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Author Topic: indigenous units  (Read 13767 times)

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June 05, 2008, 06:26:27 AM

Offline vadereclipse

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indigenous units
« on: June 05, 2008, 06:26:27 AM »
are there going to be any?
if so, what units will there be?

June 05, 2008, 07:49:48 AMReply #1

Offline Slornie

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Re: indigenous units
« Reply #1 on: June 05, 2008, 07:49:48 AM »
By indigenous, you mean the population on the maps (like Ewoks, Jawas, etc)?  Or units that can only be produced on their planet of origin (like Wookiee Warriors, etc)?

For what its worth, here are the past threads:
Indigenous ground/space forces:  http://gutr.swrebellion.com/forums/index.php/topic,110.30.html

Planet specific units:  http://gutr.swrebellion.com/forums/index.php/topic,111.0.html
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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

June 05, 2008, 08:01:07 AMReply #2

Offline vadereclipse

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Re: indigenous units
« Reply #2 on: June 05, 2008, 08:01:07 AM »
i meant like jawas etc. thanks.

June 05, 2008, 03:31:18 PMReply #3

Offline Corey

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Re: indigenous units
« Reply #3 on: June 05, 2008, 03:31:18 PM »
The only new indigenous units in R1 will be Chiss Civilians on some EotH planets, Eickarie on Kariek and Kath Hounds on Dantooine. R2 and R3 will add several more on different planets, though.
« Last Edit: June 05, 2008, 03:45:57 PM by Arbiter »
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August 15, 2008, 09:56:37 AMReply #4

Offline siegfried1

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Re: indigenous units
« Reply #4 on: August 15, 2008, 09:56:37 AM »
I hate indigenous forces anyways, seeing as they're only cannon fodder at the best
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
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August 15, 2008, 10:54:35 AMReply #5

grandadmiralbeck

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Re: indigenous units
« Reply #5 on: August 15, 2008, 10:54:35 AM »
actually, sometimes i find them quite useful on certain occasions.

August 15, 2008, 11:25:52 AMReply #6

Offline siegfried1

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Re: indigenous units
« Reply #6 on: August 15, 2008, 11:25:52 AM »
Yeah, every once and awhile they're useful on Kuat, because they can capture the reinforcement point easily, but otherwise....
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
(Erwin Rommel, the most awesome person to ever live)

August 15, 2008, 02:34:13 PMReply #7

Offline ARC-Trooper57

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Re: indigenous units
« Reply #7 on: August 15, 2008, 02:34:13 PM »
What about gungans and wookiees, they are not cannon fodder
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August 15, 2008, 02:46:31 PMReply #8

Offline siegfried1

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Re: indigenous units
« Reply #8 on: August 15, 2008, 02:46:31 PM »
You're right about the Wookies, but Gungans?!?!?!?!?!?
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
(Erwin Rommel, the most awesome person to ever live)

August 15, 2008, 04:36:12 PMReply #9

Offline vadereclipse

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Re: indigenous units
« Reply #9 on: August 15, 2008, 04:36:12 PM »
wookiees and geonosians are useful. mandalorians would be if not hostile.
geos are by health, the weakest units in game, but in numbers and weapons come in handy.
also, any unit is useful for capturing the RPs and buildpads.
« Last Edit: August 15, 2008, 04:45:15 PM by vadereclipse »

August 16, 2008, 11:07:13 AMReply #10

Offline ARC-Trooper57

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Re: indigenous units
« Reply #10 on: August 16, 2008, 11:07:13 AM »
Gungans dont have good health but their boomas are great for anti-infantry
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August 16, 2008, 02:25:43 PMReply #11

Offline Delta 07

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Re: indigenous units
« Reply #11 on: August 16, 2008, 02:25:43 PM »
will the mandalorians side wqith anyone in this game?

August 22, 2008, 08:18:14 PMReply #12

Offline siegfried1

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Re: indigenous units
« Reply #12 on: August 22, 2008, 08:18:14 PM »
maybe they could be hirable using something like the blackmarket thing where you drag a certain hero onto Mandalore and you could purchase the Mandalorians allegiance for a certain amount of credits seeing as they relly didn't have an allegiance to anyone.
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
(Erwin Rommel, the most awesome person to ever live)

August 29, 2008, 04:03:29 AMReply #13

Offline vadereclipse

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Re: indigenous units
« Reply #13 on: August 29, 2008, 04:03:29 AM »
Well, i read that Fenn shysha is a rebel hero, so i guess it's rebels.

August 30, 2008, 07:20:13 AMReply #14

Offline Corey

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Re: indigenous units
« Reply #14 on: August 30, 2008, 07:20:13 AM »
The Empire was oppressing Mandalore, and Leia helped the Mandalorians drive off the Empire, so the Mandalorians under Fenn Shysa started fighting the Empire. Fenn will be a Rebel hero, and when he's at Mandalore he can recruit Mandalorians.
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August 30, 2008, 07:32:51 AMReply #15

Offline vadereclipse

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Re: indigenous units
« Reply #15 on: August 30, 2008, 07:32:51 AM »
thanks for clearing that up.
will it be mandalorian  protectors he recruits? to my knowledge it was really just fenn shysha, tobi dala and goran Beviin keeoping the mandalorians together during the GCW.

August 30, 2008, 08:17:00 AMReply #16

Offline siegfried1

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Re: indigenous units
« Reply #16 on: August 30, 2008, 08:17:00 AM »
I like that Arb, that'll probably make me play as the Rebels more than never.
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
(Erwin Rommel, the most awesome person to ever live)

November 20, 2008, 07:35:43 PMReply #17

Offline subame

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Re: indigenous units
« Reply #17 on: November 20, 2008, 07:35:43 PM »
I hate indigenous forces anyways, seeing as they're only cannon fodder at the best
I agree.Indigenous units need a serious upgrade, they're nothing but a minor annoyance.Honestly, if they're there, they should be a threat.
"There are too few idealists in this universe,-"Thrawn

November 21, 2008, 02:36:42 AMReply #18

Offline vadereclipse

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Re: indigenous units
« Reply #18 on: November 21, 2008, 02:36:42 AM »
they're fine as they are. and there are some very powerful indigenous units, such as Geonosians (absolutely destroy unshielded vehicles like SPMA-Ts) and wookiees and Mandalorians. While the human/hutt/twi'leks/Gungans/Ewoks are weak, some are very powerful. they have to be weaker than you, really. it's the way of the game. they are not much of a problem as AI, but they can be useful when you use them for other uses, such as building turrets when there are none of your infantry nearby, and acting as a diversion, or buying you a little time.

November 21, 2008, 02:36:39 PMReply #19

Offline siegfried1

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Re: indigenous units
« Reply #19 on: November 21, 2008, 02:36:39 PM »
AKA despensable and cannon fodder
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
(Erwin Rommel, the most awesome person to ever live)

 

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