Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Is The AI For Skirmish Going to be Better?  (Read 2166 times)

0 Members and 2 Guests are viewing this topic.

February 16, 2018, 11:08:44 PM

Offline Hairybum74

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +0/-0
    • View Profile
Is The AI For Skirmish Going to be Better?
« on: February 16, 2018, 11:08:44 PM »
Hey TR dev team, I was wondering if you guys were looking at all at the AI in skirmish mode. We all know that the AI never goes for mines, and always uses all of it's starting credits on little ships and to upgrade it's station. And skirmish is fun for when you have no friends on steam that wanna play some multiplayer and no one is hosting a match. I would be very grateful if you did as sometimes the GCs get boring if you've played them for a long amount of time.

March 20, 2018, 03:39:34 PMReply #1

Offline TheRiddler24

  • Stormtrooper Captain
  • ***
  • Posts: 13
  • Approval: +1/-0
    • View Profile
Re: Is The AI For Skirmish Going to be Better?
« Reply #1 on: March 20, 2018, 03:39:34 PM »
I also noticed that they always attack mines in the order they were built. If you strategically build then you can have the enemy fleets flying in circles.

April 05, 2018, 05:14:28 PMReply #2

Offline jedicharliej

  • Stormtrooper Captain
  • ***
  • Posts: 15
  • Approval: +0/-0
  • "Luminous being are we, not this crude matter"
    • View Profile
Re: Is The AI For Skirmish Going to be Better?
« Reply #2 on: April 05, 2018, 05:14:28 PM »
I know the post is a little old, but if there's an answer somewhere else please point me to it.

I enjoy the skirmish from time to time, but they AI is a little lacking especially when it has fully leveled up it's shipyard.
And how does the AI work in this mod; do  you guys mess with the AI much or at all?

April 05, 2018, 08:00:35 PMReply #3

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Is The AI For Skirmish Going to be Better?
« Reply #3 on: April 05, 2018, 08:00:35 PM »
AI has had significant changes in 2.2, 2.15 we didn't touch it much because the way you typically had to install it would mess with other mods, where it would install to the data folder, before we learned it also worked out of Meg folders. That's why mods like RaW and AotR, which attempted to modify the AI, would so often break the AI entirely for other mods.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 06, 2018, 04:57:13 AMReply #4

Offline Zardnaar

  • Rear Admiral
  • *****
  • Posts: 193
  • Approval: +0/-0
    • View Profile
Re: Is The AI For Skirmish Going to be Better?
« Reply #4 on: April 06, 2018, 04:57:13 AM »
Corey how hard (coding Pov) is it to give te AI a multiplier on credits earned?

 Say 50% more, and double on admiral?

April 06, 2018, 12:44:51 PMReply #5

Offline ElPenorGrande

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
Re: Is The AI For Skirmish Going to be Better?
« Reply #5 on: April 06, 2018, 12:44:51 PM »
its quite simple.
Look for: Mods\ICWBeta\Data\XML\DifficultyAdjustments.xml
there you can find the difficulty multipliers for the AI.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!