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Author Topic: New Republic unit suggestions  (Read 12376 times)

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August 29, 2010, 05:40:59 AM

Offline Lucinator

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New Republic unit suggestions
« on: August 29, 2010, 05:40:59 AM »
put ideas for new republic units here

example:MAS-2xB self-propelled turbolaser

September 01, 2010, 03:28:50 AMReply #1

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #1 on: September 01, 2010, 03:28:50 AM »
here's some more:
mc-30
mc-104
mediator

land:(the rebels got kind of shorted on ground units)
Rebel attack tank
Rebel combat speeder
AT-TE (yes they had them)
Juggernaut

September 01, 2010, 04:08:52 AMReply #2

Offline Corey

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Re: New Republic unit suggestions
« Reply #2 on: September 01, 2010, 04:08:52 AM »
example:MAS-2xB self-propelled turbolaser

That's twice the length of an AT-AT and it flies. It'd block out the camera.

Quote
mc-30
Will probably be added back in later, but low priority.

Quote
mc-104
Pretty sure this is a fanon unit, and the only fanon units we use are the ones we designed for the Empire of the Hand. The New Republic and Remnant are fully established and don't need any fanon.

Quote
AT-TE (yes they had them)
Based on what?
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September 01, 2010, 10:20:25 AMReply #3

Offline Corusca Fire

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Re: New Republic unit suggestions
« Reply #3 on: September 01, 2010, 10:20:25 AM »
mediator

Mediator's were designed the year before the Galactic Civil War ended and not introduced until the Osarian-Rhommamool conflict at the start of the YV war

Quote
AT-TE (yes they had them)
Quote from wookiepedia: During the Galactic Civil War, surviving AT-TEs were still used by the Empire

I could say the same about the juggernaut


As for the other two... do you really want to be using all those stupid vehicles from Galactic Battlegrounds?


September 01, 2010, 07:34:15 PMReply #4

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #4 on: September 01, 2010, 07:34:15 PM »
example:MAS-2xB self-propelled turbolaser

That's twice the length of an AT-AT and it flies. It'd block out the camera.

or you could just rescale it, the rebels need some heavier hitting vehicles
« Last Edit: September 01, 2010, 08:59:54 PM by Zeron »

September 01, 2010, 08:28:43 PMReply #5

Offline Corusca Fire

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Re: New Republic unit suggestions
« Reply #5 on: September 01, 2010, 08:28:43 PM »
Like... uh, i dunno.... T4_bs?

September 01, 2010, 10:44:51 PMReply #6

Offline Kalo

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Re: New Republic unit suggestions
« Reply #6 on: September 01, 2010, 10:44:51 PM »

Codeuser says:
STUPID JFK

September 01, 2010, 11:10:53 PMReply #7

Offline Enceladus

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Re: New Republic unit suggestions
« Reply #7 on: September 01, 2010, 11:10:53 PM »
example:MAS-2xB self-propelled turbolaser

That's twice the length of an AT-AT and it flies. It'd block out the camera.

or you could just rescale it, the rebels need some heavier hitting vehicles

Or we could try and stick to canon like the rest of the mod and not. Besides, if you require extremely heavy hitting vehicles for the NR then you should revise your strategies. They're not meant to play the same as the IR and the EOTH. Also tbh, the blimp-like design isn't exactly that stunning.
« Last Edit: September 01, 2010, 11:12:30 PM by Enceladus »


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September 04, 2010, 10:38:58 PMReply #8

Offline jlc9572

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Re: New Republic unit suggestions
« Reply #8 on: September 04, 2010, 10:38:58 PM »
mediator and viscount.

Bothan assault cruiser was comissioned after Camaas i believe and it got in there!

September 05, 2010, 12:54:12 AMReply #9

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #9 on: September 05, 2010, 12:54:12 AM »
maybe the A6 Juggernaut?

September 05, 2010, 05:46:21 PMReply #10

Offline Acer18

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Re: New Republic unit suggestions
« Reply #10 on: September 05, 2010, 05:46:21 PM »
It's nice how the mod moderators forgot to reply about the rebels not having any kind of air cover or recon.

It's also funny how your mod is the only major (if any mod can be called a major thing) mod that doesn't have rebel aircraft.

Oh and byw, the original movies talked about the rebels having aircraft on land way before EAW even came out so don't go saying they aren't canon.

without aircover the idea of a bombing raid by the rebels is a joke.

Please put rebel aircover back in your mod.

September 05, 2010, 06:06:13 PMReply #11

Offline Scarecrow63

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Re: New Republic unit suggestions
« Reply #11 on: September 05, 2010, 06:06:13 PM »
Oh and byw, the original movies talked about the rebels having aircraft on land way before EAW even came out so don't go saying they aren't canon.

Everyone knows aircraft on land don't exist, the entire Hoth battle scene in Empire Strikes Back is just Chewbacca's dream
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September 05, 2010, 11:35:27 PMReply #12

Offline Corey

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Re: New Republic unit suggestions
« Reply #12 on: September 05, 2010, 11:35:27 PM »
It's nice how the mod moderators forgot to reply about the rebels not having any kind of air cover or recon.
Mod moderators? We don't moderate the mod, we make it. We're making the mod the way we want it. I honestly don't even see anyone else bringing up air units in this thread, so unless I've missed something, what are we forgetting to reply to? Please direct me to this post there is a huge conspiracy to ignore. The New Republic would have V-Wings, however the reason that all factions lack air units is because EaW can't handle them properly, targeting-wise. To make other units target air units at all, let alone autotarget them so that they don't just stand there and get killed by a passing speeder, would require a lot more work than one unit is worth, and we're not just leaving it the way EaW had it, because then the NR would essentially have a unit that is unbeatable. If you think the mod is a joke because there's one unit type missing, good for you, don't play it.
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September 06, 2010, 04:15:24 AMReply #13

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #13 on: September 06, 2010, 04:15:24 AM »
can we put the insult into another area please these comments are starting to degrade into flaming and trolling, acer for god-sakes please act civilized.

on a positive on topic note
NR SD-9/SD10's and X-1's

September 06, 2010, 03:25:27 PMReply #14

Offline Acer18

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Re: New Republic unit suggestions
« Reply #14 on: September 06, 2010, 03:25:27 PM »
i'll reply to 3 people..

first to Lucinator... I'm not insulting anyone and if anyone is shallow enough to think that I was then they should grow some skin! I asked a few questions is all.

next to Kalo.... I never said anything about escorting any Y-wings.. where did you get that idea? the aircraft in most other mods and the vanilla games just makes it easier to do recon and to give the bombers a good eye as to where the bombers will hit.

Finally to Corey.. thank you very much for actually answering my primary question...

The New Republic would have V-Wings, however the reason that all factions lack air units is because EaW can't handle them properly, targeting-wise. To make other units target air units at all, let alone autotarget them so that they don't just stand there and get killed by a passing speeder, would require a lot more work than one unit is worth, and we're not just leaving it the way EaW had it, because then the NR would essentially have a unit that is unbeatable.

Yes, it was a bit difficult to kill a NR aircraft, but the anti-aircraft turrets always killed every one.

But, if you think the NR aircraft would be an unbeatable unit in your mod.. that's fine. it is your mod after all.

ALso thanks much to corey for explaining the technical aspects as to why aircraft cant kill much in the game too. I'm not a coder, nor a modder, but i DO understand the technical aspects of logistics very well.

SO what is a "Rebel combat speeder" then??? as mentioned in the second post in this thread. That is what i had thought was a NR aircaft in the game. If I was mistaken.. sorry, but grow a pair and do not flame on me just cause I dont read every damn book in the damn star wars universe!

September 06, 2010, 03:36:30 PMReply #15

Offline Kalo

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Re: New Republic unit suggestions
« Reply #15 on: September 06, 2010, 03:36:30 PM »
i'll reply to 3 people..



next to Kalo.... I never said anything about escorting any Y-wings.. where did you get that idea? the aircraft in most other mods and the vanilla games just makes it easier to do recon and to give the bombers a good eye as to where the bombers will hit.


I probably got it wrong because you didn't actually try to convey anything, your whole post seemed to only be present for your inexplicable and unneeded rage.

OH WAIT, LETS WIND THE CLOCKS BACK!





without aircover the idea of a bombing raid by the rebels is a joke.

This is what made me say that, now we at TR are totally open towards suggestion. Growth and Self-Improvement are great things. But your whole post seems like you're actually upset at us, taking it out on us that we didn't DARE put in an Air Unit. Frankly, that kind of shocks me. Because Air Units aren't necessity, just a useful tool. Whose power and effectiveness are easily overridden by a Bombardment from orbiting ships, or even a T4-b.


But so we're clear on what a Rebel Combat speeder is!

http://starwars.wikia.com/wiki/Rebel_combat_speeder

And telling administrators to grow a pair isn't very smart, Acer. So I suggest you grow a brain in turn.
« Last Edit: September 06, 2010, 03:47:19 PM by Kalo »

Codeuser says:
STUPID JFK

September 06, 2010, 08:37:28 PMReply #16

Offline Lucinator

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Re: New Republic unit suggestions
« Reply #16 on: September 06, 2010, 08:37:28 PM »
hey kalo can you just remove acers comments from this section, this is for constructive criticism and new ideas not personal insults.

September 06, 2010, 09:36:13 PMReply #17

Offline Scarecrow63

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Re: New Republic unit suggestions
« Reply #17 on: September 06, 2010, 09:36:13 PM »
Just continue about your business, nothing to see here...
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September 06, 2010, 10:34:38 PMReply #18

Offline Corusca Fire

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Re: New Republic unit suggestions
« Reply #18 on: September 06, 2010, 10:34:38 PM »
Simple fact, in canon, as to why fighters would not work on land maps:

Since they are not repulsorlift, they must travel fast, extremely fast, to stay in the air. As such, as with modern fixed-wing military aircraft, they cannot be an omnipresent force on the battlefield for commanders to wield like they do any other military arm. The must be used for in an out strikes; swooping down onto the battlefield, dropping their limited explosive payloads, and getting the hell out before AA artillery shoots them down, in all their fragility. They cannot just hover around and make slow circles around the battlefield like the snowspeeder can; they are more similar to over-the-horizon artillery in that they are fire support, not combat units. And this role is exemplified PERFECTLY by the bombing run. Now, if you'll excuse my military lecture...

September 07, 2010, 12:55:03 PMReply #19

Offline Znieh

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Re: New Republic unit suggestions
« Reply #19 on: September 07, 2010, 12:55:03 PM »
How about some Ewok Engineers  =D , as seen in a Dark Empire I think. They could repair any land vehicle or structure.
Having an entire squadron of Lego TIE fighters is either really nerdy or really awesome, I'm just not sure which.

 

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