Posted by: Corey
« on: December 08, 2014, 12:32:21 PM »
Again, the reason the Remnant isn't split into differently coded factions in Ascendancy is because there's no reason to. I've explained this several times, but here it goes again: The Imperial Remnant in Ascendancy represents not only the "main" Imperial Remnant, but also the Pentastar Alignment and other Warlords. They just don't need to be coded as more than one faction.
What do you get out of coding more than one Imperial faction in Empire at War?
1. You get to have more than one instance of the faction on the map.
Sins does this by default. You don't NEED differently coded factions to have multiple instances of something. The Warlords in ICW have effectively the exact same unit list as the Remnant proper does, they're just in a different spot.
2. You get to give them a different name.
Aggain, something Sins does by default. If you're playing as the Imperial Remnant in Ascendancy against 9 other Imperial Remnants, one of you will be called Admiral Daala, another Admiral Isard, another Executor Sedriss, another Warlord Zsinj, another Greater Maldrood, Eriadu Authority, Pentastar Alignment. They're all there.
3. Different units and heroes.
Heroes aren't a thing in Ascendancy (at least not yet, apart from flagship victory mode) so that's irrelevant.
Unit wise, again, the Warlords in ICW are the exact same as the Imperial Remnant unless you want to make the argument that TIE Raptors are important enough to warrant a whole new faction, and that there should be a separate Remnant faction with half the units when you can already get the only important things (the name and location) using another instance of "Imperial Remnant"
Maybe, and it's a tiny maybe, we'd eventually do the Pentastar Alignment as a version of the Empire that removes all the Superweapons and Dark Empire stuff, trades the Lancer out for the IPV, Dreadnaught for Venator, Altor for Lucrehulk, Vindicator for Enforcer, Carrack for Guardian and maybe if we feel generous the World Devastator gets replaced by something obscure, and we change the tech tree to be more economy focus and moderately less oppressive, but then you just end up with this bleh faction sitting in the middle of the Remnant, New Republic and Empire of the Hand. When we were discussing this internally, it sounded infinitely less interesting than the Hapans, Ssi-Ruuvi and Yuuzhan Vong who all have something unique to bring to the table.