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News & Updates / Re: [Release] Thrawn's Revenge: Imperial Civil War 2.2 Demo
« on: March 20, 2017, 12:58:28 AM »
Some notes about the demo:
Any way to decrease the credit income of a planet immediately after capturing it? After I capture a planet, I see the planetary income go from 0 to "X" value pretty quickly. Any way to slow that down to reflect the income disruption from a change of government? Maybe to 10 credits increase per week until it maxes out? E.g. if planet X has a max credit income of 100 per week, it would take 10 weeks for the new controlling faction to reach the maximum planetary income from that planet.
For blockades, I suggest reducing the incomes of both factions involved. (the faction doing the blockading should have the pay to support their fleet in orbit, the faction under blockade loses income from that planet)
Any way to bring back MDU's from the original game?
http://starwars.wikia.com/wiki/Mobile_Defense_Unit
Any way to bring back the admiral unit from the original game? I understand that the AI tends to overproduce them en masse, but I'm hoping that that issue has been resolved (?)
On a related note, I applaud the team's decision to include a commander in the infantry unit, to act as the ground commander from the original game.
For EoTH, having Nirauan allows them intelligence bonuses, and the ability to see enemy movement around the galaxy. Is there any way to give that ability to the Imperial Remnant? After all, their intelligence operations were feared through the galaxy and arguably just as competent as EoTH. I propose a building that can only be built on Coruscant, the Imperial Security Bureau (ISB), that is a one-time building with a high cost, and grants similar spying properties as EoTH holding Nirauan.
Lastly, on the galactic map, when there's a battle, there are only 2 options: Fight the battle in person, or autoresolve. Is there a way to insert a 3rd option of "retreat". A lot of times, an enemy force invades that I can't hold off, so basically, I just end up loading the battle, then retreating immediately when the retreat option opens up. This is sorta a waste of time, and I wish there's a way to just engage the retreat option from the galactic map directly, so that I don't have to load a battle map, et cetera.
Any way to decrease the credit income of a planet immediately after capturing it? After I capture a planet, I see the planetary income go from 0 to "X" value pretty quickly. Any way to slow that down to reflect the income disruption from a change of government? Maybe to 10 credits increase per week until it maxes out? E.g. if planet X has a max credit income of 100 per week, it would take 10 weeks for the new controlling faction to reach the maximum planetary income from that planet.
For blockades, I suggest reducing the incomes of both factions involved. (the faction doing the blockading should have the pay to support their fleet in orbit, the faction under blockade loses income from that planet)
Any way to bring back MDU's from the original game?
http://starwars.wikia.com/wiki/Mobile_Defense_Unit
Any way to bring back the admiral unit from the original game? I understand that the AI tends to overproduce them en masse, but I'm hoping that that issue has been resolved (?)
On a related note, I applaud the team's decision to include a commander in the infantry unit, to act as the ground commander from the original game.
For EoTH, having Nirauan allows them intelligence bonuses, and the ability to see enemy movement around the galaxy. Is there any way to give that ability to the Imperial Remnant? After all, their intelligence operations were feared through the galaxy and arguably just as competent as EoTH. I propose a building that can only be built on Coruscant, the Imperial Security Bureau (ISB), that is a one-time building with a high cost, and grants similar spying properties as EoTH holding Nirauan.
Lastly, on the galactic map, when there's a battle, there are only 2 options: Fight the battle in person, or autoresolve. Is there a way to insert a 3rd option of "retreat". A lot of times, an enemy force invades that I can't hold off, so basically, I just end up loading the battle, then retreating immediately when the retreat option opens up. This is sorta a waste of time, and I wish there's a way to just engage the retreat option from the galactic map directly, so that I don't have to load a battle map, et cetera.