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Author Topic: Zann Consortium-Overpowered?  (Read 147416 times)

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November 22, 2008, 01:00:10 AMReply #20

Rend_and_Maim

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Re: Zann Consortium-Overpowered?
« Reply #20 on: November 22, 2008, 01:00:10 AM »
Pirates-steal high-quality ships and their tech.
no R&D, hence lower costs than you'd think.
I doubt they could steal a whole production line of capitol ships, and even if they did, they could never hold it down..

November 22, 2008, 06:41:27 AMReply #21

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #21 on: November 22, 2008, 06:41:27 AM »
they stole the schematics of the keldabe, aggressor, and many others. He also stole rebel and empire research on the black market. they didn't steal production lines, but they did steal schematics.

November 22, 2008, 10:26:53 PMReply #22

Rend_and_Maim

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Re: Zann Consortium-Overpowered?
« Reply #22 on: November 22, 2008, 10:26:53 PM »
Well yes, but it's still rather unlikely a criminal empire would be able to get the capitol ship shipyards, resources and laborers to make huge fleets of them. And most criminal empires can't take control of major planets, maybe a few less important lawless planets or easily corruptible planets, but not major planets like Kuat, or Coruscant. Criminal empires main goal is to make money, not conquer, as such I personally think the Consortium should have different victory conditions, like amass a certain amount of money(would be ALOT) or something else.

November 23, 2008, 06:41:37 AMReply #23

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #23 on: November 23, 2008, 06:41:37 AM »
hey, Hypori probably already had them, being a CIS world, and Mandalore, being the capital of an empire, also probably had shipyards. take over, take the shipyards, done.

November 26, 2008, 11:33:15 AMReply #24

Rend_and_Maim

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Re: Zann Consortium-Overpowered?
« Reply #24 on: November 26, 2008, 11:33:15 AM »
Yes, but Hypori would probably have the shipbuilding materials and blue prints for old CIS ships, unless they seriously modified it.

November 26, 2008, 01:56:03 PMReply #25

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #25 on: November 26, 2008, 01:56:03 PM »
they had the shipbuilding facilities. they could simply use them. however, macroeconomics isn't a part of FOC.

November 26, 2008, 02:49:01 PMReply #26

Offline Slornie

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Re: Zann Consortium-Overpowered?
« Reply #26 on: November 26, 2008, 02:49:01 PM »
And most criminal empires can't take control of major planets, maybe a few less important lawless planets or easily corruptible planets, but not major planets like Kuat, or Coruscant. Criminal empires main goal is to make money, not conquer, as such I personally think the Consortium should have different victory conditions, like amass a certain amount of money(would be ALOT) or something else.
Personally, i assume that the Consortium arent actually conquering the planet, they've just got a secret base there.  Same, to a lesser extent, for the Rebellion.
Quote from: RonMaverick291 (Gametrailers)
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November 26, 2008, 07:51:06 PMReply #27

Rend_and_Maim

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Re: Zann Consortium-Overpowered?
« Reply #27 on: November 26, 2008, 07:51:06 PM »
Yeah, I agree with Slornie, though still. The game could be a bit more realistic, such as the planets just appear neutral and not conquered.
« Last Edit: November 29, 2008, 11:52:03 PM by Rend_and_Maim »

December 05, 2008, 06:00:00 PMReply #28

Darth Sleep

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Re: Zann Consortium-Overpowered?
« Reply #28 on: December 05, 2008, 06:00:00 PM »
I never thought they were terribly over powered as much as they were just incredibly annoying to play against.  The items discussed like sabotage, and converting conquered planets (Geonosis being one of the bigger problem ones for me).

I didn't care for the one shot ability of the Aggressor though.

I always felt the most over powered unit in FOC was Garm's super tank.  That thing is ridiculous.

December 06, 2008, 06:29:23 AMReply #29

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #29 on: December 06, 2008, 06:29:23 AM »
the gargantuan was useless when the shields were down, though. it would lose all power and be destroyed.

December 06, 2008, 09:46:27 AMReply #30

Offline Dr. Knickers

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Re: Zann Consortium-Overpowered?
« Reply #30 on: December 06, 2008, 09:46:27 AM »
Shield flare makes up for that.

December 06, 2008, 09:57:19 AMReply #31

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #31 on: December 06, 2008, 09:57:19 AM »
Shield flare makes up for that.
and with me, generally precedes my destruction.

December 06, 2008, 02:53:41 PMReply #32

Darth Sleep

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Re: Zann Consortium-Overpowered?
« Reply #32 on: December 06, 2008, 02:53:41 PM »
The Gargantuan, Yoda, and Luke.  Especially if you had a bombing run.  Yoda's Force vision was too easy to use.  sit back with those three units, force vision, bombardment, and then bombing run.

Build a vehicle repair station, and a turret (typically vehicle turret) and you were in good shape.

December 07, 2008, 03:30:24 AMReply #33

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #33 on: December 07, 2008, 03:30:24 AM »
luke was pretty crap. he was able to force cloak, which was good for getting behind enemy lines, though. he could deal with some infantry, but nothing bigger. he was too slow with his attack.

December 07, 2008, 02:11:47 PMReply #34

Darth Sleep

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Re: Zann Consortium-Overpowered?
« Reply #34 on: December 07, 2008, 02:11:47 PM »
Oh I agree, but his force cloak enabled him (me) to wander around and take control of building sites.  My favorite were the doubles, so I could build a personnal and vehicle turret.  He was also a good back up if for some reason I lost Yoda, and his force vision ability.  Force cloak enabled me wander around and using the bombing runs.  Particularly on planets with a full army and mutliple barracks and factories, and if he got in trouble just force cloak him.

On that note, I was mostly disappointed in the bambardment the rebels had.  It really didn't make any sense to me, unless you could actually captured the factory.  That would be neat.  Instead of blowing it up, retool it (lower cost and decrease build time----plus it would be a better simulation of how the rebellion operated).  Anyway, back to the "bombardment", I also don't think the downtime it created was not long enough, in comparison to the effect the Empire and Consortium's bombardment had.

December 11, 2008, 06:14:35 PMReply #35

Offline Admiral Gabriel

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Re: Zann Consortium-Overpowered?
« Reply #35 on: December 11, 2008, 06:14:35 PM »
    
Zann Consortium  ist the real problem yea it true most of there units can stand toe to toe with the best of the rebels and empire. But the SSD it over powered to death. It takes for ever to take one out. I lost 20 aggressors and 8 kedables in the space battle above kuat.  I think that the real problem is the AI that does not know how to counter any of thoughts units when you play as zc. and if you are playing against it they arent so hard to beat I made them retreat alot and in the end there was just this massive fleet that i toke out with 10 ISD simple. and it was a level 5 station with 3 aggressors and 2 kedable and the smaller ships.

So it boring if you are the zc bt hard with empire or rebels. And i personally like hard games













Hold your fire. Hold your fire Admiral? What are paying by the laser now.

There ship has been damaged death will come to them in a slow and very painful way.

Yes sir!!!!!!!!!!

December 11, 2008, 07:01:08 PMReply #36

Offline Dr. Knickers

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Re: Zann Consortium-Overpowered?
« Reply #36 on: December 11, 2008, 07:01:08 PM »
But the SSD shouldn't be considered in the balance scheme of things because it's meant to be overpowered for the campaign.

December 12, 2008, 04:07:57 AMReply #37

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #37 on: December 12, 2008, 04:07:57 AM »
spawn enough bombers, and you'll rape the Executor.

December 12, 2008, 11:53:07 AMReply #38

Offline Admiral Gabriel

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Re: Zann Consortium-Overpowered?
« Reply #38 on: December 12, 2008, 11:53:07 AM »
Yea but that my point you can still take it out even if you are the rebels. which suck by the way. The Empire and consortium are more or less toe to toe. The rebels are the weakest. Although I still can take them out but it takes a hell of a lot longer playing as the rebels
Hold your fire. Hold your fire Admiral? What are paying by the laser now.

There ship has been damaged death will come to them in a slow and very painful way.

Yes sir!!!!!!!!!!

December 13, 2008, 11:40:57 AMReply #39

Offline vadereclipse

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Re: Zann Consortium-Overpowered?
« Reply #39 on: December 13, 2008, 11:40:57 AM »
it's a little something called balance. that's why i find mods like PR to be more or less unplayable at times.

 

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