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Author Topic: Zsinj's AV turrets turning but not firing  (Read 1907 times)

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August 30, 2018, 07:12:07 PM

Offline thatsashirt

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Zsinj's AV turrets turning but not firing
« on: August 30, 2018, 07:12:07 PM »
Hi,

I've noticed that the AV turrets for Zsinj don't seem to be working. I've got about 30/40 planets in the big era-progressive GC with 118 planets (blanking on the name) and I'm pretty positive that they worked before. Now, the just turn to face enemies and sometimes aim up into the sky for some reason. Not sure if the issue is with the turret itself or something else.

Let me know if you need any more details. Thanks for the mod btw, it's excellent!

August 30, 2018, 11:07:08 PMReply #1

Offline Jorritkarwehr

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Re: Zsinj's AV turrets turning but not firing
« Reply #1 on: August 30, 2018, 11:07:08 PM »
It's a known bug, an error in how the hardpoint for it was set up.


If you're technically inclined, the fix is pretty simple. Navigate to whereveryoursteamfolderlives\Steam\steamapps\workshop\content\32470\1125571106\Data\XML\ICW\GoundTurrets.xml

and change the line under <GroundStructure Name="Pirate_Anti_Vehicle_Turret"> from

<Hardpoints>Proj_Ground_AV_Turret_Laser_Red</Hardpoints>

to

<Hardpoints>HP_Rebel_AV_Turret</Hardpoints>

August 31, 2018, 09:50:04 AMReply #2

Offline thatsashirt

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Re: Zsinj's AV turrets turning but not firing
« Reply #2 on: August 31, 2018, 09:50:04 AM »
It works, thank you sir!

 

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