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As the title says. I am having a huge amount of trouble using jinj and an Executor on most of the planets I travel to. They ether spin or get stuck and refuse to move or shoot stuff very close to them. If the AI YOLOs into them at the start of the battle they seem to work ok and on the defensive where you don;t have to move them they can be ok but on the offensive they seem barely usable with the other 25 points of the fleet either carrying the battle or getting chewed to bit. I don't expect them to be sed on Vergesso asteroids but on Kuat in particular which seems reasonably wide I have a huge amount of trouble trying to get one to move in a straight line and I had on get stuck just over the middle of the map. Antemeridas is almost 100% open an I could not get one to go from A to B either, same deal on Centares and Thanos. Zsinj has been relegated to parking in orbit over Kuat whlie the other one is having a holiday in Thanos and I am fortifying the system. 60k for a defensive emplacement seems a bit steep.
It's how you use them my friend,Don't jump the SSD in initially, use another ship to clear fog of war first then drop the SSD in either the middle or right beside the main enemy fleet. Jump in support ships around it when the enemy focused on the SSD. The SSD can both take and give a tremendous amount of punishment allowing you to focus and pick apart the enemy. Instead of clicking a target to 'attack' click a destination slightly away from it. While not foolproof this does help with the pathfinding. Because if you click to attack something it will try and bring all weapons to bear and this confuses it since by turning half turn away so it spins or rotates.
The one thing I would add, is if you're going agsainst a fleet with a LOT of bombers, DO NOT drop the SSD in. Bombers will shred the shields in milliseconds, far faster than an entire fleet could ever hope to.
How do you get the choice to bring in the SSD?
Well, using SSDs without pathfinder units is utterly ridiculous and pointless, so there you go. If that's the case, you didn't really have to start this thread in the first place. This is like basic EaW 101 stuff.There's a square in the top left corner of each fleet slot. If you put any unit in that square before attacking an enemy planet, that unit becomes the first (and the only one) to enter the battle. Every other unit in that fleet will remain within your reinforcements bar, and as soon as the battle starts you will have a choice to bring whichever unit you want, placing them whereever you want on the map (as long as these's no FoW, and the stations also have a reinforcement prevention radius in bright red), until you get to the unit limit of 60 total points. This way, you can jump in with a corvette, for instance, and drop your SSD as close to the enemy base as possible (reinforcement prevention radius is not that big, especially for the SSD range of fire). That's basically it.
Just got my Executor today after saving up in game. I see no problems with it at all. Put a Corvette down as your path finder, keep a few VISDs and some ISD2s along with a few anti fighter ships and you should be golden. The thing is a beast, and I use it to clear out strongholds the enemy has built up. Mainly their capital ship locations that have defensive structures. Haven't faced an Ion Cannon with it yet. And I just discovered that Empire's End GC has 20 more planets and two more years over Art of War. So I most likely will switch to that.