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Author Topic: New Republic unit suggestions  (Read 12397 times)

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September 07, 2010, 02:17:35 PMReply #20

Offline Dane Kiet

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Re: New Republic unit suggestions
« Reply #20 on: September 07, 2010, 02:17:35 PM »
We'll put those in when we put in the Ewok Fighter Squadrons.
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September 07, 2010, 02:27:55 PMReply #21

Offline Znieh

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Re: New Republic unit suggestions
« Reply #21 on: September 07, 2010, 02:27:55 PM »
Ahhh,  :'( Well yub yub commander. But in all seriousness Ewoks were there!
http://starwars.wikia.com/wiki/File:Ewoks_coruscant_battle.jpg
Having an entire squadron of Lego TIE fighters is either really nerdy or really awesome, I'm just not sure which.

September 07, 2010, 02:53:27 PMReply #22

Offline Slornie

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Re: New Republic unit suggestions
« Reply #22 on: September 07, 2010, 02:53:27 PM »
We'll put those in when we put in the Ewok Fighter Squadrons.
Well, the mod team WAS known as Yub Squadron :P

I miss that logo on the splash screen :'(
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September 10, 2010, 05:08:29 AMReply #23

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #23 on: September 10, 2010, 05:08:29 AM »
example:MAS-2xB self-propelled turbolaser

That's twice the length of an AT-AT and it flies. It'd block out the camera.

or you could just rescale it, the rebels need some heavier hitting vehicles

Or we could try and stick to canon like the rest of the mod and not. Besides, if you require extremely heavy hitting vehicles for the NR then you should revise your strategies. They're not meant to play the same as the IR and the EOTH. Also tbh, the blimp-like design isn't exactly that stunning.

what about the imperial tank droid, in cannon it's over twice the size of an AT-AT and thats not how it is in the mod.  so obiously you guys were willing to make exceptions for gameplay.

September 10, 2010, 01:05:16 PMReply #24

Offline Corey

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Re: New Republic unit suggestions
« Reply #24 on: September 10, 2010, 01:05:16 PM »
There are multiple versions of the XR-85, some small and some huge. Also, the blimp is pretty stupid.
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September 10, 2010, 02:07:10 PMReply #25

Offline Kalo

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Re: New Republic unit suggestions
« Reply #25 on: September 10, 2010, 02:07:10 PM »
Also, the blimp is pretty stupid.

+1

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STUPID JFK

October 11, 2010, 03:31:34 PMReply #26

godroyah

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Re: New Republic unit suggestions
« Reply #26 on: October 11, 2010, 03:31:34 PM »
I was gonna add something about the lack of air units, but having read everything that's been said already, i'm not even sure i want to.


That being said, I think it would be interesting to see more units from the New Republic's "New Class Modernization Program". Obviously there are already some in there, but I'd like to see more of them, including the earlier Corona-class frigate. It'd be cool to see the Rebels/New Republic with more streamlined ships
« Last Edit: October 11, 2010, 03:33:39 PM by godroyah »

October 15, 2010, 09:18:50 PMReply #27

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #27 on: October 15, 2010, 09:18:50 PM »
I was gonna add something about the lack of air units, but having read everything that's been said already, i'm not even sure i want to.


That being said, I think it would be interesting to see more units from the New Republic's "New Class Modernization Program". Obviously there are already some in there, but I'd like to see more of them, including the earlier Corona-class frigate. It'd be cool to see the Rebels/New Republic with more streamlined ships

I totally agree, the corona would be useful, and i'm still holding out for a mediator/viscount type ship for NR

And i'm curious it seems like the Republic SD's are more powerful than the Nebula SD's is it supposed to be that way.
« Last Edit: October 15, 2010, 09:22:01 PM by Lucinator »

October 22, 2010, 09:59:27 PMReply #28

Offline Corey

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Re: New Republic unit suggestions
« Reply #28 on: October 22, 2010, 09:59:27 PM »
There is a Corona model, it's rigged and coded, but it's one of the few units that got cut earlier because it was never skinned. We might get around to finishing it later.

As for the Viscount, We had an awesome model for it that disappeared, but I don't know how worth it it would be. It would just be at the fifth era, by which time the Empire is almost completely outclassed. Pellaeon has enough problems, I think.

As for the Nebula/RSD, pretty much everything in the mod has its weapons represented proportionally, so if it is more powerful and shouldn't be, then we'd have to adjust  firing rates, hardpoint health, etc, and when you get to that point but don't really have the two ships fightinf each other, the difference between flukes and being an actual better ship can get lost in the noise.
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November 11, 2010, 03:10:27 AMReply #29

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #29 on: November 11, 2010, 03:10:27 AM »
There is a Corona model, it's rigged and coded, but it's one of the few units that got cut earlier because it was never skinned. We might get around to finishing it later.

As for the Viscount, We had an awesome model for it that disappeared, but I don't know how worth it it would be. It would just be at the fifth era, by which time the Empire is almost completely outclassed. Pellaeon has enough problems, I think.

As for the Nebula/RSD, pretty much everything in the mod has its weapons represented proportionally, so if it is more powerful and shouldn't be, then we'd have to adjust  firing rates, hardpoint health, etc, and when you get to that point but don't really have the two ships fightinf each other, the difference between flukes and being an actual better ship can get lost in the noise.

The nebula like the republic has duel turbo's changing that would fix the issue

 

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