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Author Topic: New Republic interdictors  (Read 2318 times)

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April 23, 2018, 08:32:12 AM

Offline taupin121

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New Republic interdictors
« on: April 23, 2018, 08:32:12 AM »

Corey asked "Do we really need CC-7700?" for the release of patch 10 of the Beta as there is now the boarding shuttle.

In my opinion interdictors should be scares. Remember how Solo had to ally with Rogriss to get one. That being said, we (only) know of the use of CC-7700 in the post-RotJ during the Shadowspawn campaign and during the last imperial campaign (which get its own GC in 2.2). I propose that the CC-7700 to be not buildable but that a handful would be available at the beginning of GC starting in 4-6 ABY and at the beginning of Final Imperial Push. Or that we can build it only in Era 1 and/or 5 (when Corellia is part of the NR).

And there's also Illor who should be available after Isard takes power.

What's your opinion on this guys ?


April 23, 2018, 02:37:20 PMReply #1

Offline Zardnaar

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Re: New Republic interdictors
« Reply #1 on: April 23, 2018, 02:37:20 PM »
The ship AFAIK is actually from another video game (Rebellion) which came out 1998/99.

 I have never actually seen it in a legends book or other material (I read a lot not many comics though).

 Generally I find interdictors etc to be to cheap in universe they cost more than an ISD. And they came from the RPG.

April 23, 2018, 03:35:01 PMReply #2

Offline taupin121

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Re: New Republic interdictors
« Reply #2 on: April 23, 2018, 03:35:01 PM »
I have never actually seen it in a legends book or other material (I read a lot not many comics though).

Luke Skywalker and the Shadows of Mindor and the other event I mention is from the Essential Guide to Warfare.

April 23, 2018, 06:58:54 PMReply #3

Offline turtle225

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Re: New Republic interdictors
« Reply #3 on: April 23, 2018, 06:58:54 PM »
As a mainly New Republic player I can say that I wouldn't mind losing the CC7700.

That being said I do use it and I don't have a strong opinion either way. The NR has Illor to interdict so they don't necessarily need the 7700. Making it a unique unit to Corellia would be fine like you said, probably.

Looks like the team is leaning more toward gameplay convenience for the players rather than adhering super close to lore here, which isn't necessarily a bad thing.


April 23, 2018, 08:31:42 PMReply #4

Offline Zardnaar

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Re: New Republic interdictors
« Reply #4 on: April 23, 2018, 08:31:42 PM »
Luke Skywalker and the Shadows of Mindor and the other event I mention is from the Essential Guide to Warfare.

 I missed that one and have not read essential guides since about 1997 IIRC.

 That and I kind of ignore most of the old legends from the NJO onwards, quality took a dive with way more misses than hits IMHO.

 I'm also an old D6 player which was where a lot of the TR stuff originally comes from, the material was supplied to Zahn for Heir to the Empire.


April 24, 2018, 02:44:54 AMReply #5

Offline taupin121

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Re: New Republic interdictors
« Reply #5 on: April 24, 2018, 02:44:54 AM »
As a mainly New Republic player I can say that I wouldn't mind losing the CC7700.

That being said I do use it and I don't have a strong opinion either way.

Same here. And maybe true for the team too as Corey asked on this topic. But maybe someone will have a good input on that subject.

Looks like the team is leaning more toward gameplay convenience for the players rather than adhering super close to lore here, which isn't necessarily a bad thing.

Indeed, I agree with you but as Corey asked and consider a change possible, it's probably that the CC-7700 have not much impact on the overall gameplay.

I'm also an old D6 player which was where a lot of the TR stuff originally comes from, the material was supplied to Zahn for Heir to the Empire.

Yes I know. It's not because I know the new stuff that I don't know the old stuff (Rebellion video game, RPG sourcebooks,...) and the genesis of these milestone projects :laugh:

April 24, 2018, 08:58:23 PMReply #6

Offline Corey

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Re: New Republic interdictors
« Reply #6 on: April 24, 2018, 08:58:23 PM »
Quote
I'm also an old D6 player which was where a lot of the TR stuff originally comes from, the material was supplied to Zahn for Heir to the Empire.

Really, the biggest, most important source for the mod is essential Guide to Warfare.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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