visible on Galactic Alliance Admiral Gar Stazi's flagship "Alliance" - stolen at Mon Calamari shipyard).

The Legacy Era took place about 80 years after the mod ends. That's way too far outside of the timeline of the mod.
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March 20, 2012, 07:00:35 PMReply #29

Offline Znieh

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Re: Imperial Unit Suggestions for Future Versions
« Reply #29 on: March 20, 2012, 07:00:35 PM »
Another problem with MT-AT (Mountain Terrain Armored Transport), is that they were only used once, that we know of. Also Wookieepedia has this to say

"All but one of the vehicles were destroyed during the kidnapping attempt, thanks to sturdy Alliance defenses. Combined with the destruction of the Carida system, the plans for the design may have been lost."

As unit suggestions go I was thinking of the Swift Assault 5 Hoverscout, personally I feel it could replace the QH-7 Chariot as a reconnaissance vehicle, because it doesn't make sense to me to use a command vehicle as a front line recon, and the Hoverscout is better armed.

As for space the Gladiator-class Star Destroyer seems pretty cool, with a better straightener complement then a Dreadnought and a much smaller crew, it could be a nice cheap frigate that could hold its own against most any small threat. But of course there are so many ships already and the Gladiator may just be another one that fills the same purpose as others.

Also how about the Tector-class Star Destroyer?       
Having an entire squadron of Lego TIE fighters is either really nerdy or really awesome, I'm just not sure which.

March 20, 2012, 07:15:57 PMReply #30

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Re: Imperial Unit Suggestions for Future Versions
« Reply #30 on: March 20, 2012, 07:15:57 PM »
Also how about the Tector-class Star Destroyer?       

The Tector was already in 1.2 and 1.3
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March 20, 2012, 07:56:50 PMReply #31

Offline Znieh

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Re: Imperial Unit Suggestions for Future Versions
« Reply #31 on: March 20, 2012, 07:56:50 PM »
lol, well I feel silly, I guess this is what happens when you take a long hiatus. I guess I didn't think it was in the game because it wasn't on the unit list on the IR faction page, and I hadn't noticed it in game, but I see it now  ;D 
Having an entire squadron of Lego TIE fighters is either really nerdy or really awesome, I'm just not sure which.

May 02, 2012, 04:50:40 PMReply #32

Offline Moonibal

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Re: Imperial Unit Suggestions for Future Versions
« Reply #32 on: May 02, 2012, 04:50:40 PM »
How about some of the stuff from the Maw in the Kevin J Anderson books that introduce Daala.  The Sun Crusher and the prototype Death Star would be fun.  In fact any of the Empire's expanded universe super weapons would be fun.  The Emperor could use some World Devastators or the Galaxy Gun.  And maybe to keep in line with the Sun Crusher Daala could instead have her regular Star Destroyer the Gorgon instead of the Knight Hammer.

May 02, 2012, 05:19:14 PMReply #33

Offline Thrashia

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Re: Imperial Unit Suggestions for Future Versions
« Reply #33 on: May 02, 2012, 05:19:14 PM »
1) Having a World Devastator would be interesting, perhaps using Rom Mohc's unit ability from the base game. Build a WD and place it in whichever system you want for cheaper over-all production of units and give you the ability to produce things like TIE droid fighters.

2) To reiterate what someone mentioned earlier: have regular Imperial army units, with stormtroopers being a stronger elite unit.

3) Allegiance-class Star Destroyer added to whatever era that Palpatine Clone comes back.

4) A new GC map where you play as one of the warlords. A map consisting of solely the Pentastar Alignment, Zsinj Empire, and Zero Command as the main factions, with the NR and other lesser warlords functioning as non-aligned or NPCs. This way you have a map that can truly be called "Imperial Civil War" because its fought predominantly between the rival Imperial factions. This would also allow for those players that want to play Zsinj or Kaine, can in fact play them. Although considering the amount of material and units required, it might simply be left for a mini-mod to cover this.
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May 02, 2012, 07:54:52 PMReply #34

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Re: Imperial Unit Suggestions for Future Versions
« Reply #34 on: May 02, 2012, 07:54:52 PM »
Superweapons have huge problems in both balance and implementation. I'll preface it by saying the destruction of planets in the game is something I've always found pointless to begin with, because in order to do it you basically have to win the battle anyways, so why not just take the planet?

Sun Crusher: An invincible unit which destroys suns and can fly through and destroy any ship. There's literally no way to implement that accurately, or to balance it. In the books it was destroyed by intentionally flying it into a black hole, that's not really something we can do here.

Galaxy Gun: The only way to really implement this would be to build the Galaxy Gun somewhere, and it allows you to buy the projectiles which you then have to fly around the galaxy with an escort or something, or you just get to send them wherever and suddenly uou've destroyed the enemy's shipyard planet or whatever else you decide to target. Again, that's no fun.

Death Star Prototype: Could basically be implemented like the Eclipse and Sovereign, technically, but from what I remember it was terribly inaccurate. Wasn't it aimed at a planet and then ended up hitting the moon?

Quote
1) Having a World Devastator would be interesting, perhaps using Rom Mohc's unit ability from the base game. Build a WD and place it in whichever system you want for cheaper over-all production of units and give you the ability to produce things like TIE droid fighters.
That kind of economic bonus might be interesting, but you couldn't do what they were actually used for; stripping a planet bare of whatever it had. All you'd be doing is building a unit which makes everything there cheaper or just randomly produces more units in battle or something, but there's no real drawback to using them. Basically the question is how expensive do you make something that powerful, when its primary function is economic bonuses? I mean, we can't include them in Ground combat, and they're pretty shit at space combat. As far as being required to build TIE Droids, you don't have to build those anyways, they come as complements for msot ships in Palpatine's era. They didn't have hyperdrives so there's really no other way to do it.

Quote
2) To reiterate what someone mentioned earlier: have regular Imperial army units, with stormtroopers being a stronger elite unit.
Kind of pointless. There'd never be any reason to build the weaker ones.

Quote
3) Allegiance-class Star Destroyer added to whatever era that Palpatine Clone comes back.
We're putting in the Praetor II for that era. We needed to do it for Delvardus anyways.

Quote
4) A new GC map where you play as one of the warlords. A map consisting of solely the Pentastar Alignment, Zsinj Empire, and Zero Command as the main factions, with the NR and other lesser warlords functioning as non-aligned or NPCs. This way you have a map that can truly be called "Imperial Civil War" because its fought predominantly between the rival Imperial factions. This would also allow for those players that want to play Zsinj or Kaine, can in fact play them. Although considering the amount of material and units required, it might simply be left for a mini-mod to cover this.
This kind of thing is being, and can be, discussed here.
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May 02, 2012, 08:02:51 PMReply #35

Offline Senza

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Re: Imperial Unit Suggestions for Future Versions
« Reply #35 on: May 02, 2012, 08:02:51 PM »
Yeah I agree, the less superships/ weapons the better. Alliance Mod has way too many of them, and they counter it by making the Jedi space heroes ludicrously overpowered by integrating the "lucky shot" ability into their regular attack rotation. So really it just ends up with these ridiculously overpowered ships duking it out.

May 02, 2012, 08:04:17 PMReply #36

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Re: Imperial Unit Suggestions for Future Versions
« Reply #36 on: May 02, 2012, 08:04:17 PM »
How about some of the stuff from the ... Kevin J Anderson books
When we had the Hutt faction (since been removed) i always wanted to give them Darksaber. When you try to fire the superlaser the ship self-destructs! :D
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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 04, 2012, 06:07:16 AMReply #37

Offline Darth Stalin

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Re: Imperial Unit Suggestions for Future Versions
« Reply #37 on: May 04, 2012, 06:07:16 AM »
Well, the Allegiance-class ISDs come from that page AFAIk:
http://starwars-exodus.wikia.com/wiki/Category:Exodus_Ships

Yet I don't know what is the "canonicability" of these ships there; I only know that some of these (like Allegiance, ISD Mk III, Executor Mk II and Legacy SSD) were used by Nomada_Firefox in his "Alliance" Mod...  ???

May 04, 2012, 08:06:46 AMReply #38

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Re: Imperial Unit Suggestions for Future Versions
« Reply #38 on: May 04, 2012, 08:06:46 AM »
Well, the Allegiance-class ISDs come from that page AFAIk:
http://starwars-exodus.wikia.com/wiki/Category:Exodus_Ships

Yet I don't know what is the "canonicability" of these ships there; I only know that some of these (like Allegiance, ISD Mk III, Executor Mk II and Legacy SSD) were used by Nomada_Firefox in his "Alliance" Mod...  ???
Well that Chiss Star Destroyer picture is our old model, isn't it?  Hardly what i'd call canon!
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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 04, 2012, 02:26:29 PMReply #39

Offline Corey

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Re: Imperial Unit Suggestions for Future Versions
« Reply #39 on: May 04, 2012, 02:26:29 PM »
Well, the Allegiance-class ISDs come from that page AFAIk:
http://starwars-exodus.wikia.com/wiki/Category:Exodus_Ships

Yet I don't know what is the "canonicability" of these ships there; I only know that some of these (like Allegiance, ISD Mk III, Executor Mk II and Legacy SSD) were used by Nomada_Firefox in his "Alliance" Mod...  ???

Nomada uses whatever he can find models to take, it seems like. Basically that means anything Evillejedi ever made. The Allegiance isn't fanon, it's had a name and even design for a long time, and Fractal Sponge made a more thorough design based on existing pictures which was adopted by the EssentiallyGuide to Warfare as canon: Here.

But yeah, the page you linked to is entirely fanon, that's what that wiki is for. You'll notice at least 5 of our designs up there, none of which are the improved versions either.
« Last Edit: May 04, 2012, 02:28:03 PM by Corey »
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