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Author Topic: New Units thought.  (Read 7735 times)

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June 09, 2018, 12:12:26 PM

Offline t78

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New Units thought.
« on: June 09, 2018, 12:12:26 PM »
Are suggestions for new units welcome, or is the team satisfied by the rosters as they are? Just had some thoughts regarding warlord rosters.

P.s.: Transports are extremely tough- entire squadrons of fighters fail to down even one. Am intrigued.

June 09, 2018, 01:54:02 PMReply #1

Offline Lord Xizer

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Re: New Units thought.
« Reply #1 on: June 09, 2018, 01:54:02 PM »
The sub mod I and a couple others are working on will have some new units.
TIE shuttle, Assault Shuttle as ground air units for Maldrood and Zsinj respectively
Trandoshan Slavers for Maldrood, Kazrak slavers for Pentastar
All Seven Dark Jedi in one squad for Pentastar, Dark Side Elite in squad with Sedriss
Royal Guards for Palpatine
Flame troopers
Diverse alien infantry for NR
Juggernaut missiles
Expanded Grand Admiral bonuses that stack
Luke's Jedi Academy
Vagaari, Nuso Esva units, Ssi Ruuk for EotH only GC.
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June 10, 2018, 02:18:30 PMReply #2

Offline turtle225

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Re: New Units thought.
« Reply #2 on: June 10, 2018, 02:18:30 PM »
Yeah transports have a lot more health than in vanilla but they still get shredded by corvettes. Keep your fighters in the battle and just send a corvette or two.

June 13, 2018, 04:57:11 PMReply #3

Offline t78

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Re: New Units thought.
« Reply #3 on: June 13, 2018, 04:57:11 PM »
The sub mod I and a couple others are working on will have some new units.
TIE shuttle, Assault Shuttle as ground air units for Maldrood and Zsinj respectively
Trandoshan Slavers for Maldrood, Kazrak slavers for Pentastar
All Seven Dark Jedi in one squad for Pentastar, Dark Side Elite in squad with Sedriss
Royal Guards for Palpatine
Flame troopers
Diverse alien infantry for NR
Juggernaut missiles
Expanded Grand Admiral bonuses that stack
Luke's Jedi Academy
Vagaari, Nuso Esva units, Ssi Ruuk for EotH only GC.

Interesting. Do you have any "themes" in mind for warlord ground units? I had some thoughts regarding small speeder bike units and mini tanks like the PX 10 for Maldrood (canon explanation being expeditionary units ferried up from the deep core by Kosch), but am unsure. Essentially they'd have lots and lots of cheap and expendable units- even more expendable than infantry or tie maulers.

Space is actually quite easy, I have realised- Zsinj has tough frigates (Nebulon B, Nebulon B2 and dreadnought) with sd firepower, PA carriers, EA capitals plus sphere, IR diverse frigates and Sds, with Maldrood having an all-round roster with a slant towards VSDs.  Ground though is more difficult.  The imperial army roster simply is not as diverse as the imperial navy.

What do you think?

I freely admit I got somewhat entitled in my suggestions previously, so apologies for that Corey.

« Last Edit: June 13, 2018, 04:59:11 PM by t78 »

June 13, 2018, 06:24:13 PMReply #4

Offline Mord

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Re: New Units thought.
« Reply #4 on: June 13, 2018, 06:24:13 PM »
All Seven Dark Jedi in one squad for Pentastar
Sweet Georgia Brown. :o

Good luck with that one, Katarn.

June 13, 2018, 10:58:26 PMReply #5

Offline Mr.Puerto

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Re: New Units thought.
« Reply #5 on: June 13, 2018, 10:58:26 PM »
Suggestions are welcomed, however, please keep in mind that Art assets take a lot of time to make. You'll have to present as a question of how can blank faction benefit from getting this unit/what are they losing by not having it, and more along the lines of why it needs to be included The team can't just toss in units just for the sake of "that would be cool" there actually has to be a pressing reason why they need to be added.
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June 14, 2018, 02:42:16 PMReply #6

Offline Lord Xizer

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Re: New Units thought.
« Reply #6 on: June 14, 2018, 02:42:16 PM »
Interesting. Do you have any "themes" in mind for warlord ground units? I had some thoughts regarding small speeder bike units and mini tanks like the PX 10 for Maldrood (canon explanation being expeditionary units ferried up from the deep core by Kosch), but am unsure. Essentially they'd have lots and lots of cheap and expendable units- even more expendable than infantry or tie maulers.

Space is actually quite easy, I have realised- Zsinj has tough frigates (Nebulon B, Nebulon B2 and dreadnought) with sd firepower, PA carriers, EA capitals plus sphere, IR diverse frigates and Sds, with Maldrood having an all-round roster with a slant towards VSDs.  Ground though is more difficult.  The imperial army roster simply is not as diverse as the imperial navy.

What do you think?

I freely admit I got somewhat entitled in my suggestions previously, so apologies for that Corey.
Well theme wise I want to do things like this:
GM will focus on fast and disposable-zerg tactics.
EA will be few heavy unit based, slow and powerful
WZ will be unorthodox, pirates, raptor raids, smuggler like economy
PA will be a fusion of carrier, old republic and industry focus.l
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June 17, 2018, 08:16:08 AMReply #7

Offline Corey

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Re: New Units thought.
« Reply #7 on: June 17, 2018, 08:16:08 AM »
Quote
Are suggestions for new units welcome is the team satisfied by the rosters as they are?

People are more than welcome to suggest new units, we try to have a good mix of new and redone content with each release, and try to balance that around the workload/available resources. With the Warlords, specifically, there are several other units we'd like to add, and some we even announced (especially for EA) but were unable to add for 2.2 because of time constraints (Vigil, Victory Frigate, Imperial II Frigate, Assertor, though these weren't all announced for 2.2). With ground units for the next release, however, because our immediate focus is changing the overall balancing and mechancis of ground to not suck, we're more concerned with updating the art of existing ground units and not increasing the number of things we have to apply whatever changes need to be applied over (which is also why FotR is actually more likely to be a testing ground for a lot of the ground testing), so you likely won't see too much new ground stuff in 2.3 aside from a few heroes (Yun, Dengar) and what's being done for the CSA.

Generally, there's plenty we tend to want to add, or even technically plan to add, but we're usually pretty careful to not announce anything specific until we're already done it (preferably) started it (usually) or are reasonably sure we can complete it, and when we're talking about the latter two situations, we try to be pretty clear about that. There are entire factions in various stages of planning or development, but it's usually a longer process than people realize, so we try to avoid promising things and then being unable to do it because some key member has to be inactive for months or even years- after this long, we do tend to be decent at projecting what we will or won't be able to do in a reasonable timeframe, but we understand even better that there's always unexpected shit that will come up so at any given time. People honestly know about maybe a tenth of what's actually being worked on. So yeah, always feel free to make suggestions.
« Last Edit: June 17, 2018, 08:22:44 AM by Corey »
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June 18, 2018, 09:15:30 PMReply #8

Offline Jesse220

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Re: New Units thought.
« Reply #8 on: June 18, 2018, 09:15:30 PM »
New Republic Walkers
Chiss Super Star Destroyers
Super tanks
Tie Walkers
Mon Calamari Dreadnoughts
War Droids

June 19, 2018, 10:08:23 AMReply #9

Offline derp

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Re: New Units thought.
« Reply #9 on: June 19, 2018, 10:08:23 AM »
New Republic Walkers
Chiss Super Star Destroyers
Super tanks
Tie Walkers
Mon Calamari Dreadnoughts
War Droids
Thrawn doesn't think super star destroyers are practical so no chiss SSDs.
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June 19, 2018, 02:33:13 PMReply #10

Offline Ordo

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Re: New Units thought.
« Reply #10 on: June 19, 2018, 02:33:13 PM »

June 19, 2018, 10:10:54 PMReply #11

June 19, 2018, 10:54:30 PMReply #12

Offline Revanchist

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Re: New Units thought.
« Reply #12 on: June 19, 2018, 10:54:30 PM »
New Republic Walkers
Chiss Super Star Destroyers
Super tanks
Tie Walkers
Mon Calamari Dreadnoughts
War Droids

Not sure if serious or trolling . . .
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June 20, 2018, 05:21:13 AMReply #13

Offline Ordo

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Re: New Units thought.
« Reply #13 on: June 20, 2018, 05:21:13 AM »
What kind of fanon monstrosity is that

June 20, 2018, 09:07:01 PMReply #14

Offline derp

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Re: New Units thought.
« Reply #14 on: June 20, 2018, 09:07:01 PM »
What kind of fanon monstrosity is that

Deviant art address, should explain everything to you.
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June 21, 2018, 10:19:07 PMReply #15

Offline Jesse220

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Re: New Units thought.
« Reply #15 on: June 21, 2018, 10:19:07 PM »
Not sure if serious or trolling . . .

I'm serious

June 21, 2018, 11:13:27 PMReply #16

Offline Jorritkarwehr

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Re: New Units thought.
« Reply #16 on: June 21, 2018, 11:13:27 PM »
Quote
Mon Calamari Dreadnoughts

This is actually in the mod already: in Era 5 the New Republic can build the Viscount Star Defender

Quote
War Droids

The mod has XR85 tanks (Empire) Hailfire Droids (Pentastar Alignment, Zsinj), and Droidekas (Zsinj). The CSA might end up using a few more Confederacy ground units as well.

Quote
New Republic Walkers
Tie Walkers

Overall, the mod tries to keep to established (Legends) canon designs. Since there aren't any vehicles matching those descriptions and the Empire and New Republic have plenty of other options should we need to expand their ground rosters, these are unlikely.

Quote
Chiss Super Star Destroyers

Thrawn did not approve of superships. Since the Empire of the Hand was established by him and followed his ideas closely, there will not be an EotH SSD.

June 23, 2018, 06:33:18 PMReply #17

Offline t78

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Re: New Units thought.
« Reply #17 on: June 23, 2018, 06:33:18 PM »
Crikey! I go away for a week and look what happens. That’s a lot of comments.

Well, here goes. I have had 2 ideas. I will try and keep them brief, but also provide a reasonable explanation for why they might be useful. I think I have made these suggestions already, but I don’t think I explained them well enough, and I want to do a better job of it.


For Maldrood, the idea I suggested here already was the PX-10. I shall go into more detail here.

(http://starwars.wikia.com/wiki/Compact_Assault_Vehicle/Wheeled_PX-10)

The primary element of the PX-10’s usefulness would be the numbers in each company. If you took the in-game unit with the most numerous individual tanks per company, you might add 2 more to get the required company strength for the PX-10.

A cheap scouting vehicle with a reasonable armament, I imagined that a company might have the firepower and toughness of a century tank or 2, but only as an entire company. Essentially such a unit loses its effectiveness more gradually as each tank is destroyed, but individually they are weaker than the tougher tanks employed by the other factions. Beware area effect weapons!

Thus when you examine the existing Maldrood roster, such a tank would be slightly tougher/ less powerful than the swamp speeder or ATPT, whilst possessing more anti-vehicle firepower in groups. It would thus as an individual tank be below these units in the hierarchy, but as a company would be superior (and slightly more expensive).

Is that too complicated? :/

(lore-wise, Kosch grabs a loud from some Deep-Core Expeditions, and bunches them together to make them more militarily effective)


The other suggestion I made previously was the Broadside cruiser, but it was a very hap hazard suggestion. I will try and explain better.

Essentially, the cruiser would have long range concussion missiles (as explained here on the wookiewiki- http://starwars.wikia.com/wiki/Broadside-class_cruiser_kdb-1) whilst having little else in defensive capabilities. It could replace either one of the VSDs, or one of the frigates the Eriadu Authority has in its possession. This would have a number of effects for the EA’s playstyle.

1.   It gives the EA a specialisation that isn’t in the usual “capitals versus carriers versus frigates” category. The other factions seem to have this trichotomy, and so it can distinguish the EA from the other factions even more. You can still use the other frigates for something or have a carrier fleet, but the EA’s primary strengths would be slow capital ship advances under space artillery fire. Counters to this would be fighters or dashing with fast frigates to close the range.

2.   It allows the EA to distinguish itself from the other factions with long range artillery. The NR’s Majestic, and the EotH’s Peltast are excellent ships, but the EA might have a slight edge over them in long- range combat due to the presence of two such ships. Consequently, this also means that the EotH, an excellent faction as it is, “gains” another weakness. 

3.   It makes long range fleets more complex- do you want multiple Broadsides, or a torpedo sphere, or a mix? Would you use Broadsides for the offense, and spheres for defence?

Care would have to be taken to makes sure that whatever ship the Broadside replaced was not critical to the EA, and that it was a ship it shares with the other warlord factions. The EA must not be allowed to become too cripplingly specialised.

(in terms of lore, you could say it was a rare ship that the ruling families of Eriadu obtained through back-channels, or something)

Of course, I do not know of the team's plans, so feel free to take/ignore whatever as necessary.

« Last Edit: June 23, 2018, 06:46:10 PM by t78 »

June 28, 2018, 12:03:32 PMReply #18

Offline taupin121

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Re: New Units thought.
« Reply #18 on: June 28, 2018, 12:03:32 PM »

For more varied fighters, I think the Star Wing (http://starwars.wikia.com/wiki/Alpha-class_Xg-1_Star_Wing) or Missile Boat (http://starwars.wikia.com/wiki/Missile_Boat) may be good adds. Maybe for Eriadu.

June 28, 2018, 05:31:35 PMReply #19

Offline tlmiller

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Re: New Units thought.
« Reply #19 on: June 28, 2018, 05:31:35 PM »
Missile Boat would be OP'd given that it was designed around 1 objective, take out the Tie Defender.

Star Wing would be a great add for an Imperial splinter that needed some extra oomph, since they're faster (although still slow) and shielded and thus have a HUGE advantage in survivabity when compared to the Tie/Sa, while not being any heavier armed, being able to survive to make more than 1 pass (probably) makes them far superior.
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