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Topic Summary

Posted by: tlmiller
« on: November 22, 2013, 02:07:21 PM »

Well, that helps with them.  I do love some CC VSD-II's after playing through reunification a few times.
Posted by: Revanchist
« on: November 22, 2013, 01:15:09 PM »

Speaking of VSD IIs, I found a way to cheat the build limit for CC VSDs. Wait unit you are one away from the limit, then load your build bar with them. It lets you build four more than the limit.
Posted by: Mat8876
« on: November 22, 2013, 12:23:51 PM »

V for Victory (2). Reunification basically requires you to learn to love the lightweight options in the Imperial fleet. V2s are crazy fast and require very little support  except maybe a lancer or two
Victory 1's could be better since they are cheaper and with there missile tubes come in handy for attacking fighters and there lasers can take out other heavy frigates.
Posted by: Thuellai
« on: November 21, 2013, 07:38:42 PM »

V for Victory (2). Reunification basically requires you to learn to love the lightweight options in the Imperial fleet. V2s are crazy fast and require very little support  except maybe a lancer or two
Posted by: jordanthejq12
« on: September 30, 2013, 04:59:48 PM »

Well, okay. In either case STs are much more useful than PTs in my opinion, given that the ST has the area affect and Barrage while the PT doesn't seem to use its grenades at all.
Posted by: Mat8876
« on: September 21, 2013, 05:06:38 AM »

The AT-ST has an area effect attack, which it is supposed to have. That's no bug.
I never said it had a bug i know that already.
Posted by: jordanthejq12
« on: September 20, 2013, 02:40:57 PM »

The AT-ST has an area effect attack, which it is supposed to have. That's no bug.
Posted by: Mat8876
« on: September 14, 2013, 07:20:24 PM »

Which isn't very often it seems. But technically the AT-ST should have those too.
They both do AT-PT's seem to only use them before the lasers get in range they are quite hard to see.

AT-ST's seem to also have a similar effect unlike AT-PT's when the at-st kills an enemy soldier, the rest of them fall other and die.
Posted by: Revanchist
« on: September 06, 2013, 07:01:13 PM »

Which isn't very often it seems. But technically the AT-ST should have those too.
Posted by: jordanthejq12
« on: September 06, 2013, 05:12:29 PM »

There is the grenade. Kinda handy, when it remembers to use it.
Posted by: Lord Xizer
« on: September 03, 2013, 04:40:15 PM »

Probably a mistake
Posted by: tlmiller
« on: September 03, 2013, 03:51:06 PM »

Man I'm really getting tired of the forums cutting my messages off. Anyway, can anyone tell me if the TIE Maulers are still the infantry glass cannons they were in vanilla? And if anyone has found a use for Chariots?

Yes, maulers are still incredibly fragile.  And definitely have not found any usage for the Chariot.

I'm confused, why is the AT-PT more expensive than AT-STs when its older?

No idea.  Might even be a mistake, someone typed the prices backwards and noone had caught it previously.
Posted by: Singularity
« on: September 03, 2013, 02:23:13 PM »

I'm confused, why is the AT-PT more expensive than AT-STs when its older?
Posted by: Revanchist
« on: September 03, 2013, 09:36:44 AM »

Man I'm really getting tired of the forums cutting my messages off. Anyway, can anyone tell me if the TIE Maulers are still the infantry glass cannons they were in vanilla? And if anyone has found a use for Chariots?
Posted by: Lord Xizer
« on: September 02, 2013, 11:17:50 PM »

It's all in how you use units
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