Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: kucsidave on April 15, 2015, 05:51:14 PM

Title: Polished Duskhan League
Post by: kucsidave on April 15, 2015, 05:51:14 PM
I was playing with the Black Fleet Crisis a few days ago, and thought that the Yevethans do not have enough means to pose a threat to the NR, not to mention the other GCs they are present.
So I decided to give them a few more stuff.

Disclaimer:
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team.
The Thrawn's Revenge team is not responsible for any negative effects from installing these files
nor can they be held responsible for fixing any issues which arise from them.

With 0.9, I came to a crossroad. Before this time, my submod was compatible with Vulcanus' submod, but with the Turrets, that's changed... So I had a hard time thinking: "What should be the right thing to do?"
I think Vulcanus' submod is too good to let myself the luxury of being uncompatible with it, but I also couldn't demand players using it, in case they didn't liked the changes. So I found a solution. WHY NOT GO TROUGH BOTH PATHS?

And so I did it. I made two versions of 0.9, and I always will from now on.
The normal mod requires an unmoded ICW, what everyone should have had at a point.
But if you use Vulcanus' submod, use the compatibility folder's content
V 1.0 Beta:
-Features:

-Duskhan League Playable in Empires at War, From the Ground Up, Imperial Civil War and Art of War Galactic Conquests.

-All new Optional GC: Galactic Civil War.(and some more)
this GC is pushing the game's engines to the limit(and sometimes beyound. please keep this in mind.)
This is a unification of the Imperial Civil War, Art of War and Essence of War GCs with some extra. :)
This map is contains all the Imperial Civil War planets, all of the Empire of the Hand planets, the 6 planets(3 planet+3 Transistory mist) of the Hapes Consortium, the 6 planets of the Duskhan league, but also added Belsmuth II and Gravan VII for the Warlords from Hunt for Zsinj, and changed  Garos IV's rulers from the Imperial Remnants to the Warlords, so Zsinj's planets are more unified than they were before, but also opening an additional route to Dathomir.
But these weren't the only planets coming from Hunt for Zsinj. New Alderaan also appears, separated from all other NR holdings, only one of the Transistory Mists connecting to it, so you would have a hard time holding it. Galantos also appears from Black Fleet Crysis and From the Ground Up, connected to Byss giving the DL access to that oh so important central planet.
Also because of this GC I made a HV gun buildable at Doornik because it is a very important planet for the DL from now on. 5 Hyperspace lanes meet here. Mrisst(neutral but close to NR) from the north, Oristrom(EotH) from the West, Pantolomin(IR) from the East and ILC-905(DL) and N'zoth(DL) from the south. Not to mention this is one of the only two entrance to DL territory.

With this GC comes a repair to the Hunt for Zsinj to the bug where you could not enter a planet if playing Zsinj, rendering a GC unbeatable.

New Space tech tree
    -Light Frigate Yard.
        -Builds: D-type Trifoil Fighter, CR90 Corellian Corvette, Nebulon B-2 frigate, Immobilizer 418 Cruiser, Armadia-Class Thrustship, MC40a Light Cruiser.
        -Garrison: 3x D-type Trifoil squads, 2x TIE Bomber sqads.
    -Heavy Frigate Yard.
        -Builds: Dreadnaught-class Heavy Cruiser, Victory I-class Star Destroyer and Victory II-class Star Destroyer.
        -Garrison: 2x TIE Bomber Squadron, 2x Corellian Corvette and 2x Armadia-class.
    -Capital Shipyard.
        -Builds: ISD I, ISD II and Dominator-class Star Destroyer.
        -Garrison: 2x TIE Bomber Squadron, 2x Corellian Corvette and 4x Armadia-class.
    -Golan I, Golan II, Golan III
        -Garrison: 2x D-type Trifoil squads for each

New ground tech tree
    -Barracks.
        -Builds: Yevethan Soldiers, Yevethan Plex soldiers(NR counterpart currently), Hijackers and Yevethan Scouts(infiltrators at the moment)
        -Garrison: 2x Soldier-, 2x Plex- and 1 Scout companies
    -Light Vehicle Factory.
        -Builds: AT-ST, AT-PT and Armored Freerunner companies.
        -Garrison: 4 x AT-STs
    -Heavy Vehicle Factory.
        -Builds: TX-130 Saber tank ,IDT and MPTL companies.
        -Garrison: 2 x MPTLs
    -Advanced Vehicle Factory.
        -Builds: AT-AT.
        -Garrison: 1 x AT-AT
    -Turbolaser Towers
    -Shield Generators
    -Mining Facilities(Max 3/planet)
    -Special Structure: Z'Fell mining facility: Just an extra income source, costs 750 credits, but gives 5 times the ammount of the base income of Z'Fell. Buildable on Z'fell only.
    -Hypervelocity guns(Max 1/planet), but only a limited use. Only buildable on: Bastion, Bilbringi, Byss, Dathomir, Denon, Doornik, Fondor, Kuat, Nzoth, Sullust, Yaga_Minor

You can download this submod from the following link:
https://www.dropbox.com/sh/x5je5i89qsvexiu/AAAmMMP3ZKyGfc4l_n-VeNg7a?dl=0
Both the normal and the compatibility mode is inside this link


You have a suggestion to the submod? Feel free to let me know, and maybe you will see your idea become a part of the submod and finding your name in the credit list!

Submod team members:
Lord Xizer: Tester and a MAYOR source of ideas, info and inspiration.
Delta: New models
Kucsidave:Coder, Tester.

I also want to thank everyone who supported me all the way. They are:
Vulcanus and TlMiller.
Title: Re: Polished Duskhan League
Post by: Pentastar Enforcer on April 15, 2015, 08:02:47 PM
Sounds pretty good! Perhaps give them some droids? ( I forget whether droids were okay with them or not.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 15, 2015, 08:17:10 PM
V 0.5 download link available!
Have fun with it!
And please send feedback on it! Without feedback, i don't know if i should fix something, or in the right track...
Title: Re: Polished Duskhan League
Post by: Vulcanus on April 15, 2015, 10:02:22 PM
Nice work! Should surely make the BFC campaign more interesting. Will provide feedback after I find some time to test this.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 16, 2015, 03:15:30 AM
I already planning the V 0.9, which would give the DL turrets too...
I just want some feedback about mainly balance and AI functionality first.
If everything works fine and balanced well enough; I will start the work with the turrets.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 16, 2015, 06:17:48 AM
I am happy to see more going to the DL. I argued strongly and longly for their expansion and inclusion as playable. Glad to see others that likethose maniac xenophobes.
A few notes, the DL did have battle platforms(at least according to Force Heretic I and a few offhand references in source books.) So golans(at least golan Is )  make sense to have.
They did have CR 90s but Nil Spaar used the Thrustship Aramadia to travel to Coruscant. He used a CR90 to scout the cluster in the first days after they overthrew the Imperials.
The mines are a good idea as the materials needed for their ships were mined, the Yevetha had a thriving metal works industry.
SPMAT Tanks, Chariots, and IDTs would also fit Tech they would have, thus giving them more variety on the ground.
The DL capital ships should be slightly better than standard ships of same design as the Yevetha were known to improve as well as copy the designs. Finally you could add the EX-F or Sorrannon class dreadnaught as a Sovereign or Belator to represent it in future.
Just some thoughts. Cheers. Looking forward to this when my laptop gets fixed as well as Vulcanus balance and flavor mod after 2.2 releases
Title: Re: Polished Duskhan League
Post by: kucsidave on April 17, 2015, 11:14:04 AM
I am happy to see more going to the DL. I argued strongly and longly for their expansion and inclusion as playable. Glad to see others that likethose maniac xenophobes.
A few notes, the DL did have battle platforms(at least according to Force Heretic I and a few offhand references in source books.) So golans(at least golan Is )  make sense to have.
They did have CR 90s but Nil Spaar used the Thrustship Aramadia to travel to Coruscant. He used a CR90 to scout the cluster in the first days after they overthrew the Imperials.
The mines are a good idea as the materials needed for their ships were mined, the Yevetha had a thriving metal works industry.
SPMAT Tanks, Chariots, and IDTs would also fit Tech they would have, thus giving them more variety on the ground.
The DL capital ships should be slightly better than standard ships of same design as the Yevetha were known to improve as well as copy the designs. Finally you could add the EX-F or Sorrannon class dreadnaught as a Sovereign or Belator to represent it in future.
Just some thoughts. Cheers. Looking forward to this when my laptop gets fixed as well as Vulcanus balance and flavor mod after 2.2 releases
Thank you for the ideas. Implementing some of them at the moment. I shall not modify the stats for the ships however. For now, they are good as they are, because currently the game is quite balanced this way. If I would strengthen their ships, I could throw all that starting forces for BFC GC and would give me too much work for now.
At the moment, the first priority is to give the DL a higher variety of units, while trying to maintain balance.

BTW: I just added your name into the credits for the ideas :)
Title: Re: Polished Duskhan League
Post by: kucsidave on April 17, 2015, 12:04:29 PM
V 0.6 released!
Title: Re: Polished Duskhan League
Post by: kucsidave on April 17, 2015, 08:24:20 PM
to heck with 0.6!
0.75 RELEASED, and have a rocking new feature!
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 18, 2015, 02:53:57 PM
Glory to N'zoth!
Title: Re: Polished Duskhan League
Post by: kucsidave on April 20, 2015, 01:48:29 PM
Version 0.9 is out.
Planned 1.0 will have no new content, just bugfixes and Balancing, so please if you find a bug or feeling unbalanced(either too strong or too weak), please let me know in a reply or private message, and I will look into the problems(s).
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 21, 2015, 06:38:09 PM
Version 0.9 is out.
Planned 1.0 will have no new content, just bugfixes and Balancing, so please if you find a bug or feeling unbalanced(either too strong or too weak), please let me know in a reply or private message, and I will look into the problems(s).

This will be compatible with Balance and Flavor submod I presume?
Title: Re: Polished Duskhan League
Post by: kucsidave on April 22, 2015, 12:36:50 AM
This will be compatible with Balance and Flavor submod I presume?
Read what i written out please!
With 0.9, I came to a crossroad. Before this time, my submod was compatible with Vulcanus' submod, but with the Turrets, that's changed... So I had a hard time thinking: "What should be the right thing to do?"
I think Vulcanus' submod is too good to let myself the luxury of being uncompatible with it, but I also couldn't demand players using it, in case they didn't liked the changes. So I found a solution. WHY NOT GO TROUGH BOTH PATHS?

And so I did it. I made two versions of 0.9, and I always will from now on.
The normal mod requires an unmoded ICW, what everyone should have at one point...
But if you use Vulcanus' submod, you should download the second link...

...

V 0.9 can be downloaded from the following link:
https://www.dropbox.com/sh/3achzgey29ayrtb/AABxeRzDa19c0xzvEX3AoaG_a?dl=0
V 0.9 Vulcanus' Balance and Flavor for ICW 2.1 submod compatibility mode:
https://www.dropbox.com/sh/2z9a11vehlydmsl/AACLwJlMEpU5Llih7W6xZzKza?dl=0
PLEASE READ THE README.TXT BEFORE DOING ANYTHING!!!

You have a suggestion to the submod? Feel free to let me know, and maybe you will see your idea become a part of the submod and finding your name in the credit list!
Title: Re: Polished Duskhan League
Post by: Vulcanus on April 22, 2015, 03:06:17 AM
Well I'm genuinely excited to see a playable Duskhan League FTGU campaign. I really need to try this out when I can.

For the compatibility with my submod, I'll look forward to integrating this to my next release when I get back to modding ICW, if you are OK with that.

My current personal ICW folder is a mess that isn't compatible with, well, anything.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 22, 2015, 02:11:42 PM
Well I'm genuinely excited to see a playable Duskhan League FTGU campaign. I really need to try this out when I can.

For the compatibility with my submod, I'll look forward to integrating this to my next release when I get back to modding ICW, if you are OK with that.

My current personal ICW folder is a mess that isn't compatible with, well, anything.
Well, if you want to use it, feel free to do so. Just give me credits for my work ;)
If you think so, we could do a few modding together in the future :)
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 22, 2015, 02:53:19 PM
Well I'm genuinely excited to see a playable Duskhan League FTGU campaign. I really need to try this out when I can.

For the compatibility with my submod, I'll look forward to integrating this to my next release when I get back to modding ICW, if you are OK with that.

My current personal ICW folder is a mess that isn't compatible with, well, anything.

I can relate to this. Having to completely rebuild mine after a hardrive and operating system decided to nuke themselves.
Title: Re: Polished Duskhan League
Post by: tlmiller on April 22, 2015, 04:24:35 PM
I really need to find some time just to PLAY some ICW or the mods sometime...
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 23, 2015, 03:48:05 AM
I really need to find some time just to PLAY some ICW or the mods sometime...

You should make time lol, that Galaxy isn't going to conquer itself!
Title: Re: Polished Duskhan League
Post by: tlmiller on April 23, 2015, 11:11:44 AM
You should make time lol, that Galaxy isn't going to conquer itself!

It's difficult when every time I get on my computer, there's 4-8 new commits for Ascendency, and right now they're focusing on the EoTH/PA, which both were in DESPERATE need, so there's TONS of things to go through and test if they're working correctly.

Which BTW, thus far, EoTH is a blast to play as.  Possibly the most balanced of all the factions in terms of their non-capitals.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 23, 2015, 02:35:24 PM
It's difficult when every time I get on my computer, there's 4-8 new commits for Ascendency, and right now they're focusing on the EoTH/PA, which both were in DESPERATE need, so there's TONS of things to go through and test if they're working correctly.

Which BTW, thus far, EoTH is a blast to play as.  Possibly the most balanced of all the factions in terms of their non-capitals.
glad to hear that EotH is so balanced. It will be an even greater pleasure to tear those ships apart with the PA :D
Title: Re: Polished Duskhan League
Post by: tlmiller on April 23, 2015, 03:01:54 PM
glad to hear that EotH is so balanced. It will be an even greater pleasure to tear those ships apart with the PA :D

Having played as both in it's very incomplete stage, EoTH is, at the moment, FAR FAR FAR more capable than the PA.  Chaf destroyer, nuff said.  :D
Title: Re: Polished Duskhan League
Post by: kucsidave on April 23, 2015, 05:37:38 PM
Having played as both in it's very incomplete stage, EoTH is, at the moment, FAR FAR FAR more capable than the PA.  Chaf destroyer, nuff said.  :D
That makes it even sweeter :D
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 26, 2015, 05:23:34 PM
Just played the compatibility version. Love letting my Yevetha loose in the galaxy
Title: Re: Polished Duskhan League
Post by: kucsidave on April 26, 2015, 11:19:32 PM
Just played the compatibility version. Love letting my Yevetha loose in the galaxy
any bugs so far?
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 28, 2015, 07:14:02 AM
CR90s dont fire for Yevetha
Title: Re: Polished Duskhan League
Post by: kucsidave on April 28, 2015, 01:24:40 PM
WHAT? I didn't even touched the main corvette file.
I look into it immediately!
Title: Re: Polished Duskhan League
Post by: Vulcanus on April 28, 2015, 02:51:08 PM
Lord Xizer is running the compatibility version with my submod, which has three different CR variants, so the CR90 is coded as a variant and the base unit does not have any hardpoints.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 29, 2015, 09:35:38 AM
Lord Xizer is running the compatibility version with my submod, which has three different CR variants, so the CR90 is coded as a variant and the base unit does not have any hardpoints.

You are correct sir!
Title: Re: Polished Duskhan League
Post by: kucsidave on May 06, 2015, 07:21:19 PM
All right, I just updated everything so the CR90s should fire from now on, but... DOES ANYONE KNOWS HOW TO EDIT THE TECH TREE???
It doesn't matter if i write in units into the tech tree units XML, It just doesn't want to apply... >:(
Any help would be appreciated...
Title: Re: Polished Duskhan League
Post by: Vulcanus on May 06, 2015, 09:04:24 PM
All right, I just updated everything so the CR90s should fire from now on, but... DOES ANYONE KNOWS HOW TO EDIT THE TECH TREE???
It doesn't matter if i write in units into the tech tree units XML, It just doesn't want to apply... >:(
Any help would be appreciated...

This should help:
http://www.everythingeaw.com/forum/showthread.php?t=36 (http://www.everythingeaw.com/forum/showthread.php?t=36)
Title: Re: Polished Duskhan League
Post by: kucsidave on May 08, 2015, 05:35:37 AM
This should help:
http://www.everythingeaw.com/forum/showthread.php?t=36 (http://www.everythingeaw.com/forum/showthread.php?t=36)
THANKYOUTHANKYOUTHANKYOU!!!!!!
"It's working. IT'S WORKING!" -Anakyn Skywalker

Thanks to you, in 1.0 there will be a tech tree too!
But before I go there, I want some stuff to be done
Title: Re: Polished Duskhan League
Post by: kucsidave on May 10, 2015, 01:08:15 PM
I am still waiting for bug and balance reports before i want to give you 1.0
Please tell me how it feels to play DL

1.0 will feature:

Actual tech tree will be shown
Balancing from your replies, so please send them.
DL will be playable in Imperial Civil War GC.

and there might be other things, not yet done...
Title: Re: Polished Duskhan League
Post by: Lord Xizer on May 10, 2015, 05:16:53 PM
I am still waiting for bug and balance reports before i want to give you 1.0
Please tell me how it feels to play DL

1.0 will feature:

Actual tech tree will be shown
Balancing from your replies, so please send them.
DL will be playable in Imperial Civil War GC.

and there might be other things, not yet done...

So far the CR 90 is the only space bug. Ground bug is troops loaded into the dropships can't move when dropped out again.(Raptor troops have the same bug in base mod)
Title: Re: Polished Duskhan League
Post by: kucsidave on May 10, 2015, 07:02:33 PM
this bug does not come from the units. These come from the terrain. I noticed this bug in unmodded ICW countless times that my AT-AT stuck in the landing zone...
You can imagine my face.
The CR 90, as i already told, had been fixed and the currently downloadable version is already contains the fixed files.
All right, I just updated everything so the CR90s should fire from now on...

But what about the balance?
Does it feel good to be playing as the DL, or you feel under- or over- powered?
I am also thinking about giving them a buildable HVgun with the limitation of 1/planet because of the Imperial Civil War GC. It is quite hard to do anything against a sovereign class without one...
Title: Re: Polished Duskhan League
Post by: Lord Xizer on May 11, 2015, 01:04:41 AM
They feel solid as a faction. They start economically very weak which is interesting because you can't replace losses as easily which i like.
Title: Re: Polished Duskhan League
Post by: kucsidave on May 11, 2015, 10:26:07 AM
I'm glad.
Currently, I'm working on ICW GC balance. It is very hard, because the Black Fleet Crisis starting fleet was too OP, considering that there is only two way out.
(I didn't wanted to connect Coruscant and N'zoth because that would cause an instant Pride of Yevetha vs Lusankya, however that might be a sollution)
I currently gave the Yevetha the BFC's ISDs and VSDs as starting forces, which made sense for me.
They just captured the Black Fleet, but instead of waiting, this time they attacked(or got retaliated by IR if you want) immediately.
They have no thrustships.

In Era 1, they will not be able to build D Type trifoil fighters or thrustships, as the technology haven't yet existed. They will get the fighters in Era 2 and the Thrustships in Era 3.
The capitals will also spawn tie fighters instead of trifoils in era 1

I also plan to make Nil Spaar a return capacity, and considering the said info about thrustships, this will look like this:
Nil once used CR90s, so in Era 1 he will start with one and In Era 3 he will change to his Thrustship.

What do you think?
Title: Re: Polished Duskhan League
Post by: Lord Xizer on May 11, 2015, 11:36:38 AM
Sounds like a good set of ideas, though that will certainly make the DL very vulnerable in its infancy, especially as they are in between the Hand and the Remnant right near their centers of power and with a microscopic economy too. The challenge should be quite interesting
Title: Re: Polished Duskhan League
Post by: kucsidave on May 11, 2015, 11:44:00 AM
In fact, no.
In empires at war GC, they will start with Era 3 to keep the Balance, and they will also get HVguns from Era 1, so their weaknesses coming from their missing thrustships in early stages will be replaced, also boosting their ability to defend, and their overall strength in later Eras.
Yes, their fighters will be weak in Era 1; but hey, it makes complete sense for me.
They just captured the black fleet. They need time to invent the new stuff.
Title: Re: Polished Duskhan League
Post by: kucsidave on June 12, 2015, 01:47:15 PM
With the ICW 2.2 the DL will become playable and will be polished out, so my mod lost it's very purpouse. I will not come out with 1.0 as I planned, because I don't have to. A few more month and you will have a playable DL one way or another :D
I wish everyone a pleasant time to play.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on June 12, 2015, 02:39:48 PM
Keep posting ideas though
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 13, 2015, 07:30:02 AM
All right, Things changed.
The submod reborn from it's ashes and will make the DL not just a different colored IR, but something having flavor. The new tech tree:

http://thrawnsrevenge.com/forums/index.php?topic=5512

Also:

I need a modeler whom would have the devotion to create a Yevethan with sniper rifle for the scout and a plex soldier model.

Any help would be appreciated.
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: Lord Xizer on August 13, 2015, 08:21:12 AM
You have my full support. I'll look for modellors, art on the Yevetha and anything I can to help. I love those xenophobes too. Might want to think about the EX-F for them too.
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 13, 2015, 10:01:34 AM
The very limited list of planets where the DL will be able to build the Hypervelocity gun. (the number of planets may increase)
Bastion, Bilbringi, Byss, Dathomir, Denon, Fondor, Kuat, N'zoth, Sullust and last but not least: Yaga Minor.
Only 1/ planet. This will make it a real deal to defend, and you can not rely only on this OP weapon :D
You have my full support. I'll look for modellors, art on the Yevetha and anything I can to help. I love those xenophobes too. Might want to think about the EX-F for them too.
What is that EX-F?
In the PA folder i found the IFX(which is the TX-130 saber tank...), but i didn't found EX-F anywhere...
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: Slornie on August 13, 2015, 12:51:25 PM
He means the testbed the Yevetha acquired from the Empire (it's not in ICW): http://starwars.wikia.com/wiki/EX-F
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 13, 2015, 01:21:59 PM
Ah, I see.
But about what I red, they could not understand it even after 12 years of reverse engineering, and the DL don't really want to change eras, so as good it could be for a brand new era 5 unit class as Sorannan-class star destroyers with the glory as a new hero unit, sadly there is no way to implement them so far.

If I can find a solution for that, Then I might add it in a later version, but it would require an another brand new model.
I already need new models for the Scouts, the Plex troopers and the Holonet Hackers and I have no modeler.
(you really don't want me to do it. I guarantee you wouldn't like the end result :()
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: Lord Xizer on August 13, 2015, 09:50:58 PM
Ah, I see.
But about what I red, they could not understand it even after 12 years of reverse engineering, and the DL don't really want to change eras, so as good it could be for a brand new era 5 unit class as Sorannan-class star destroyers with the glory as a new hero unit, sadly there is no way to implement them so far.

If I can find a solution for that, Then I might add it in a later version, but it would require an another brand new model.
I already need new models for the Scouts, the Plex troopers and the Holonet Hackers and I have no modeler.
(you really don't want me to do it. I guarantee you wouldn't like the end result :()

Why not use the Sovereign model minus the super laser ability? Also tge main ships of the line should have stronger shields and faster speeds than other factions as the Yevetha didn't just copy, they improved and their energy cores produced twice the output with half the energy of standard cores in ships according to the Black Fleet trilogy. This could be balanced by slower and more expensive construction of copied ships(Imp and NR designs)

Perhaps instead of prison camps, how about extermination camps? Serve similar purpose of getting rid of native population and use of slaves. Diplomacy should be non existent though...
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 14, 2015, 11:06:32 AM
In fact, I already started to play with shield strength and speed, as much as autoresolve rating to make it count there too.
About the extermination camps... those sound too much like an Auschwitz kinda thing, and I do not wish to cause any kind of distress for certain people.
I think i will stay with the Slave camps.

Edit: all right, I might have some difficulty with the slave camps, as the AI doesn't really want to admit it's existence, therefore getting into a huge disadvantage so I will not implement it into the game in any form
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: Lord Xizer on August 15, 2015, 12:09:00 AM
Could do something like PA. Give them access to certain tech on planets they take.
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 15, 2015, 08:33:46 AM
I was thinking about that, but that's the Balance and Flavor submod's specialty and I don't want to steal ideas, and my sole purpose to polish DL is to give a unique feeling, and this would make it too much PA.
The think I'm planning though is that create a gameplay style what is somewhere between the IR and the NR, which are polar opposites, while in the meantime cr4eating something unique.
That's why I chose the CR90, the Nebulon B-2 and the MC 40a next to the Dreadnaught and the other imperial stuff, and the same goes to the ground too. I made sure to carefully pick every and each one of the aspects to make it unique while maintaining balance.
For example the unique Hijacker unit will have a current limit of 1, lifetime limit of 3 and can only be built on N'zoth.
Holonet Hackers will only be buildable in Nil Spaar's location, however without build limit, so you can stack them and use them when needed. This way you have to decide if you need more, or you can have the luxury to send Nil to other places too.

an another balance method was to remove the AT-ATs deploy troopers ability and replace it with power to weapons. This way you get something for the loss of some infantry, keeping the unit well balanced because while it is more effective against heavy units, now it's anti infantry capabilities dwindled, requiring different troopers to guard it.

I hopw by now you see where I was trying to go with the DL.

In other news

-The DL shall not appear in essence of war, because giving them 6 planets would be an overkill, while having less would make them too limited. Either braking balance or being unplayable...

-I am going to release a pre-beta version without some of the new stuff for some chosen people, as soon as I am done with everything else because I don't have anyone whom would create models for me at the moment, so they can all give me reviews about the playability and balance.
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 15, 2015, 08:34:25 AM
also forgot, the hijackers shall not be part of that, as they are not working correctly at the time
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: Lord Xizer on August 15, 2015, 09:50:50 AM
also forgot, the hijackers shall not be part of that, as they are not working correctly at the time

The team always did say abilities were difficult to get working...
Title: Re: Polished Duskhan League ON THE ROAD AGAIN!
Post by: kucsidave on August 15, 2015, 10:54:34 AM
The team always did say abilities were difficult to get working...
In fact, they don't want to appear in the building options, but the AI builds them none the less, making the game crash, therefore I had to delete it's XML code and saved it in a safe place for the time being until I find out what was wrong...
Title: Re: Polished Duskhan League
Post by: kucsidave on August 24, 2015, 07:41:51 PM
Surprise Vacation is finally over and I even had some time to work on the submod thanks to my phone(it was not easy to write the program without any tests, only testing it after I came back home).
A hundred words in six:
Polished DL submod 1.0 Beta done!
It is only beta because there are no new Models and Icons.

I will let all of those whom Supported me all the way here have it as soon as the other one is done too!
Only the Vulcanus version is done yet :P
I have done it first because Xizer uses that version, and I actually gave him a uniqe pre-beta release, what only the two of us saw.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on August 24, 2015, 09:27:57 PM
Surprise Vacation is finally over and I even had some time to work on the submod thanks to my phone(it was not easy to write the program without any tests, only testing it after I came back home).
A hundred words in six:
Polished DL submod 1.0 Beta done!
It is only beta because there are no new Models and Icons.

I will let all of those whom Supported me all the way here have it as soon as the other one is done too!
Only the Vulcanus version is done yet :P
I have done it first because Xizer uses that version, and I actually gave him a uniqe pre-beta release, what only the two of us saw.
Looking forward to testing it Kuscidave. Thanks for including me
Title: Re: Polished Duskhan League
Post by: kucsidave on August 25, 2015, 09:05:11 AM
Looking forward to testing it Kuscidave. Thanks for including me
No, thank YOU for supporting me all the way!
Title: Re: Polished Duskhan League
Post by: Lord Xizer on August 25, 2015, 03:32:48 PM
No, thank YOU for supporting me all the way!

Happy to do so.
Title: Re: Polished Duskhan League
Post by: Corey on August 25, 2015, 04:13:13 PM
Not to sound like a jerk, but I wouldn't predicate any plans on the ability to find modelers/texture artists.
Title: Re: Polished Duskhan League
Post by: tlmiller on August 25, 2015, 04:16:58 PM
Although, you could always learn how to do it yourself.  I started trying.  Realized I simply have no artistic ability.  :D   I can make lines, but beyond that, I was baffled by how to do the programs.
Title: Re: Polished Duskhan League
Post by: kucsidave on August 25, 2015, 04:20:59 PM
And I am in the level of stick figures... As I said, Nobody wants me to do them.
Title: Re: Polished Duskhan League
Post by: tlmiller on August 25, 2015, 06:16:53 PM
I really wanted to learn.  Since Wings3D is in the debian repository (this is what Corey said he uses most often) I installed it on most of my machines, but just suck at trying to do anything.
Title: Re: Polished Duskhan League
Post by: Corey on August 25, 2015, 06:31:26 PM
I strongly recommend not learning on it... I don't use it because it's good, I use it because it's what I'm used to, which is a handicap.
Title: Re: Polished Duskhan League
Post by: tlmiller on August 25, 2015, 06:46:39 PM
Well, it's open source, which means it's something I COULD learn.  I boot to Windows literally maybe 1% of the time anymore.  With the exception of Steam for ICW and Ascendency, if something doesn't run in linux, I don't use it anymore (reason I didn't mind upgrading to 10).  So learning anything that runs only in Windows isn't possible for me.

Title: Re: Polished Duskhan League
Post by: tlmiller on August 31, 2015, 11:34:04 PM
1 suggestion, DL should have some form of AA unit to counter the NR & EoTH.  AT-AA would be logical, but AAC-1 would be more unique and more in line with the overall mobility theme of the DL units.
Title: Re: Polished Duskhan League
Post by: kucsidave on September 01, 2015, 04:22:20 AM
The freerunners do have AA guns installed. That was their purpose for adding them to DL. If you think AAC would serve better, I might switch the two, but the freerunners made much more sense to me.
When I added units, I tried to add units that made sense, and the freerunners were sold by a bankrupt company whom sold them to anyone having credits.
The AAC? not so much...
Title: Re: Polished Duskhan League
Post by: tlmiller on September 01, 2015, 09:16:53 AM
OH, the pirate skiff has AA?  I never realized, I just figured it was the same pirate skiff you could build in default TR that's less than useless.
Title: Re: Polished Duskhan League
Post by: Pali on September 01, 2015, 10:07:34 AM
The freerunner is the NR's best land unit per the cost, I'd say (and for this reason I'd be hesitant to give them to another faction - it's a faction's signature unit created by the mod already).  FAR superior to the T2-B in firepower, similar cost, effective against most targets, fast enough to get out when outgunned.  If you play NR and these aren't the bulk of your land forces, especially early on, you're not doing it right. ;)
Title: Re: Polished Duskhan League
Post by: Mat8876 on September 01, 2015, 10:26:39 AM
I generally don't use them I prefer using a squad of AAC and T-2B's early on, Using the AAC's for anti-infantry and T-2B to increase the squads firepower for i.e. 2-M repulsor tanks. Also the forerunner has no shields so it struggles if in open fighting.
Title: Re: Polished Duskhan League
Post by: Pali on September 01, 2015, 05:56:36 PM
No shields, but plenty of armor.  A freerunner can actually take more damage than a T2-B, at least in a straight fight without kiting, and its weapons are FAR more effective against armor than the T2B's (it has the T2-B's paired blasters as well as a laser cannon).  Two squads of freerunners will take down an AT-AT with the loss of one or two speeders - T2-Bs will get pulverized trying that - and infantry squads aren't much of a threat either.

The freerunner essentially bridges the gap between the T2-B and the T3-B, serving as a medium tank.  It only gets into trouble when matched in numbers by heavier units, like AT-ATs or XR-85s.  Keep a specialist in your force to perform repairs between engagements, and they're quite capable of survival.
Title: Re: Polished Duskhan League
Post by: kucsidave on September 02, 2015, 04:55:14 AM
I really like freerunners as well to be honest, and adding them for the DL was a more strategic sense than AACs. First, as the lore said the corporation producing it sold them to anyone with the credits. Second, as Pali said they are multi purpose units which the DL required, not to mention that they have AAs too. They really are a force to reckon with, which the DL would definitely use if they have ever get their hands on any of them.
Title: Re: Polished Duskhan League
Post by: tlmiller on September 08, 2015, 12:19:24 AM
Now that I know they're the freerunner, not the pirate skiff, I'm using them.  Those working with the IFT-X offer very fast response that can take down many units (although get crushed by TL towers) due to their ability to move in and strike so quickly.  I'm liking it.  I will say, the MPTL is HORRIBLE working with the AT-AT.  Shoots the stupid AT-AT's every time.  Definitely not liking that unit being used unless it's given longer vision so that it doesn't have to park so close to the army and blow up all the AT-AT's (not an issue for NR since their tanks are all much shorter than AT-AT's).
Title: Re: Polished Duskhan League
Post by: kucsidave on September 08, 2015, 08:03:23 AM
you forget that the DL have scout infantry too. They have been added to the game with the sprint ability with a reason. they can quickly scout ahead for the MPTLs.
That's how I designed the DL. You have to use your units in combinations to be most effective.
The IFT-X(saber tank) - Freerunner combo is one of them.
The MPTL works best with the Scouts
The AT-AT and AT-ST or AT-PT works too good to be disturbed, so I did not. IMO AT-PT is quite effective against Air units too.
IDT and Hijackers are an another very useful combo. Those air transports can quickly carry them where they expect them the least. Sadly the hijackers had trouble with the camo so they didn't had it in your version, but in the next one they will have it.
Title: Re: Polished Duskhan League
Post by: kucsidave on September 08, 2015, 08:18:12 AM
In other news, I will release the beta version without the new modell for everyone on the 20th
two versions, one unique DL
Title: Re: Polished Duskhan League
Post by: Lord Xizer on September 10, 2015, 03:05:34 PM
Will do more extensive testing on it this friday
Title: Re: Polished Duskhan League
Post by: kucsidave on September 12, 2015, 12:04:58 PM
You remember me telling that the Beta version will be available on the 20th?
Well, we're doing it now!
Download link already available!
Title: Re: Polished Duskhan League
Post by: Lord Xizer on September 12, 2015, 06:36:54 PM
 :HA:
You remember me telling that the Beta version will be available on the 20th?
Well, we're doing it now!
Download link already available!
Awesome
Title: Re: Polished Duskhan League
Post by: Warhawk on September 12, 2015, 07:19:46 PM
Really lovin' the Dushkan League, however I've may have found a bug with the scout unit. Building it automatically leads to a CTD. Other than that, I'm having a great time.
Title: Re: Polished Duskhan League
Post by: tlmiller on September 13, 2015, 12:46:16 AM
Really lovin' the Dushkan League, however I've may have found a bug with the scout unit. Building it automatically leads to a CTD. Other than that, I'm having a great time.

Yup, he already knew.  Multiple people that he gave early access to reported it.  :D
Title: Re: Polished Duskhan League
Post by: kucsidave on September 13, 2015, 02:36:32 PM
so it didn't fixed it...
I redone the whole scout out of crap, but the problem still stands...
then I recommend everyone not to use scouts until I find a solution
Title: Re: Polished Duskhan League
Post by: Lord Xizer on September 14, 2015, 07:36:10 PM
so it didn't fixed it...
I redone the whole scout out of crap, but the problem still stands...
then I recommend everyone not to use scouts until I find a solution

Duly noted. Incidentally the Turbolaser towers work.
Title: Re: Polished Duskhan League
Post by: kucsidave on September 15, 2015, 04:03:10 AM
finally, some good news... That was something I have never been able to test...
I never defend on the ground. Usually I kick everything's ass in space, or I don't give a thing about losing the planet :D
Defending a planet on the ground is waaay too easy, so I give this advantage to the Admiral AI.
Title: Re: Polished Duskhan League
Post by: kucsidave on September 16, 2015, 09:20:33 AM
All right guys, I want opinions.
I am currently working on a new GC called Galaxy at War.
It would practically unite the Imperial Civil War, Art of War and Essence of War GCs
So practically ICW with playable EOTH and DL. The Hapes Consortium present as an additional Non-Playable faction.
100+ planets.
WARNING: you would need a high end computer to play this GC without lag.
What do you think?
Edit: You can vote above. This will make it easier for me to follow it.
Title: Re: Polished Duskhan League
Post by: Mat8876 on September 16, 2015, 01:17:44 PM
Sounds like a good idea I like it.
Title: Re: Polished Duskhan League
Post by: kucsidave on September 22, 2015, 05:05:15 PM
Attention: As I experienced the game crushes if the AI builds the scouts too, so I removed them for the moment. Please download the Yevetha.XML from the folders.
You only have to download that file, and replace yours with it.
Sorry for the troubles.
I also started creating the GC, that's why the voting is locked and nulled.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on October 03, 2015, 06:49:53 AM
The Yevetha infantry troops sometimes will not shoot buildings. They twitch like they are shooting but no blasters fire or damage done. So far is only on occasion and on buildings.
Title: Re: Polished Duskhan League
Post by: kucsidave on October 17, 2015, 04:09:58 PM
sorry for the lack of activity from me nowdays, but my computer (I call it Bowser because it dies in the end of every level) doesn't really wants to cooperate with me anymore.
(And I also tend to spend too much time with Haegemonia - Legions of Iron lately...)
I don't know when, but I will definitely make that GC
Title: Re: Polished Duskhan League
Post by: kucsidave on October 24, 2015, 03:32:46 PM
Bad news. Yesterday my Computer died on me. Literally. New machine, all data lost... I don't know when I will be even close to create that new GC. I was almost finished.
R.I.P. Bowser. You served me well.
Title: Re: Polished Duskhan League
Post by: kucsidave on December 24, 2015, 10:07:22 AM
Merry Xmas everyone!
I have a gift for you...
I finished the Galactic Civil War GC, and now it is downloadable from the link as an optional part. Works both with the Normal and the Compatibility mode. Installation info is in the readme, and as a bonus it contains a repair for the Hunt for Zsinj GC where you could not enter a planet as Zsinj, rendering the GC unbeatable..
Title: Re: Polished Duskhan League
Post by: Lord Xizer on December 24, 2015, 02:52:32 PM
Merry Xmas everyone!
I have a gift for you...
I finished the base of the Galactic Civil War GC, and now it is downloadable from the link as an optional part. Works both with the Normal and the Compatibility mode. Installation info is in the readme, and as a bonus it contains a repair for the Hunt for Zsinj GC where you could not enter a planet as Zsinj, rendering the GC unbeatable..

.WARNING! The Galactic Civil War GC is still in beta and you might experience uh... weird stuff, but it works fine. Just don't be surprised to see weird holograms and stuff.

This is the best xmas ever! Kuscidave, up for teaming up in working on the submod?
Title: Re: Polished Duskhan League
Post by: kucsidave on December 24, 2015, 03:16:35 PM
With you? Any time, my friend.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on December 24, 2015, 07:20:18 PM
With you? Any time, my friend.

We're getting the Band back together.
Title: Re: Polished Duskhan League
Post by: kucsidave on December 25, 2015, 04:31:14 PM
As I learn more and more about GC making and how to build up an entire GC with one of the smaller factions I was finally able to make the Yevethans somewhere about Decent, meaning I finally fixed the issue where Issard still spoke/her lines were visible and some other smaller stuff, and also fixed the problems with GCW, so it should be 100% OK from now on. I will also edit my prev. post about it and remove that ugly warning sign...

Edit: I also replaced all the previous files with the repaired ones. So if you download from now on, it will be all good :)
Title: Re: Polished Duskhan League
Post by: kucsidave on December 27, 2015, 03:17:58 PM
yup... I found some more planets to add...
The next version of GCW will contain
    Ilum: Will connect only to Quethold, held by the Warlords or will be neutral

    Adumar: Held by the NR, it will connect to Pesitin, Nirauan and Borosk. The Borosk-Nirauan and Pesitin-Nirauan routes will be replaced by the new routes.

    Tsoss Beacon: Held by the Warlords, it will only connect to the Warlord held Hakassi.

    Nal Hutta: Held by the New Republic, will connect to Bothawui and Ylesia

    Ylessia: Held by the New Republic, will connect to Nal Hutta and Kashyyyk

The reason behind these planet's ownership is mostly balancing.
Ilum will only be connected to quethold because in my experience the Hand was owerrun too soon by the PA from the north and the DL from the south. This easy conquest will give them an extra income, building capacity and hopefully a mean to survive if combined with Adumar.
Adumar's main reason to add a bumper between the Alignment and the Hand. That planet would also serve as a quick income boost for the Hand what it most definitely need.
Tsoss Beacon: This place is just a second line in the Hakassi front of the remnant, only accessable from Kuat. An extra easy conquest for them, yet not a direct connect. I've been thinking to connect it to Khomm too, but that would put too much importance to that world.
Nal Hutta and Ylesia serve only one reason: quick access to Kashyyyk from Bothawui, so you can reach the oh so lonely New Alderaan quicker.
Other changes might countain that the acces to Dathomir from Wayland might vanish for balance.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on December 28, 2015, 01:13:56 PM
I see. One thing to note is that whenever a dormant AI or minor one is placed between two main aggressiveones it will always lose II've noticed. Is why the earlier versions of the Warlords died so quickl. 
Title: Re: Polished Duskhan League
Post by: kucsidave on January 03, 2016, 08:11:30 PM
All right, new update. Actually it came out yesterday, but I only have the time now to explain.
It basically makes most of DL's units more expensive and need a little bit more time to create, but gives them more shield strength, shield replenish rate, for some ships speed(for some very significant).
To counter this a new special structure is buildable on Z'fell only: Z'fell mining. A normal mining facility with increased cost, but gives a huge credit income bonus early on. This will be esential for survival.
Title: Re: Polished Duskhan League
Post by: kucsidave on February 21, 2016, 08:04:42 AM
All right everyone time for some news from me and this submod. I will only continue it after ICW 2.2 came out. With the tonns of new units the team is planning to bring in, I will be able to make a much more diverse DL and I really want to do that.
With the warlords it will be a real challange to make it unique with so many different playstiles the warlords will bring in, but I am sure that with suggestions from you and some hard work we will be able to give some justice for the DL.
In case the team expands the League too, then all hail the Th.Rev team, but since they have enough troubles with the warlords I seriously don't know if they will expand DL too, but I don't think so. Well, at least I hope they will.
The Yevetha are in serious need of some units if they want to qualify as a real threat.
One thing is for sure though. I really don't want to give DL buildable SSD, no matter what. Cannonically(ughhh... "legends" cannon) they did not had the will to build SSDs. They were happy with the Pride, and even after they lost it, they never really replaced it. They were more frigate focused, and when 2.2 comes out, I want to incorporate this into their distinct playstyle, including their tendency to go kamikaze.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on February 22, 2016, 12:12:18 AM
All right everyone time for some news from me and this submod. I will only continue it after ICW 2.2 came out. With the tonns of new units the team is planning to bring in, I will be able to make a much more diverse DL and I really want to do that.
With the warlords it will be a real challange to make it unique with so many different playstiles the warlords will bring in, but I am sure that with suggestions from you and some hard work we will be able to give some justice for the DL.
In case the team expands the League too, then all hail the Th.Rev team, but since they have enough troubles with the warlords I seriously don't know if they will expand DL too, but I don't think so. Well, at least I hope they will.
The Yevetha are in serious need of some units if they want to qualify as a real threat.
One thing is for sure though. I really don't want to give DL buildable SSD, no matter what. Cannonically(ughhh... "legends" cannon) they did not had the will to build SSDs. They were happy with the Pride, and even after they lost it, they never really replaced it. They were more frigate focused, and when 2.2 comes out, I want to incorporate this into their distinct playstyle, including their tendency to go kamikaze.

You know I'm right with you on the Yevetha, Love those xenophobes!
Also there is only the one canon. Disney can space themselves into the Maw.
We could try some of our ideas for the DL that were originally the Warlord idea. Grenadiers, Caldorf Dreadnoughts and such perhaps, maybe even flame units as the DL were known for purging and cleansing genocides, which mean fire.
Title: Re: Polished Duskhan League
Post by: kucsidave on February 22, 2016, 05:51:28 AM
Also there is only the one canon. Disney can space themselves into the Maw.
Hell yeah. or even better: go to wild space and meet something nasty and painful or just never return.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 08, 2016, 12:01:23 PM
I encountered a serious bug which can pretty much wreck one's game, so I disabled download link. I hope noone will suffer the same fate as I did.
Please be patient while I manage to fix it.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 08, 2016, 06:55:51 PM
I encountered a serious bug which can pretty much wreck one's game, so I disabled download link. I hope noone will suffer the same fate as I did.
Please be patient while I manage to fix it.

May I enquire as to the specifics of said bug?
Title: Re: Polished Duskhan League
Post by: kucsidave on April 09, 2016, 03:33:07 AM
It is about the Galactic Civil War GC. Looks like there are so many planets and routes between them that after a time the Petroglyph engine struggles to keep up, and the game is crushing while saving, deleting the save file in the process if you save it to an existing one. But I think if I can make the list of "trade routes" smaller, It might be able to work. I just have to find some routes to replace.
For example, I already deleted the Dathomir-Wayland and the Selaggis-Garos routes, and punched in a Dathomir-Selaggis.
Since Garos was already connected to Dathomir and Selaggis to wayland, the new route looks like this:
Wayland-Selaggis-Dathomir-Garos.
Also thinking about changing Adumar from NR to Neutral because it is so far away from the main NR holdings.

Let me state this now, however I was deliberately pushing the Engine to it's limits by playing with DL on Admiral dif. And not expanding, so every neutral/Warlord planet has been distributed between the AIs. (and since I once as a test made it possible for myself to oversee the AI) I know that it uses trade routes very vigoriously, sending fleets back and forth, here and there, and multiple fleets at the same time. So I think that if I can cut it's possibilities, even just a little, It might be able to stabilize the game.
Title: Re: Polished Duskhan League
Post by: tlmiller on April 09, 2016, 05:37:16 PM
As much as it's possible to stabilize the game at least.  Not like the unmodded vanilla game is free of bugs.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 13, 2016, 12:06:10 PM
Great news:
After posting those beautiful pics about Wedge, Delta agreed to help us out here with new unit models.
He is doing it in his free time, so please everyone say a big thank you to him!
Let me be the first: THANK YOU, DELTA!
Title: Re: Polished Duskhan League
Post by: Delta on April 13, 2016, 12:32:57 PM
Thanks Kucsidave. I look forward to getting to know everyone in this community more closely, and hope everyone continues to enjoy your sub mod as much as I have.
Title: Re: Polished Duskhan League
Post by: kucsidave on April 13, 2016, 03:23:28 PM
And the download link is up again.
While I was fixing the GC, I also fixed some errors, like Remnant's text messages about planet rewards and no more IR intro if you start with DL.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on April 14, 2016, 03:46:57 PM
Delta you are a pillar of the nation and a hero without rival!
I look forward to seeing your new models and thanks again.
Kucsidave I'll be more active here in helping with voice overs once I get moved into new barracks.
Title: Re: Polished Duskhan League
Post by: kucsidave on May 23, 2016, 08:39:05 AM
God, I made the most idiot thing I ever did. Uploaded a video on youtube trying to show some of the submod's content...
https://www.youtube.com/watch?v=8WSxKgkstmg
If you want to kill somebody kill https://www.youtube.com/user/ownre1
he gave me the inspiration. Let me quote him here:
Quote
+kucsidaveee wow WHAT THE FUCK i would have like see it Can you make a video of it so i can see your mod bro.
Title: Re: Polished Duskhan League
Post by: derp on May 23, 2016, 11:35:42 AM
God, I made the most idiot thing I ever did. Uploaded a video on youtube trying to show some of the submod's content...
https://www.youtube.com/watch?v=8WSxKgkstmg
If you want to kill somebody kill https://www.youtube.com/user/ownre1
he gave me the inspiration. Let me quote him here:
I shall try this mod, comrade.

edit: the only thing I noticed so far, the Pride of Yevetha spawns a ton of TIE/LN in the GC Empire at War but it still spawns the Trifoil D-Fighters. I'm using the compatibility mod and the hijacker skills aren't there; his skills show up in info but I can't use them.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on May 24, 2016, 01:25:13 AM
I'll be able to yes this weekend kucsidave, four days off for memorial day weekend.
Title: Re: Polished Duskhan League
Post by: kucsidave on May 24, 2016, 05:04:56 AM
But I will most possibly won't :(
I got a new job and it makes the following differences: 11 hours at work a day+ 2 days off a week but for a good payment...
But hey, I will finally have some money to spend :D
Title: Re: Polished Duskhan League
Post by: tlmiller on May 24, 2016, 09:55:15 AM
Hehehe, that's funny.  I just quit my job because they were asking me to do 12+ hours a day for 6 days a week at something that I wasn't hired for.  Decided they didn't pay me enough for how awful that job was.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on May 24, 2016, 11:31:16 AM
Hehehe, that's funny.  I just quit my job because they were asking me to do 12+ hours a day for 6 days a week at something that I wasn't hired for.  Decided they didn't pay me enough for how awful that job was.
lol that is THE description of the army!
Title: Re: Polished Duskhan League
Post by: tlmiller on May 24, 2016, 01:53:48 PM
lol that is THE description of the army!

You know, it's funny.  I enjoyed BOOT CAMP more than I enjoyed my assignment at the job I just quit.  That's how awful it was.
Title: Re: Polished Duskhan League
Post by: Lord Xizer on May 25, 2016, 09:50:45 AM
That isn't funny, it's tragic