I do have a question or two regarding NR.
You do have some very good detailed info on the era changes for their ship roster. But for this faction there isn't much advice posted on how to handle their starting position debacle in Art of War and similar scenarios, except for acknowledging that it's a thing.
I'm very big on having consolidated territory and funneling my chokepoints. So GM, PA, and EoTH are all good fits for me but I've yet to manage a single NR campaign properly.
The best I've managed is putting a small token fleet on Bakura, I let the EA conquer Moorja so I can use Nantz's fleet to steal Eiattu 6 from them in the meantime, thereby linking Sullust up. Meanwhile up north I send Ackbar to claim 2 corporate sector worlds and then turtle up there (Bonadan on land, Ession in space). Thankfully this seems to be enough pressure to give Zinj cold feet early game. The problem is even with mines on those 2 corporate sector planets, my income is still too modest to better balance my fleets or create a third major fleet to assign the task of conquering Hutt Space to link Bothawui to Mon Cal. The result is most of my heroes are stuck twiddling their thumbs at Mon Cal while Nantz is stuck repelling occasional EA counterattacks. The EA seems to run a 50/50 split of attention between me and trying to steal Thyferra from IR, which isn't too bad except whenever I grab the fleet space over Vondarc or Sanrafsix, Delvadarus usually brings his personal Praetor into play. Which I struggle with him since as you said, there aren't really any Era 1 Kill fleet options, and even if there were I don't have the budget to churn out MC80 Home One Types anyhow. This makes linking Nantz's sector with Fondor or Bothawui a pipe dream for me as most of my forces are stuck on defense. :/
The Corporate Sectors is basically empty you cna crab 3 or 4 planets for free and the inital push I go as far as Telos and Lianna. Then push down the spine to Honogr and take the Hutt worlds that is plenty of money. Build mines on Bothwui and Bespin and the CSA worlds. Move your capital and mines off Bothwui once you have an income and put it on Etti IV. Telos. Don't worry about the glactic SW to much just push through and link up with Sullust. You don't even need the discount building early just have Mon Mothma bounce back and forth bewteen Mon Cal and Haast building the ships you need. I also don't bother to much with MC 80 home ones just using y existing ones and spam MC 80b's and the MC 80 initially,
Ession-Bonadon- Etti IV are freeebies, I think you may have to fight for Ett iV, Telos and Desevro but a single infantry unit can get the other worlds for free. I don't bother defending in space early on as you only have a single fleet and use it as a fleet in being and turtle up on Telots and Lianna. Lianna has 2 placement points right on the lLZ so you can put 2 turrets there and it tends to wreck AI landings. I use cheap units early on lots of Quasar fires, MC 80s and MC 80bs so its a wall of armor and X-Wings/A Wing/Y wings etc.
If you mass your forces in the SW, you can leacve a defending fleet at sullust and use the other one as a maruadering fleet and battle up to your other worlds, you just don' occupy any worlds you push through. CSA and Huttspace is fine for money. Kessel, Da Soocha, Nal Hutta, EttiV, Bonadan and Telos are your money worlds and Kessel fits the 2 left over mines and is good place to turtle on land once you import troops. I think you end up with to many money worlds so the poorest opnes like Ession get turned into a heavy factory world, the money words have X3 light factories or barracks there.
You can lose the entire galactic SW (Endor, Hoth etc) no big deal. Hell you cn lose Mon Cal, EttiV can manufacture capitals. Did some testing a single infantry unit if you're quick can get Ession, Bonadan, Etti IV and Telos. Once the 3 mines and space ports are built on Etti IV, sell your capital on Bothwui and rebuilt it on Etti, you get 5k for selling it and can rebuild it for 2500. I don't defend Mon Cal and use that flertt to push hard north and you can grab Lianna and Desevro with your home fleet. Once thats all done mass to the SW and push through to Sullust.
Just tested. Game start, use 1 infantry regiment from Hast, grab Ession, Bonadan, Etti IV, Telos, use your fleets around Mon Cal to grab Deservo and Lianna invading them both manually. Build mines on your new planets. Week 2/3 start massing your fleet at Bespin, in the east mass fleet at Kothlis. Week 4/5 push from Bespin to the planet beside Sullust and link up don't invade anything in the south you are just linking up your fleets.
Leave a screening force behind at sullust (with Ion cannon support), and push through to Sanifrax and Vergesso asteroids link up fleets at Kothlis, push through Hutt Space to link up with mon cal. In this time frame Ession, Bonadon, Deservo, Telos and Tti IV are your money planets. Once the mines are built at Etti IV, sell HQ on Bothwui and relocate it there, defend Lianna on the ground, Akbar at Telos.
Build new units as you can afford them using Mon Mothma, I focus on Quasars and MC 80's early on. once your southern fleets have pushed though Hutt Space you should have several home ones available and several admirals (I lost the home One admiral at BOthwui, the Imperials attacked with 11 odd star destroyers+ suport ships, I won destroyring 9 ISD IIs, 2 ISDs and a tector).
My early fleets at this point probably look something like this.
2 Home Ones
2 MC 80b's
2 MC 80a's
4 MC 80s
3 Quasar Fires
2 CR 90 Corvettes
Odds are they will be more like 80-90 points piles of whatever but thats something close to what I bring in via a pathfinder units. If a few nebulon B's survive from the southern push I'll use them. I sell Corellion gunships and any Nebulon B-2's I have. Cheap MC 80's and quasar fires will be the go to ships I build early, week 5 or so I might build a couple of MC 80b's. The guts of my fleets eventually will be 4 MC 80'bs (or 2/2 split with starting home ones), 5 MC 80's with the remaining points divided between Nebulon B's and Quasar Fires. I'll build replacement Home Ones and maybe another 2 for a new fleet but the MC80's get used over them. I add 2-4 MC 40a's to home one fleets (more B wings) as they are good at wrecking shields or I might add 2 to a MC 80b fleet removing a MC 80 and perhaps a Quasar fire. MC 80a's are very good at stripping shields. Even somehting basic with your starting units of somehting like 3 home ones, 3-4 MC 80s and the rest of the fleet as quasar fires works well enough.
For maximum money the following worlds are good to mine.
Bespin
Kessel
Bonadan
Etti IV
Telos
Nal Hutta
Desevro
Hast can also sub for Kessel.
So I usually sell mines on places like Ession and other worlds once I capture more. With those worlds I make 8k a week, the CSA worlds+ bespin will give you around 6 or 7 (assuming you mine Ession instead of Nal Hutta/Kessel
And if money is really tight this is probably the cheapest 60 point fleet you could build that won't be feeding the imps free units.
3 Home Ones
5 MC 80s
5 Quasar Fires