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Author Topic: Polished Duskhan League  (Read 52529 times)

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August 25, 2015, 06:31:26 PMReply #60

Offline Corey

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Re: Polished Duskhan League
« Reply #60 on: August 25, 2015, 06:31:26 PM »
I strongly recommend not learning on it... I don't use it because it's good, I use it because it's what I'm used to, which is a handicap.
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August 25, 2015, 06:46:39 PMReply #61

Offline tlmiller

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Re: Polished Duskhan League
« Reply #61 on: August 25, 2015, 06:46:39 PM »
Well, it's open source, which means it's something I COULD learn.  I boot to Windows literally maybe 1% of the time anymore.  With the exception of Steam for ICW and Ascendency, if something doesn't run in linux, I don't use it anymore (reason I didn't mind upgrading to 10).  So learning anything that runs only in Windows isn't possible for me.

« Last Edit: August 25, 2015, 06:53:42 PM by tlmiller »
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August 31, 2015, 11:34:04 PMReply #62

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Re: Polished Duskhan League
« Reply #62 on: August 31, 2015, 11:34:04 PM »
1 suggestion, DL should have some form of AA unit to counter the NR & EoTH.  AT-AA would be logical, but AAC-1 would be more unique and more in line with the overall mobility theme of the DL units.
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September 01, 2015, 04:22:20 AMReply #63

Offline kucsidave

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Re: Polished Duskhan League
« Reply #63 on: September 01, 2015, 04:22:20 AM »
The freerunners do have AA guns installed. That was their purpose for adding them to DL. If you think AAC would serve better, I might switch the two, but the freerunners made much more sense to me.
When I added units, I tried to add units that made sense, and the freerunners were sold by a bankrupt company whom sold them to anyone having credits.
The AAC? not so much...
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And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 01, 2015, 09:16:53 AMReply #64

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Re: Polished Duskhan League
« Reply #64 on: September 01, 2015, 09:16:53 AM »
OH, the pirate skiff has AA?  I never realized, I just figured it was the same pirate skiff you could build in default TR that's less than useless.
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September 01, 2015, 10:07:34 AMReply #65

Offline Pali

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Re: Polished Duskhan League
« Reply #65 on: September 01, 2015, 10:07:34 AM »
The freerunner is the NR's best land unit per the cost, I'd say (and for this reason I'd be hesitant to give them to another faction - it's a faction's signature unit created by the mod already).  FAR superior to the T2-B in firepower, similar cost, effective against most targets, fast enough to get out when outgunned.  If you play NR and these aren't the bulk of your land forces, especially early on, you're not doing it right. ;)

September 01, 2015, 10:26:39 AMReply #66

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Re: Polished Duskhan League
« Reply #66 on: September 01, 2015, 10:26:39 AM »
I generally don't use them I prefer using a squad of AAC and T-2B's early on, Using the AAC's for anti-infantry and T-2B to increase the squads firepower for i.e. 2-M repulsor tanks. Also the forerunner has no shields so it struggles if in open fighting.
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September 01, 2015, 05:56:36 PMReply #67

Offline Pali

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Re: Polished Duskhan League
« Reply #67 on: September 01, 2015, 05:56:36 PM »
No shields, but plenty of armor.  A freerunner can actually take more damage than a T2-B, at least in a straight fight without kiting, and its weapons are FAR more effective against armor than the T2B's (it has the T2-B's paired blasters as well as a laser cannon).  Two squads of freerunners will take down an AT-AT with the loss of one or two speeders - T2-Bs will get pulverized trying that - and infantry squads aren't much of a threat either.

The freerunner essentially bridges the gap between the T2-B and the T3-B, serving as a medium tank.  It only gets into trouble when matched in numbers by heavier units, like AT-ATs or XR-85s.  Keep a specialist in your force to perform repairs between engagements, and they're quite capable of survival.
« Last Edit: September 01, 2015, 06:00:48 PM by Pali »

September 02, 2015, 04:55:14 AMReply #68

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Re: Polished Duskhan League
« Reply #68 on: September 02, 2015, 04:55:14 AM »
I really like freerunners as well to be honest, and adding them for the DL was a more strategic sense than AACs. First, as the lore said the corporation producing it sold them to anyone with the credits. Second, as Pali said they are multi purpose units which the DL required, not to mention that they have AAs too. They really are a force to reckon with, which the DL would definitely use if they have ever get their hands on any of them.
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And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 08, 2015, 12:19:24 AMReply #69

Offline tlmiller

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Re: Polished Duskhan League
« Reply #69 on: September 08, 2015, 12:19:24 AM »
Now that I know they're the freerunner, not the pirate skiff, I'm using them.  Those working with the IFT-X offer very fast response that can take down many units (although get crushed by TL towers) due to their ability to move in and strike so quickly.  I'm liking it.  I will say, the MPTL is HORRIBLE working with the AT-AT.  Shoots the stupid AT-AT's every time.  Definitely not liking that unit being used unless it's given longer vision so that it doesn't have to park so close to the army and blow up all the AT-AT's (not an issue for NR since their tanks are all much shorter than AT-AT's).
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September 08, 2015, 08:03:23 AMReply #70

Offline kucsidave

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Re: Polished Duskhan League
« Reply #70 on: September 08, 2015, 08:03:23 AM »
you forget that the DL have scout infantry too. They have been added to the game with the sprint ability with a reason. they can quickly scout ahead for the MPTLs.
That's how I designed the DL. You have to use your units in combinations to be most effective.
The IFT-X(saber tank) - Freerunner combo is one of them.
The MPTL works best with the Scouts
The AT-AT and AT-ST or AT-PT works too good to be disturbed, so I did not. IMO AT-PT is quite effective against Air units too.
IDT and Hijackers are an another very useful combo. Those air transports can quickly carry them where they expect them the least. Sadly the hijackers had trouble with the camo so they didn't had it in your version, but in the next one they will have it.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 08, 2015, 08:18:12 AMReply #71

Offline kucsidave

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Re: Polished Duskhan League
« Reply #71 on: September 08, 2015, 08:18:12 AM »
In other news, I will release the beta version without the new modell for everyone on the 20th
two versions, one unique DL
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 10, 2015, 03:05:34 PMReply #72

Offline Lord Xizer

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Re: Polished Duskhan League
« Reply #72 on: September 10, 2015, 03:05:34 PM »
Will do more extensive testing on it this friday
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September 12, 2015, 12:04:58 PMReply #73

Offline kucsidave

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Re: Polished Duskhan League
« Reply #73 on: September 12, 2015, 12:04:58 PM »
You remember me telling that the Beta version will be available on the 20th?
Well, we're doing it now!
Download link already available!
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 12, 2015, 06:36:54 PMReply #74

Offline Lord Xizer

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Re: Polished Duskhan League
« Reply #74 on: September 12, 2015, 06:36:54 PM »
 :HA:
You remember me telling that the Beta version will be available on the 20th?
Well, we're doing it now!
Download link already available!
Awesome
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

September 12, 2015, 07:19:46 PMReply #75

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Re: Polished Duskhan League
« Reply #75 on: September 12, 2015, 07:19:46 PM »
Really lovin' the Dushkan League, however I've may have found a bug with the scout unit. Building it automatically leads to a CTD. Other than that, I'm having a great time.

September 13, 2015, 12:46:16 AMReply #76

Offline tlmiller

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Re: Polished Duskhan League
« Reply #76 on: September 13, 2015, 12:46:16 AM »
Really lovin' the Dushkan League, however I've may have found a bug with the scout unit. Building it automatically leads to a CTD. Other than that, I'm having a great time.

Yup, he already knew.  Multiple people that he gave early access to reported it.  :D
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September 13, 2015, 02:36:32 PMReply #77

Offline kucsidave

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Re: Polished Duskhan League
« Reply #77 on: September 13, 2015, 02:36:32 PM »
so it didn't fixed it...
I redone the whole scout out of crap, but the problem still stands...
then I recommend everyone not to use scouts until I find a solution
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 14, 2015, 07:36:10 PMReply #78

Offline Lord Xizer

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Re: Polished Duskhan League
« Reply #78 on: September 14, 2015, 07:36:10 PM »
so it didn't fixed it...
I redone the whole scout out of crap, but the problem still stands...
then I recommend everyone not to use scouts until I find a solution

Duly noted. Incidentally the Turbolaser towers work.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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September 15, 2015, 04:03:10 AMReply #79

Offline kucsidave

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Re: Polished Duskhan League
« Reply #79 on: September 15, 2015, 04:03:10 AM »
finally, some good news... That was something I have never been able to test...
I never defend on the ground. Usually I kick everything's ass in space, or I don't give a thing about losing the planet :D
Defending a planet on the ground is waaay too easy, so I give this advantage to the Admiral AI.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

 

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