0 Members and 3 Guests are viewing this topic.
4) Batch was murdered pretty much immediately after Endor when news was received the Emperor was dead, Batch had been in hiding due to the failure of his TIE Phantom project, loss of the Terror and general screw up on his pet project for fear the Emperor would execute him. The crew which were fiercely loyal to Admiral Sarn blamed Sarn's death on Batch, promptly murdered him and THEN went to join Harrsk. Batch never even contemplated joining Harrsk, the indication is that with Palpatine dead he likely planned to return to the centralized Empire and either resume serive or continue laying low.
It would, absolutely, be a stretch from a lore point of view, but so is the inclusion of Peccati Syn as a hero for the Greater Maldrood, when in reality he died on Kashyyyk with no one coming to his aid. With Harrsk, Batch, Roganda and Irek Ismaren, Phlygas Grynne and Ohran Keldor their hero roster already doesn't look that bad.I am a sucker for all things Grand Admiral though, that's true. It's my favorite rank in the Imperial Navy, and every individual who has ever held it has a unique story and fate, mostly tragic ones, of course. As a matter of fact, I think most of the 13 Grand Admirals could be implemented into the mod without having to twist the lore too much, essentially everyone except Zaarin, Declann, Il-Raz and Teshik. Giving the player an opportunity to save some of them from demise is something that I'd certainly support and be up for. They make for much more charismatic characters than most of the usual space heroes. That is if you need charisma from a space hero in EAW, of course. I realize that this is just my take on it. But Batch definitely has an easy way into ICW, if you ask me.
I also intend to add in Grunger, Pitta and Tigellinus into that sub mod I mentioned. Grunger and Pitta will be part of the Warlords sub group above Gargon and Corellia respectively, each will have a large amount of space forces but few ground forces. Tigellinus will have his ISD and grant similar bonuses as Takel and Makati(but in my sub mod those will stack) Grunger will have the SSD Aggressor and Pitta will have a modified and larger Torpedo sphere that does much more damage. So with this you don't get Batch but you will get Grant(PA)Thrawn(IR,EotH)Syn(GM)Makati,Takel,Tigellinus(IR)Grunger,Pitta(Warlords) that is eight out of the thirteen Grand Admirals. I am working with my fellow submodders to make each Grand Admiral have benefits that are unique to their command style and personalities.
Well this sounds amazing, your sub mod has earned itself another fan. I wish I could help in some way. I guess I could try providing VO for some characters, if I get my hands on a decent mic. I'm Ukrainian, but English is my specialty, I'm a translator professionally, I don't have much of an accent. I lived in Philly for 2 years in the 90s, when I was a little kid, lol.Are you planning on including Admiral Mir Tork and Leonis Murthe somewhere close to Pitta? It could be hard since Tork commanded a Dungeon ship, Azgoghk, and they don't have a model. However, a Dungeon ship looks almost exactly like a World Devastator, and even their function is similar. I'd be fine with Tork commanding a World Devastator, even though in the lore they appeared much later. And Murthe was stationed on the same ship, so I don't know how you could have them both at the same time. Maybe have Murthe command the Azgoghk and let Tork just have an ISD. Or have them command a World Devastator each, since there were two more Dungeon ships - Angrix and Apocahk. Or just have them both have ISDs or something, so that World Devastators don't appear earlier than they should. But since Pitta and Grunger would both be part of a non-playable faction I guess such detail in what kind of additional heroes they get is not that important. I dunno, I get excited about those sort of things very easily, lol.