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Trust me they have serious weaknesses. They are weak fighter wise and anti fighter wise.
I usually tend to use the strong units and avoid the weak ones but I do believe you.
Odd, typically I countered their fighters with Gladiators and Arquitens (not sure I spelled that right) which seemed to do well. In Era 2 I think you get access to the Patrol Craft (the small pirate one) and the things in groups of four absolutely shred incoming fighters.
Not 60 E wings on admiral difficulty lol
*blinks at the number* Wow. Well, then.
NR late game fighter spam is lethal
Their strength is more or less offset by really tough starting position though. There are so many avenues from which you can get attacked at start.
Does the AI survive that well? Considering the habit EAW AI has of going 'I took the space over this planet, so I am going to hold it, even if my homeworlds are in danger!'
Fighting them in the demo wasn't too bad - for me they just spammed gladiators and providences, both of which are easy to take out with capital ships + anti fighter fighter frigates. They also had a habit of sort of retreating damaged gladiators, so at the end of the fight it was just half hp gladiators everywhere.
agreed a few gladiators manageable, a lot of them, it can get out of hand if you don't know what your doing