Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Bombing Runs  (Read 1636 times)

0 Members and 2 Guests are viewing this topic.

October 06, 2018, 04:27:50 PM

Offline High Admiral Ryne

  • Stormtrooper Captain
  • ***
  • Posts: 16
  • Approval: +0/-0
    • View Profile
Bombing Runs
« on: October 06, 2018, 04:27:50 PM »
What determines the vector of a bombing run and would it be possible to control it in game?

October 07, 2018, 01:32:18 AMReply #1

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Bombing Runs
« Reply #1 on: October 07, 2018, 01:32:18 AM »
It comes from the opposite corner- you can't change the general behaviour for that or direct it ingame.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


October 07, 2018, 02:42:11 PMReply #2

Offline High Admiral Ryne

  • Stormtrooper Captain
  • ***
  • Posts: 16
  • Approval: +0/-0
    • View Profile
Re: Bombing Runs
« Reply #2 on: October 07, 2018, 02:42:11 PM »
As in the opposite of the initial LZ?

October 07, 2018, 03:36:00 PMReply #3

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Bombing Runs
« Reply #3 on: October 07, 2018, 03:36:00 PM »
No, the opposite corner from where the target is. If you watch, you can always see the bombing runs come from the opposite part of the map which you tell them to hit.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!