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Author Topic: [Patch] Imperial Civil War 2.2.1 Released  (Read 4269 times)

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April 16, 2018, 03:15:33 PM

Offline Corey

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[Patch] Imperial Civil War 2.2.1 Released
« on: April 16, 2018, 03:15:33 PM »
We have just pushed a patch to address a few issues. This will currently only be available for Steam Workshop copies because it allows auto-updates, but once we've compiled more changes, the ModDB mirror will be updated as well.

Major Changes:
- Fixed skirmish AI inactivity
- Fixed an issue where era changes when factions are destroyed will cause a crash (until we have more time to test a better solution, this will mean the progressive GCs technically won't end)
- Doing live testing of some measure to improve GC performance on larger maps. Let us know if you see a difference.

Minor Changes:
- Various text fixes (most prominently, deconstruction buttons have names now)
- Moved Upcoming Changes button out from under Audio button
- Fixed missing Eriadu and Maldrood starting heroes in era progressives (Veers, Trier, Okins, Ramier)
- Fixed Gladiators not spawning fighters for Maldrood and Eriadu
- Commando sticky bombs reduced in damage and blast radius
- Broader KDY discounts
- Yevetha Boarding enabled
- Lott walker icon fixed
- Kyle dropped off by Moldy Crow
- Sienar Praetor discount removed
- Sacheen properly refers to single-unit retreat
- Nuruodo now requires only level 1 in skirmish
- Shifted save warning up slightly

- Ground skirmish heroes added:
--PA: Rei'kas, Sariss, Jerec
--Zsinj: Netbers, Lanu, Gethzerion, Melvar
--Maldrood: Dengar, Lott, Boba
--Eriadu: Weir, Strnag, Bossk, Veers
--Duskhan League: Eri Palle

If you have the Steam workshop version of the mod, this should automatically download. Please keep additional bug reports to the tech support subforum.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 16, 2018, 04:04:16 PMReply #1

Offline Arvenski

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Re: [Patch] Imperial Civil War 2.2.1 Released
« Reply #1 on: April 16, 2018, 04:04:16 PM »
- Commando sticky bombs reduced in damage and blast radius
That's good to hear, alright. Although I'd rather read that they were nerfed into oblivion rather than "reduced", lol

April 16, 2018, 08:37:28 PMReply #2

Offline Wellen_Lieutenant

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Re: [Patch] Imperial Civil War 2.2.1 Released
« Reply #2 on: April 16, 2018, 08:37:28 PM »
Good to see that it's not just my PC being mediocre that's causing the game to lag on the galactic map.
All warfare may be based on deception, but sometimes you just need a little more ISD.

April 17, 2018, 09:41:13 AMReply #3

Offline taupin121

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Re: [Patch] Imperial Civil War 2.2.1 Released
« Reply #3 on: April 17, 2018, 09:41:13 AM »
Fixed missing Eriadu and Maldrood starting heroes in era progressives (Veers, Trier, Okins, Ramier)

Will Leonia Tavira be available in era progressive GCs (after Isard takes control) ?

Is there a way to get more fleet heroes for the NR (namely A'baht) in era-progressive GCs ?

I think I'll have to wait to know how to unlock heroes in the manual :laugh: .

April 17, 2018, 10:48:39 PMReply #4

Offline StarBornMichaelh165

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Re: [Patch] Imperial Civil War 2.2.1 Released
« Reply #4 on: April 17, 2018, 10:48:39 PM »

- Fixed Gladiators not spawning fighters for Maldrood and Eriadu


Question Will they get Gladiators to build second Question Will Maldrood and Imperial Remnant get there own Stations at some point And third Will some other Ship/ground Companies be in the mod to get more ships discounts?
« Last Edit: April 17, 2018, 10:56:01 PM by StarBornMichaelh165 »
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